Another instance, another bridge boss. The boss killed the bridge, we killed the boss. Everything is dead. It was an absolutely terrible fight, much like Ursoc.
A few of us were a little disappointed with that encounter after heroic mode, but then some others were really psyched about the whole “cake boss” concept. Mythic mode proved the fight was in fact quite ok – once you needed to execute the mechanics properly it made a whole lot more sense. And even required some coordination. Still on the easy side of things, but that’s fine, after all it was only the third boss.
First mythic tier items for us too, not complaining. Our next decisions is which boss we want to focus on now. There are a few choice each seems to have pros and cons.
We are having fun in Nighthold so far.
Two down, many to go. We already had some time on Chromatic Anomaly the previous reset, but our main conclusion there was that the tactic we had in mind was not a good one and we needed go back to the drawboard and figure a new plan out. And so we have done and we have figured.
The difficulty level of the encounter felt like fine – not as simple as first boss, but also nothing really demanding. It was mostly about finding out a strategy that worked for our particular raid and setup.
Rumor has it we have one more somewhat simple fight ahead, then things rapidly become a whole lot more complicated.
While Botanist Tel’arn is seventh boss in Nighthold, we have already received a precious biology lesson at the very start. It would appear that scorpions poop armor shells. Behind. And that is just about the most exciting fact we have on the first boss.
I will admit I cannot remember when was the last time we needed that few attempts to win a mythic raid encounter, even if it was only the first one. Every journey starts with a single step though, second boss already showed us they don’t all intend to just fall over and die. Oh, fairly decent loot as well, that was a nice change.
Something’s not quite right!
Well no, not really, everything is in fact fine. Those two quotes are a good hint as to what we have been up to lately – the main citadel of Suramar, Nighthold, is the name of the game! It is inhabited by the Nightborne and killing tall people is every bit as satisfying as expected. The gnome approves!
On a marginally more serious note – “third half” of Legion’s first tier is now opened and we are having a blast. We ended week one on the final boss, mr. Gul’dan heroic himself. We did not have the time to finish him off, but this time around we can say without a doubt that it is just because we ran out of time. Probably should have skipped normal mode clear, but we thought – better safe than sorry, besides – tier items.
Having returned to Nighthold in week two we got to Gul’dan, this time in a timely manner. After some small adjustments and fine tuning of the tactics for the early phases we needed but five pulls to get the job done. It felt about as satisfying as it should – nothing fancy, encounter felt balanced properly, but hey – at least a cool little video followed.
With Gul’dan out of the picture we did what any sane person would do – we magically made the bosses respawn, this time in full awe, adult mode and we stepped in to mythic.
Here is hoping next update follows sooner than later!
Having killed Odyn we swiftly moved to Guarm. We worked out a tactic we liked, we fixed dispells and we killed him. It was not exciting.
We will be back once we get involved in the Highborne killing business. Gnomes rejoice!
After what seemed like an eternity consisting of small eternities we have defeated Odyn. Last raid of 2016 as well. It felt like we were trying this boss forever, however a quick fact check proves we did not in fact wipe all that much on it. Just a feeling you get when most pulls last about 10 minutes. That’s what happens when a guild with a masculine majority gets to learn a fight that has to do with colors.
Absolutely terrible loot as well, so a cherry on top. With Nighthold coming sooner than later, our plan is now to get Guarm dead and pause progression until the new instance is out. Helya will have to wait for another day to die.
And hey, Guarm kill ought to be shorter than Odyn’s phase two, that alone is enough to make us excited about it!
As the title says, we are indeed back with more sooner than later. We knew in advance we are supposed to expect Xavius to be easier than Cenarius, but we did not quite see that coming. Cannot say for a fact, but I would not be surprised if the final boss of Emerald Nightmare took less pulls than the first one.
Normally killing the last boss is a sign it is time for us to do some brain-storming, see what went well and what went wrong for us, but this time it honestly did not feel like an actual last boss. Besides, for the most of it we know exactly where we are at and what to do next.
We are now officially Dreamers, however that does not mean we are about to sit back and wait for Nighthold. Trial of Valor has only just been released and while it only has few bosses there seem to be a consensus they are a considerable step up compared to Emerald Nightmare.
We shall know soon enough.
Different tactics, different ideas, quite a few pulls – all signs of actual, meaningful progress checked. Unusual situation for the second last boss to be by far the hardest in an instance, but what do you do – it needed killing anyway. And so killing we did.
Did not have much time left after this one died, so only pulled Xavius, the final boss, few times, but it does indeed appear he won’t be too much of an issue. Hopefully we will be back with more sooner than later.