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Priest (Skills List / Talent + Glyph Calc.)
* Abolish Disease: Now cleanses a disease every 3 sec, down from 5. Duration reduced from 20 seconds, down to 12 sec.
* Devouring Plague: This spell now has a new icon.
* Divine Spirit is now trainable at level 31.
* Holy Nova: Mana cost reduced approximately 20%.
* Hymn of Hope: This spell has been removed.
* Improved Holy Concentration removed.
* Prayer of Healing: This spell now heals the target's party, rather than being limited to just your direct party.
* Shadowfiend: Health scaling increased. Now receives 30% of the master's spell power. Mana return increased to 5%, up from 4%. The Shadowfiend now receives mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised.
Talents
Discipline
* Divine Aegis - Divine Aegis effects will now stack, however the amount absorbed cannot exceed 125*level (of the target).
* Grace: Duration increased to 15 seconds, but now is only limited to one target.
* Improved Power: Word Fortitude - Now also increases your total Stamina by 2/4%.
* New Talent: Soul Warding: Reduces the cooldown of your Power Word: Shield ability by 4 sec., and reduces the mana cost of your Power Word: Shield by 30%.
* Penance: Damage increased approximately 30%.This spell can now be cast on yourself.
* Power Infusion: This effect now has a new spell effect and sound.
* Reflective Shield:This talent has been removed.
* Unbreakable Will:Increased from 3/6/9/12/15% to 6/12/18/24/30%.
Holy
* Circle of Healing: Healing increased by approximately 40%.
* Holy Concentration re-designed: Mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew.
* New Talent: Empowered Renew: Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
* Serendipity re-designed: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
* Test of Faith: No longer increases critical effect chance of your heals, but healing done on targets lower than 50% health is increased from 2/4/6 to 4/8/12%.
Shadow
* Blackout: This talent has been removed.
* Darkness: This talent is now in tier-1, moved up from tier-6.
* Dispersion: Now clears all snare and movement impairing effects and makes you immune to them while dispersed.
* New Talent: Improved Devouring Plague (Shadow): Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
* Shadowform: Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes.
* Silence: Range increased to 30 yards.
* Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed
A lot of interesting changes there, i do like the increased CoH healing done and also the fact that PoH will no heal your targets group and not just yours.
im guessing ulduar needs massive aoe healing?!
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Priest
Discipline
Skills
* Divine Spirit is now a baseline spell.
Talents
* Penance (Tier 11) Damage increased slightly across all ranks.
* Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
* Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
* Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
* Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
* Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
* Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
* Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
* Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
* *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
* *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.
Holy
Skills
* Prayer of Healing is now a targeted spell that heals the target's party.
* Holy Nova mana cost reduced from 27% base mana to 22% base mana.
Talents
* Circle of Healing (Tier 9) healing increased across all ranks.
* Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
* Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
* Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
* Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
* Improved Holy Concentration (Tier 9) removed from the game.
* *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.
Shadow
Skills
* Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.
Talents
* Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
* Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
* Darkness moved from Tier 6 to Tier 1.
* Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
* Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
* Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
* Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
* *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect.
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Comeback for Renew it seems.
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These changes mean a lot to me.
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Divine Spirit is now a baseline spell.
nerf
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Glyphs;
* Glyph of Psychic Scream -- Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec. (Old: Increases the duration of your Psychic Scream by 1 sec.)
* Glyph of Fear Ward -- Reduces cooldown and duration of Fear Ward by 60 sec. (Old: 30 sec.)
* Glyph of Fade -- Reduces the cooldown of your Fade spell by 15 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.)
* Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
* Glyph of Mind Control -- Increases the duration of your Mind Control spell by 30 sec. (Old: 12 sec.)
* Glyph of Smite -- Reduces the pushback suffered from damaging attacks while casting Smite by 100%. (Old: 50%)
* Glyph of Dispersion -- Your Dispersion ability now also clears movement impairing effects and makes you immune to them for its duration.
* Glyph of Guardian Spirit *new* -- If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.
* Glyph of Penance *new* -- Reduces the cooldown of Penance by 2 sec.
* Glyph of Mind Sear *new* -- Increases the radius of effect on Mind Sear by 5 yards.
* Glyph of Hymn of Hope *new* -- Your Hymn of hope provides 3 times the normal amount of mana per time, but its duration is 50% shorter.
* Glyph of Pain Suppression *new* -- Allows Pain Suppression to be cast while stunned.
the new ones sounds really really cool
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Mojorising wrote:
Glyphs;
* Glyph of Inner Fire -- Increases the armor from your Inner Fire spell by 50%. (Old: Increases the charges on your Inner Fire spell by 20.)
Damn is that gonna be a must-have for arena's or what? Stack it with shadowform and you got mail-like armor
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