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This is probably the easiest way to reduce the number of sucky/boring talents in the trees. Sounds good on paper, but we'll have to see how it works out in game.
Last edited by Draken (2010-07-07 17:51:52)
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Last edited by Mox (2010-07-08 00:46:24)
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Learning curve for what part of the game?
There are parts of this game that has gotten easier. A young caster is now able to cast more spells and no longer need to wand everything to death. Quests are automatically accepted when you talk to a quest giver and so on. Is this the learning curve you are talking about?
Last edited by Mox (2010-07-09 12:23:16)
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By dumbing down I meant the changes that include less unique buffs, faster leveling, easier access to gold, dungeons and loot, easier 5mans etc. (Raids are still challenging so I'm not going to start yapping about that)
All ain't necessarily bad changes, and I like them (except the less unique buffs, easy 5mans, and sea of easy epics), since I'm very casual, but it's arguably dumbing down the game a bit.
After reading up some on the talent changes though, I kinda like it.
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I could list just as many argument supporting the point of view that the game has grew more and more complex ("complex" for the lack of better word contrary to dumbed down) in different aspects.
As far as coockie-cutter - or in general "maxed" - specs go, I woudln't exagerate their role too much. I've played with many specs, gemming, priorities etc. I choose to believe that at certain knowledge of your class, the impact of the "right" spec is so marginal that rng outweights is by lots. At the same time - it would be fun to be able to pick up some utility talents and not to feel penalized for it in form of lowered dps. So that might turn out the good way.
Myself, I try to look at it from the perspective of - unavoidable - change, rather than dumbing down.
One thing I dislike about Cataclysm at this stage, is the decrease of the number of statistics. I like to toy with my gear in order to blance a few relevant statistics. Not too big of a concer though.
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