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We're currently in the process of making further difficulty adjustments via hotfix to the following encounters:
Ignis the Furnace Master
Razorscale
XT-002 Deconstructor
The Assembly of Iron
Kologarn
Auriaya
The difficulty of these encounters is being lowered in multiple ways. Some of the adjustments are live already, others will be live soon. Note that some of the spell tooltips for the encounter will not reflect the hotfixes being deployed until the next patch. As the hotfixes are deployed, the Service Status board will be updated. You can check the current hotfix thread here:
http://forums.worldofwarcraft.com/threa … &sid=1
Further adjustments are highly likely to some of the other encounters in Ulduar, but these were the highest priority encounters for us. We want to allow additional players to experience more of the cool Ulduar content.
http://forums.worldofwarcraft.com/threa … 6473764809
So, it was too hard after all?
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lol indeed. what are they thinking? In my opinion, the difficulty level was just perfect. Hard enough to wipe some, but easy enough to get them down in one reset. Hard modes are there for more challenge. This is stupid change.
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What did you expect? Instances are always nerfed ever since.
It will be prolly nerfed many times, so during winter when (if) I will play again I'll solo farm it
Btw, what is TEO 25 Progress in Uldu? How many bosses are there and how many are killed already? All of them?
Last edited by Warsaw (2009-04-29 14:45:37)
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Vonhankkija wrote:
We want to allow additional players to experience more of the cool Ulduar content.
There's your answer. Sad that everything should be doable by pugs imo.
If people are too lazy or are lacking social skills enough to stay in a guild, then their loot should suffer accordingly, but I guess blizzard feels that's not how it should be.
I mean, guildless people can still get free epix from pvp and arena, why do they have to conquer our turf aswell?
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