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#1 2013-01-10 14:20:43

johnreaper
Rogue Class Leader
Registered: 2009-11-29
Posts: 307

5.2 changes.. long awaited

Well i know im prob. the only one reading this.smile  but by some change some alts soon need to be lvl. now might be the time to start.

Since 5.2 changes sure is long awaited.

•Preparation is now a baseline ability learned at level 68.

•Versatility has been removed.

•New Level 90 Talent: Marked for Death
◦Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.

•New Level 60 Talent: Cloak and Dagger
◦Ambush, Garrote, and Cheap Shot now have a 30 yard range, and will cause the Rogue to teleport behind the target.

•Burst of Speed now costs 30 Energy (was 50 Energy), can be used in Stealth, and always grants increased movement speed in addition to breaking snare effects, but no longer breaks root effects.

•Shuriken Toss now causes the Rogue to Throw shuriken instead of autoattacking for 10 seconds after Shuriken Toss is used.

•Deadly Throw can now interrupt spellcasting when used at 3, 4, and 5 combo points, and upon interrupt prevents any spell in that school from being cast for 4, 5 and 6 seconds respectively (was 5 combo points and 6 seconds).

•Nerve Strike now reduces the effectiveness of healing provided by the target by 25%.

•Shadow Focus now reduces ability energy costs by 75% while stealthed (was 100%).

•PvP set bonuses have been changed:
◦Vigor is now the 4 piece set bonus and increases maximum energy by 50 (was 10).

◦Deadly Brew is now the 2 piece set bonus, and its effects remain unchanged.

•Combat
◦Vitality now increases attack power by 30% (was 25%).

◦Blade Flurry now deals 75% less damage.

•Subtlety
◦Sanguinary Vein now increases the damage the target takes by 20% (was 16%).

PVP:
So all in all for pvp there sure is alot off changes.. But i still miss the mobillity and surv. ( passive dam reduc off some kind maybe in a combined rep and SaD,  step as baseline ect. ( allthough we do get some )

Burst wise will be DAMN nice if this goes live . muhahaaa.. THEY ARE GONNA HATE US ( ME ) AGAIN smile

PVE:
but the biggest change is deffently Blade furry it seems cleave is dead or only for warriors/frosty´s and we most likely be king off the single target´s again ( melee )

I sure look forward to use Marked for Death and the fact its useable vs vendetta "sigh"

So lets see if it goes live as this.. if so humm

Last edited by johnreaper (2013-01-10 14:52:28)

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#2 2013-01-10 19:39:04

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: 5.2 changes.. long awaited

"Blade Flurry now cleaves four additional targets for 25% damage, down from one target additional target. Energy regeneration is reduced by 20%. Lasts until canceled."

So basically when there's 5 targets, flurry is as good as before. Still a nerf though, but not as bad as "hits one target for 25% dmg"


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#3 2013-01-11 00:52:50

johnreaper
Rogue Class Leader
Registered: 2009-11-29
Posts: 307

Re: 5.2 changes.. long awaited

so true and many boss fights will not have 5 targets for sure. smile so bye bye crappy combat rogues weeee smile

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#4 2013-01-11 04:15:19

Manigon
Guild Member
From: Denmark
Registered: 2012-06-16
Posts: 158

Re: 5.2 changes.. long awaited

YAY now can rouges again win duels with no skills.....

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#5 2013-01-11 19:09:16

Tyler
Leading Team
From: Denmark
Registered: 2010-06-15
Posts: 366

Re: 5.2 changes.. long awaited

•New Level 90 Talent: Marked for Death
◦Marks a target and instantly generates 5 combo points. When that target dies, Marked for Death's cooldown is reset. This talent has a 1 minute cooldown.

This is going to be insane in PvP and duels....crazy burst! Not a fan! smile

Last edited by Tyler (2013-01-11 19:09:31)

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#6 2013-01-11 22:57:55

johnreaper
Rogue Class Leader
Registered: 2009-11-29
Posts: 307

Re: 5.2 changes.. long awaited

dont forget the 170 ... 170 energi we have now in 5.2 smile boom boom your dead smile

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