Blackhand no more

Blackhand’s (also referred to as: Bluenose, Redface, Greyhound) cruel reign over the Blackrock Foundry is no more. We celebrated Children’s Day in style – after many near-death experiences on the day before, all it took was a grand total of two pulls to get the job done. By no means a smooth kill, hardly anyone left alive by the end, but that only made it more thrilling and memorable. Screenshot to prove it did indeed happen!

10. Blackhand 2There are certain issues with the wipe counter for this encounter as we have been reseting a whole lot, but it seems that pull no. 247 was the lucky one. The screenshot above clearly proves that what was missing before was the gnome power! It is now a matter of hours until we get a few kill videos uploaded – if you want to check them out, look them up on our wowprogress profile (link on the right hand side).

On a more serious note – good fight, not extremely long which was a nice variation from the usual end-boss marathon. With the tactic we used, however, the raid composition requirements were quite extreme. Because of that a whole lot of good people was on standby often during the progression. These guys very much deserve the credit, just as much as those who got the first kill.

Having killed Blackhand we have now cleared the entire tier 17, so both Highmaul and Blackrock Foundry. This granted us some nice little side-rewards:

T17 cleared2All the good stuff shown above – from left to right: Blacksteel Battleboar (ugly boar for completing mythic tier 17), our first Faultline (Blackhand’s mythic-only mount), The Enigma Order banner, the raiders’ garrison monument and an alliance banner behind it.

With all that hard work done, with summer around the corner and with the next tier undergoing testing on the PTR already, now is the time to relax and enjoy some laid back raiding. Surely we will want to kill Blackhand weekly for quite a while longer to get us some mounts, but luckily we now have access to him directly, without the need to clear the entire instance first.

Second tier in a row we managed to clear in a timely manner with our reasonable schedule; tension rises. Over and out, but back in a bit!

Good job team.

The Blessed Fun-race

The Blast Furnace encounter has been defeated by The Enigma Order. It was not easy, it took a lot of planning and adjusting and once we did do it, it was awesome and a smooth kill. Even the screenshot will proove that fire is ever-present in this fight.

Blast Furnace

We had a rather unusual learning curve on this one. After two almost full raids the conclusion of one of our most trusted members boiled down to “all these wipes and we are still not anywhere closer to a kill then on the second pull”. This was an overstatement, but surely a good indication of the impression we all shared. Slowly but steadily we figured out our way of doing the fight, decided on specs people will play, did all the small arrangements that eventually made it all seem not quite as bad, whereas one raid earlier it felt like an uncontrollable mess. Luckily the final phase turned out to be not too bad and so we managed to kill the boss the second time we reached it in proper shape. The kill video that we will be publishing very soon on forum as well as our wowprogress profile is particularly worth watching, the amount of communication will make anyone appriciate just how much is going on at Blast Furnace.

One boss left, the endgame, Blackhand. Now it is all about the next patch not being released before we get it done.

Oh, shout out to the fine people who spent a whole lot of time on standby because of Furnace!

Guns’n’Roses – undaunted – we killed eight, mate

Cryptic title, but it is all the right stuff. Gun’s’Roses, so obviously Iron Maidens. Done and dusted, c’est la vie, au revoir, salut, tschus, arrivederci, bye bye. And that kill swiftly puts us at 8/10 in Blackrock Foundry, we did kill eight indeed. Undaunted, becase despite all the difficulties world (of warcraft) thrown in our face, we keep doing what we do best – slay virtual dragons and keep Stormwind safe! And when world (of warcraft, but also of Berlusconi) goes as low as to disable internet in the entire city of Bologne, just to hinder our progress, we know we are onto something! We have also gone fishing and cought us a new face or two to add to the mixture – trully an epic task nowadays.

Iron MaidensIn so far as the kill itself goes, it was one of the good ones. No last man standing nonsense, hardly any hicups on the way, cold blooded execution from the get-go till the loot phase. Very enjoyable, there is more where that came from.

