Here there be no more Dragons!

So, so much more enjoyable than Ursoc!

The previous bear-boss sort of brought the mood down for us, but thankfully Dragons of Nightmare were just the breeze of fresh air we needed. Much more engaging, interesting fight, more going on, room for some strategizing – good stuff all over!

A point could be made, again, we killed it later than we should have, but oh well, at least this time it was just simply a matter of more practice, no silly issues with raid composition, gear, servers or whatnot. And it was fun through and through.


(find the gnomes in the tall grass)

Now having slayed the lovely Dragon-gang we proceeded to the respectable Eye-boss. Because, I mean, who in his right mind will remember a name like Il’gynoth? Anywho, the fight has a reputation for being the second hardest in the instance, so we did not expect too much. It is not quite dead yet, but there have been some rather promising attempts made already.


So this is basically where Legion launch caught up with us. Ursoc was not supposed to be the next target for us, we wanted to push the gear check encounter further down the line. We also most certainly did not expect some pretty bad server lag at that point.

Sadly, due to temporary absence of certain key players we needed to smack the bear and with an absolutely ridiculous raid composition. Even more sadly, we fought the servers just as much as the actual encounter. We would of course not be ourselves if we didn’t secure a sub 1% wipe and then never managed to kill the boss that reset.


(a keen observer will notice an alarming lack of bear-corpses in the background; let’s just say we were a tad too eager to distribute the loot and the boss gone POOF!)

Because of all that the kill felt very late, but at the same time we knew there was not really much we could have done better. As a result we took a ridiculous dive in both world and server rank. That is not nice, but it is also not too big of a deal – it is not what we are focused on and, again, we had a good plan, just that circumstances made it impossible to follow it.

What matters is that the somewhat bearing unbearable bare bear is just barely dead. And from here on it will only get easier each week to slay him. Now things are looking brighter as well – next stop, Dragons!


First week of raiding still and not one, but two mythic kills to share with the word.

Quite an unpronounceable name for a boss, so we took the liberty of baptizing her with a christian name of Spiderbird. Pretty good stuff, we are happy that for once we decided not to play it overly safe and whilst many guilds decided to three-tank the boss, we opted for a standard, two-tank setup. Worked like a charm and never felt like an issue, proof below.


Having killed the boss with good time left, we moved on to the next target on the kill list. Feels like even if without the temporary roster shortages we are about to experience, this is going to be a tougher nut to crack.

Kill videos as usual available through wowprogress, link on the right side.

Here there be dragons

However as of late, one dragon less. With heroic stuff cleared early on, we stepped into the mythic Emerald Nightmare and found a sleepy, infested dragon blocking the way. The dragon had a bad breath and was a little rotten, so we removed her out of the way.


First mythic items to be had, a journey of thousand miles begins with a single step. Now that the first guardian has fallen, we get to choose which encounter we want to tackle next.

Let’s go!

Few weeks have now passed since the launch of Legion. And what a launch and what a time it has been! We by default do not subscribe to the “WoW is dying” crowd, but quite honestly, I don’t think there’s much of that crowd left at all now. Legion launch has been a positive experience through and through, in every aspect – from servers as stable as a tightrope walker to amazing, vast new continent full of exciting content. And we have indeed been so busy with this content that there has been little time left for anything else, updating the front page notwithstanding!

The period leading up to raids was full of various adventures, some of the old varieties, some brand new ones. Every each member of the team invested a lot in their character, we stepped into mythic+, there were World Quests, hell, we even contacted some of Azeroth’s most powerful, ancient avatars.


All that made for a great build up to the week where the portal to The Emerald Nightmare was activated and we could finally go back to what we all love the most about the game – raids. Once again we felt like all the preparations, theory-crafting and ptr experience was a great advantage, even if some of the changes implemented between ptr and release led to rather hilarious situations. We planned an ambitious first week for of raids, but to out surprise we got the job done in less than the standard weekly scheduled time. This resulted in the single ugliest kill-screenshot in the long history of the guild. It’s a very interesting proof that gnomes are not the only race able to get lost in tall grass.


The general feeling now is that we are done with the activities commonly associated with an expansion launch. Soon enough we will fall back to our standard schedule and then tackle the mythic bosses at our own pace. We have a solid team ready, willing and able to do just that. Things are looking good.

Next report once the pesky, plague-infected mythic dragon known as Nythendra is slain.

We are prepared

Months ago we killed Archimonde mythic. Contrary to what we thought we never stopped raiding since then, we only did it less often. As a result the entire team got the HFC mounts, the guild earned some precious gold and we all had the time to mentally prepare for what’s coming. Amazing effort by everyone!

