The Paragons of the Klaxxi are no more. At least for this reset.
205 wipes, so quite a bit. Most of the time a very enjoyable experience though. Not often an encounter is that dynamic and surprising. Random even, in the good way, non-scripted.
As it often is the case when fighting bugs (mhm), we did run into an inconvenient glitch or two, which at some point was getting mildly irritating. Regardless, we found a band-aid to that and moved on. Rumour has it we have not just one, but in fact 2 kill videos being made, presenting the fight from very different perspectives.
Next and final step is, obviously, Garrosh. That wil take some doing, but for once it doesn’t seem like we’re under immidiate time pressure. Now it’s just a matter of making sure the roster doesn’t shrink to the point where getting raids going becomes an issue. Other than that, we should have what it takes to stand a good chance of clearing SoO before the pre-WoD patch.
We have recently got in touch with people representing few brands from the gaming world. One thing led to another and in return we are now affiliated with the marks linked in the right hand side menu. This is for now all casual and informal, but there are some interesting perspectives, not excluding the option of a sponsorship.
At this first, initial stage, we cooperate informally, simply checking out how, if at all, we can help each other. For now, we will try to make the brands visible to the extent our presence in social medias allows for and return we get to be the cool guys, playing in a guild serious enough to have a sponsor.
So this kill require some more comment than the usual. Almost exactly 2 months since we killed the previous boss, Thok the Bloodthirsty. 320 wipes. That’s not an amount of attempts to be sneezed at, certainly the most spent on a single boss in the last 2 expansions (rumor has it Lich King might have sucked even more blood of us, but that didn’t end in a kill, so not quite the same).
No doubt the boss is hard, no doubt there’s only so much good gear will help you with here. In our case, however, the greatest obstacle was the Christmas holidays, which somehow magically transformed into almost a month of no progression raiding. People had obligations, increased workload (yeah, let’s face it, by now it’s work rather than school for most of us), travels. Worse still, at the same time we’ve lost a few solid raiders who came to the conclusion they could afford and wanted to try out a 4 raids per week schedule. No hard feelings at all and all the more power to them, someone’s gotta keep Azeroth safe on the days we cannot attend to it! Still, it did result in some pretty tricky recruitment, where we needed rather geared players willing to join us while the raid size squish planned for WoD is on the horizon. With all this in mind, the first few dozens of pulls after Christmas break felt rather underwheling, since we had to give the new guys some time to learn the basics.
In the end we, as usual, did manage to overcome the difficulties, new people got the hang of it and things were falling back on tracks. Having had some wipes in the range of 10% by the end of the previous raid, spirits and expectations were high for Sunday. Even more so seeing as a nerf to the encounter was announced meanwhile, effective next reset!
We are all the more proud to present the following photo of a very dead goblin with a strong Mimiron-esque flavor.
It would be very unfair not to emphasize one more thing. Huge thanks to the people who ended up on standby the evening the boss died. With all those wipes behind us, no one was keen on missing the kill. It really is a pleasure to hang out with mature people.
Pull number 50 proved to be the lucky one. The grand dinosaur with a tendency to eat running people is very dead. This is a good thing, the fight is, delicately speaking, designed in a non-flawless way. It’s very punishing for some classes and strongly against the whole “bring the player not the class” logic.
Regardless, it needed to be done, so done it is. No more chomping of cute Enigmas for now, Jurassic Park cleared.
We all know what it means though. Siegemaster Blackfuse. We had some first pulls and to wrap it up – the ressurection cooldown proves to be an issue.
We’ve cashed in on the time spent learning Spoils of Pandaria. It turned out to be one of those fights where we started of with one tactic, but then over time shifted to something entirely different. Took us some time because of that, but it’s always enjoyable to try an encounter in more than one way and then pin-point what works best for your particular raid.
We had this nerve wrecking raid where you know the kill is so close, but you just can’t quite get the job done. The atmosphere reached its peak when we had a perfect attempt going, everything on tracks for a kill and then our idiot of a raid leader decided to open wrong box and completely decimated his group. Oh well, at least he’s a gnome, so it’s all forgiven.
So while that raid didn’t end up with us scoring a kill, the very next one did and ironically enough, a one shot it was. Next stop is overgrown dinosaur and quite frankly, it’s more of a “let’s hope we get him out of the picture rather quickly” mindset, rather than excitment about a new fight. Here’s hoping he proves more enjoyable than it first seems.
After three raids of extensive training, we finally got Malkorak down. I believe I will express the opinion of the majority if I say that few pulls more and it would become irritating, just in time for it to feel like a job well done and a deserved kill. Funny enough, he dies on hundreth attempt. So 99 wipes and then game over.
Having killed him early on that day, we wasted no time and moved on to Spoils. First impression wasn’t quite as brutal as we were told to expect, with one of the teams clearing the side in time. More to come tomorrow, however we opted for clearing from the start next reset, balancing gearing up with progression that way.
The moment the Dark Shamans died we relentlessly proceeded to the following boss, General Nazgrim. Now while we knew he had the reputation of an easy boss, we had some very bad experience when approaching fights with such attitude, hence we were careful not to get carried away.
Admitedly though, it appearch this time the reputation is well deserved, for a second boss to drop tier items, this wasn’t exactly breathtaking of an experience. For that reason no kill movie here either.
This puts us at 8/14 heroics killed. Safe to say the progress is better than we hoped for. Again, not to get carried away though. The easy part is done. Now it gets tough.
Haunted by some small setup issues early on in the reset, it felt like new heroic kills were slipping out of grasp this week. Farm bosses refused to get farmed, a few people played offspecs for the sake of filling the neccessary raid roles. Not the best week overall.
However, later on we cought wind in our sails and got the right momentum. Most of the Sunday raid was spent toying around with Haromm and Kardriss, the Dark Shamans. best attempt had them at sub 10%, but things weren’t going smooth enough. Monday proved it was mostly due to suboptimal assignments and as soon as we tried the small ammendments we prepared overnight, things started to click right away, resulting in a smooth kill on the second pull.
Sadly, this cought us slightly unprepared, thus we do not have a kill movie to share this time.
Second of the bosses we decided to skip in the start and dead it is on the first proper day of practice. Another very satisfying encounter, both thanks to very good design as well as some tactid adjustment that we figured out.
An execution type of an encounter this time, so not the sort where new gear made a great difference. Entertaining learning curve too, with the obligatory 1% wipe and some enjoyable fine-tuning of the tactic. Ironically enough, the kill wasn’t the smoothest of the attempts we had with some avoidable early deaths. A kill nonetheless.
Third boss in the natural order in the instance, but fifth for us to face. Things actually started to “click” quite early, so it felt like we were in for a smooth kill. However, few attempts later it turned out that the same reason that made it somewhat smooth – a third tank – also made the dps requirement fairly significant.
This actually made the fight quite entertaining, with some close-but-not-close-enough attempts. We didn’t have ou standard 1% wipe this time, technically, however the kill itself was equally exciting, with the boss and the entire raid dying at the very same moment.
So far so good, safe to say we’re satisfied with the progress. However, we are slowly running out of the easier bosses, so soon enough things might get a little more entertaining.