One more step before we reach the grand finale, the Blast Fun-race awaits.

Imperator Mar’gok dead, Highmaul cleared

We were not really planning to finish Highmaul off any time soon, but Eastern holidays resulted in a few less signups than the usual making furhter Blackrock Foundry progression too tricky for comfort. We headed to Highmaul instead and quickly cashed in on what we have already learned prior to Foundry release.

Imperator Mar'gokAnecdotally, the first few times we reached the last, mythic-only phase, we had legendary bad luck, with near-impossible things happening. And of course we had our traditional 1% wipe, would not count otherwise.

Got the job done eventually though and the majority agrees that the encounter is extremely good and enjoyable, if perhaps a tad too long. Eastern over now, back to Foundry.

Choo choo!

We trained the boss (see what I did there?!) for a bit, had a blast in the process and eventually killed the boss dead.

Operator ThogarGood, good fun, shame it is already done. Maidens next on the menu, however before we get to that, there will likely be a wee bit of a downtime due Eastern.

More bosses like Operator Thogar please!

A bridge too far

Kromog has a reputation. A well earned reputation for putting dps to a test. And indeed so, having tried him few times after our somewhat surprising Gruul kill, things did not exactly look super-optimistic. We thought we had a pretty solid routine sorted out as far as damage cooldowns went. That got put to a test quickly and…

WoWScrnShot_032215_215550…it turned out we were not too wrong on that. Some fine-tuning, some trickery with positions and things started to look positive. Again though, the kill came as a surprise, with the both tanks dead for the last few percents of the fight.

First few pulls of Thogar, commonly referred to as the train-boss, show that it is simply a very fun encounter. Good stuff.

Gruul grilled

We knew things were heading in the right direction at Gruul, however it did not seem like we had the kill just around the corner. To our surprise one more reset of mythic gear proved to be all we needed. With the assignments set up carefully and a few people new to the fight we were about to get started with some solid attempts.

WoWScrnShot_031915_210424It turned out all we needed was a grand total of two pulls. Truth being told, we were not exactly prepared for that and so we spent the rest of the raid killing the bosses we have already slain previously. The very first few pulls on the infamous bridge keeper, Kromog, suggest we will need every last bit of gear possible.

Protection from what Tony, zi Germans?

Lovely, lovely, lovely!

It is just too much fun to get stomped to death or get burned by a lava-hot pop-tart. Now needless to say the kill could have come earlier with some decent attempts ending up in major panic and silly deaths, but oh well, a style is a style!

Hans'gar and FranzokSheer stubbornness and gnome power of will got us this kill really. It was not only famous last pull syndrom, it was also an extra pull, past the usual raid time, just so that “we can say we did all we could”. And so we did! Only a handful of people left alive at the very end, yet that was enough to get the job done. Rumor has it the bosses in fact dropped dead at the site of the head-gnome’s latest transmog, but that cannot be right, now can it? Can it?!

And all that in a reset where we really did not start well. Like, not well at all! What’s done is done though, three down, two of the rather simple ones left, then it gets a tad harder. We can’t wait!

Rollin’ rollin’ rollin’

To a little bit of our surprise, we have another first kill to share this reset. We knew Oregorger would be a tad of a nerve-wrecking boss for us. It just had to happen that some people would refuse to dodge him rolling and take it head on. Luckily we all got the idea on our first raid at him and with a little bit more time we surely would have scored a kill there.

Eventually we did run out of time though, but we were back at it the next day. Some new people in the raid, so some relearning process, but it did not take us long to be back on tracks. Not long ago one thing led to another, end result documented by one of the more elegant kill shots we had.

WoWScrnShot_030215_222141The fact that second boss in a row dropped completely useless items on our first kill is a little disencouraging, we sure this is not some new trend about to stabilize.

Next target on the kill list, the Germans. Doesn’t get much bettter than that.