Guarm guards not

Having killed Odyn we swiftly moved to Guarm. We worked out a tactic we liked, we fixed dispells and we killed him. It was not exciting.

Second half of this tier, Nighthold, is out soon, so we decided we will not attempt Helya for now. We also have some turbulence in the roster, so we shall use the time left to fix that.

We will be back once we get involved in the Highborne killing business. Gnomes rejoice!


After what seemed like an eternity consisting of small eternities we have defeated Odyn. Last raid of 2016 as well. It felt like we were trying this boss forever, however a quick fact check proves we did not in fact wipe all that much on it. Just a feeling you get when most pulls last about 10 minutes. That’s what happens when a guild with a masculine majority gets to learn a fight that has to do with colors.

Absolutely terrible loot as well, so a cherry on top. With Nighthold coming sooner than later, our plan is now to get Guarm dead and pause progression until the new instance is out. Helya will have to wait for another day to die.

And hey, Guarm kill ought to be shorter than Odyn’s phase two, that alone is enough to make us excited about it!

Sooner than later

As the title says, we are indeed back with more sooner than later. We knew in advance we are supposed to expect Xavius to be easier than Cenarius, but we did not quite see that coming. Cannot say for a fact, but I would not be surprised if the final boss of Emerald Nightmare took less pulls than the first one.

Normally killing the last boss is a sign it is time for us to do some brain-storming, see what went well and what went wrong for us, but this time it honestly did not feel like an actual last boss. Besides, for the most of it we know exactly where we are at and what to do next.

7-xaviusWe are now officially Dreamers, however that does not mean we are about to sit back and wait for Nighthold. Trial of Valor has only just been released and while it only has few bosses there seem to be a consensus they are a considerable step up compared to Emerald Nightmare.

We shall know soon enough.

The hard part

Different tactics, different ideas, quite a few pulls – all signs of actual, meaningful progress checked. Unusual situation for the second last boss to be by far the hardest in an instance, but what do you do – it needed killing anyway. And so killing we did.


Did not have much time left after this one died, so only pulled Xavius, the final boss, few times, but it does indeed appear he won’t be too much of an issue. Hopefully we will be back with more sooner than later.

Here there be no more Dragons!

So, so much more enjoyable than Ursoc!

The previous bear-boss sort of brought the mood down for us, but thankfully Dragons of Nightmare were just the breeze of fresh air we needed. Much more engaging, interesting fight, more going on, room for some strategizing – good stuff all over!

A point could be made, again, we killed it later than we should have, but oh well, at least this time it was just simply a matter of more practice, no silly issues with raid composition, gear, servers or whatnot. And it was fun through and through.


(find the gnomes in the tall grass)

Now having slayed the lovely Dragon-gang we proceeded to the respectable Eye-boss. Because, I mean, who in his right mind will remember a name like Il’gynoth? Anywho, the fight has a reputation for being the second hardest in the instance, so we did not expect too much. It is not quite dead yet, but there have been some rather promising attempts made already.


So this is basically where Legion launch caught up with us. Ursoc was not supposed to be the next target for us, we wanted to push the gear check encounter further down the line. We also most certainly did not expect some pretty bad server lag at that point.

Sadly, due to temporary absence of certain key players we needed to smack the bear and with an absolutely ridiculous raid composition. Even more sadly, we fought the servers just as much as the actual encounter. We would of course not be ourselves if we didn’t secure a sub 1% wipe and then never managed to kill the boss that reset.


(a keen observer will notice an alarming lack of bear-corpses in the background; let’s just say we were a tad too eager to distribute the loot and the boss gone POOF!)

Because of all that the kill felt very late, but at the same time we knew there was not really much we could have done better. As a result we took a ridiculous dive in both world and server rank. That is not nice, but it is also not too big of a deal – it is not what we are focused on and, again, we had a good plan, just that circumstances made it impossible to follow it.

What matters is that the somewhat bearing unbearable bare bear is just barely dead. And from here on it will only get easier each week to slay him. Now things are looking brighter as well – next stop, Dragons!


First week of raiding still and not one, but two mythic kills to share with the word.

Quite an unpronounceable name for a boss, so we took the liberty of baptizing her with a christian name of Spiderbird. Pretty good stuff, we are happy that for once we decided not to play it overly safe and whilst many guilds decided to three-tank the boss, we opted for a standard, two-tank setup. Worked like a charm and never felt like an issue, proof below.


Having killed the boss with good time left, we moved on to the next target on the kill list. Feels like even if without the temporary roster shortages we are about to experience, this is going to be a tougher nut to crack.

Kill videos as usual available through wowprogress, link on the right side.

Here there be dragons

However as of late, one dragon less. With heroic stuff cleared early on, we stepped into the mythic Emerald Nightmare and found a sleepy, infested dragon blocking the way. The dragon had a bad breath and was a little rotten, so we removed her out of the way.


First mythic items to be had, a journey of thousand miles begins with a single step. Now that the first guardian has fallen, we get to choose which encounter we want to tackle next.

Let’s go!

Few weeks have now passed since the launch of Legion. And what a launch and what a time it has been! We by default do not subscribe to the “WoW is dying” crowd, but quite honestly, I don’t think there’s much of that crowd left at all now. Legion launch has been a positive experience through and through, in every aspect – from servers as stable as a tightrope walker to amazing, vast new continent full of exciting content. And we have indeed been so busy with this content that there has been little time left for anything else, updating the front page notwithstanding!

The period leading up to raids was full of various adventures, some of the old varieties, some brand new ones. Every each member of the team invested a lot in their character, we stepped into mythic+, there were World Quests, hell, we even contacted some of Azeroth’s most powerful, ancient avatars.


All that made for a great build up to the week where the portal to The Emerald Nightmare was activated and we could finally go back to what we all love the most about the game – raids. Once again we felt like all the preparations, theory-crafting and ptr experience was a great advantage, even if some of the changes implemented between ptr and release led to rather hilarious situations. We planned an ambitious first week for of raids, but to out surprise we got the job done in less than the standard weekly scheduled time. This resulted in the single ugliest kill-screenshot in the long history of the guild. It’s a very interesting proof that gnomes are not the only race able to get lost in tall grass.


The general feeling now is that we are done with the activities commonly associated with an expansion launch. Soon enough we will fall back to our standard schedule and then tackle the mythic bosses at our own pace. We have a solid team ready, willing and able to do just that. Things are looking good.

Next report once the pesky, plague-infected mythic dragon known as Nythendra is slain.