There were also ring upgrades. Many upgrades. Many, many upgrades. Too many upgrades.

TEO banner

Legion is now just around the corner. Next reset we get the pre-expansion patch with many new changes, then few weeks later it will rain infernals. Similar as in the case of Siege of Orgrimmar, one feels it couldn’t come any earlier. We leave Draenor with mixed feelings, but one thing is for sure – we are prepared for whatever the game throws at us next.

Legion gnomeThe gnome salutes you, Hellfire Citadel and the entire Draenor. Respectfully!


Arch-demon decapitated, Hellfire Citadel cleared, Draenor saved. And what a long, strange trip it has been! Tier of content that started on the almost exact same day as the incredibly sunny summer holidays (saying that a lot of sweat went into killing the bosses was never more accurate) and lasted until just after Christmas holidays. As always, some very good and memorable fights and some that will be soon forgotten, rightfully so. First things first though.

13. Archimonde

Even the final boss himself was a little bit of a roller-coaster. In particular the second-last raid before the kill is to never be spoken about again, while the very next – and final – one was just pure gold and you could feel the kill is just around the corner. Obligatory one percent wipe notwithstanding! Some minor adjustments to the tactic for the last few percents and boom! The boss dies, mythic trinkets for the people, Axc gets the mount.

We have conflicting reports as far as the wipe counter goes, so we cannot be absolutely sure how many attempts exactly it took us to get the job done. Going by mine, pull number 385 was the lucky one. A few less than Garrosh required.

As usual it was a team effort, so a shout-out to the guys who participated in the progress, but ended up on the bench for the kill.

Honorable mentions final

And finally to an anonymous, yet tad scary person who is no longer part of the raiding gang due to circumstances beyond control, but who participated a great deal through the majority of Hellfire Citade and is trully missedl. Find the German at the picture!

PercNow that the job is done, we will fall back to a relaxed schedule and kill the mount bosses weekly. Meanwhile, a whole lot is going on behind the scene – there are many ideas floating around concerning Legion, we have our people in the beta (or alfa, or friends and family closed… test, complicated nomenclature). The plan is, as usual, to maintain a good raiding atmosphere, but at the same time kill things at a satisfying pace.

Over and out for a while, by the looks of it next post only very near to Legion release!

Short final

And thus Mannoroth has died. Mixed feelings and a whole lot of different views on this fight. Back in the first half of Hellfire Citadel, when we were having a high-level look at the various fights, we had a feeling that this particular encounter would be, well, boring. That definitely turned out to be false, it was quite exciting, with a lot going on. Another opinion was that it would be extremely setup dependent. That proves not to be the case, even if some classes have some small advantages. Then there was the aspect of it being a gear-intensive fight. Hard to say really, we almost got the boss killed just before the recent item level inflation, so we thought it would be matter of few pulls only once the gear got better. That, however, proved to be false entirely, since the new timing of various abilities made it feel like a whole different fight and we had to change the tactic quite a bit, including some damage throttling.

12. Mannoroth

Finally everything has been sorted out, we knew what we want to do, things “clicked”. And then what? And then a plethora of redundant, borderline believable mistakes, one step ahead, three steps backwards. Because of that, it took us a whole lot of time between sorting the tactic out and finally killing the boss. Could be better.

In any case, first mythic chests looted, two players happy with new weapons and no items disenchanted. So that is nice. Only the big kahuna left now.

12. Mannoroth subtitled

As per a recent suggestion, here is an alternative screenshot, with player names displayed. Everyone is welcomed to leave a comment saying which version we should use from now on.

Purple-green and green-purple

One of the more colorful bosses in recent raids is done with. Good encounter, but so very, very far away from the “bring the player not the class” logic.

11. Xhul'horacThis time it did in fact slow us down considerably, so quite irritating. Two fights left and both have a reputation.

Long final

Tyrant Velhari is now officially dead and that is a major relief. Such a weird learning curve on this encounter – last phase on day one of attempts, then everything went to hell, strange ideas tested, back to the original tactic, a whole lot of fine-tuning and then at long last a kill. By no means a smooth kill either, hardly anyone alive by the end, but that only adds up to the charm.

10. Tyrant VelhariThat is ten out of thirteen bosses dealt with now. Not unlike Siege of Orgrimmar, rumour has it the last three are a whole level harder than the rest. First few pulls at Xuel’horac makes that sound very, very likely.