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#26 2007-01-01 20:36:56

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Is my conclusions right ?

Here's a little something for ya!

http://folk.uio.no/jonhaar/pics/dice1.JPG

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#27 2007-01-01 20:45:54

chaelot
Guild Friend
From: London, UK
Registered: 2005-02-11
Posts: 1019
Website

Re: Is my conclusions right ?

Forum moderation course and common sense this way --->

The point of the topic and discussion is rather clear, and most participants agree on the major points, this generalizing and digression is just another "i don't really know what i'm rambling about, so i'll take the discussion that way!".

Chae


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#28 2007-01-01 20:52:01

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: Is my conclusions right ?

I dont think warriors are weak. AP, POM, spell power + pyro mages need some fixing though

edit: warriors do have a hard time 1v1, but in evenly matched groups they are fine.

Last edited by Beardstorm (2007-01-01 20:53:11)


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

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#29 2007-01-01 22:49:26

sweter
Guild Member
From: Warsaw, Poland
Registered: 2005-08-11
Posts: 2964
Website

Re: Is my conclusions right ?

Wow something really important or terrible must had happened if Chaelot is back on our forums wink 1 thing only, cos I dont wanna fight with anyone again: if You wanna take burst damage from mages, then give us healing or more HP. smile

Amra, dont feel mad at us. I won't say it's only a game, because it's not only a game for anyone of us, but the fact is just that we love to deall massive damage and that's why we will always defend our right and ability to nuke hard. Cheers for You mate, pvp in this game is about raids and groups, and you know that when we team up, we're good. And that's the only thing I care about. Doesnt matter who dies first or who makes numbers big.


They call it soft porn cos it doesn't get you hard

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#30 2007-01-02 00:53:27

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: Is my conclusions right ?

sweter wrote:

Wow something really important or terrible must had happened if Chaelot is back on our forums wink 1 thing only, cos I dont wanna fight with anyone again: if You wanna take burst damage from mages, then give us healing or more HP. smile

Atm you cannot heal Arcane Power burst damage because the target is dead in 1.5 seconds. I just got comboed from the WSG roof for about 6k of damage (5k HP on my warrior + a priest shield). Had a priest and druid as healing backup but it didnt work because they had no time to heal. Thats why its gay. Easily been instagibbed in arenas by other arcane mages too (obviously when not playing as iceblock mage / paladin), its not a rare event.

Now here's why its really imba: WoW is generally balanced for group PvP e.g. warriors are gimp solo, but add a paladin and priest and they are amazing. This 3 man group runs into another identical 3 man group they have a good fight, no class will kill the other within 1.5 sec.

Now an Arcane mage gets replaced for the paladin. Priest sees that he is targetted, throw up a shield, teammates go after the mage while priest stays back. Mage goes lol i'll kill warrior instead, priest shields warrior + renew macro pyro boom fireblast dead.

Before you compare it to rogue stunlock: Mage blink bugs, rogue starts hitting on the mage. Teammate heals, throws bless of protection, shield, rogue wont kill the mage.

Imo the main problem is that Spell power (50% bigger crits) is right next to Arcane Power. You shouldn't be able to get both. Maybe the problem will be fixed at level 70 with bigger stamina and instagibbing will be made impossible by that.


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

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#31 2007-01-02 01:15:53

Eerki
Uncertified member
From: UK- Do i look southern to you?
Registered: 2005-08-15
Posts: 1221

Re: Is my conclusions right ?

as a side note : i also like the vurtune videos


Eerki - 60 Nelf Rogue
Xenonas - 60 Gnome Warlock
Peanutz - 60 Tauren Warrior
Permafrost - 70 Undead Mage

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#32 2007-01-02 02:30:03

sweter
Guild Member
From: Warsaw, Poland
Registered: 2005-08-11
Posts: 2964
Website

Re: Is my conclusions right ?

Eerki wrote:

as a side note : i also like the vurtune videos

he's good, i'd like to watch him fight in 14 gear.


They call it soft porn cos it doesn't get you hard

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#33 2007-01-02 08:41:13

Joly
Dragonslayer
From: Bergen, Norway
Registered: 2005-08-24
Posts: 2028

Re: Is my conclusions right ?

it simply just scares me how childish ppl have been in this discussion. when we're discussing like this, you should know that the only way to go is to be 100% subjective. the "objective" scene always ends up with ridicolous defensive crap, and it usually goes on forever till one of the parties is mature enough to just simply stfu.

norwegian: " norway pwns sweden lol"
swede: "sweden pwns norway lol"
norwegian: "norway has brunost lol"
swede: "sweden has saab lol"
norwegian: "norway pwns sweden on skiis"
swede: "sweden pwns norway in hockey"
norwegia: "oh yea? your mom is fat"
swede: "im rich ur poor, p00nd"
norwegian: "norway has oil so im techincally rich lol"
swede: "sweden has ikea stfu n00b"
and so on....

this is what this discussion has turned into.

i see alot of sense if what some people are saying, but when the class patriots make this into some class vs class discussion it just looses the point completely. it seems like ppl have become angry while posting replies etc, instead of being rational and figuring out the content of the former posts. many posts have been misunderstood and misfigured, and it has put some ppl in a bad light, and it seems like amra has been victimized to some point here. his words has systematically been twisted around, and hes even been acused of being a fantaic warrior patriot in a discussion about one-shoting (what it started out like atleast). Especially the way the lvl 70 gear post was closed where he was hung out to dry in the end.

ive been carefull with posting for this reason. will i be the next victim? will i be quoted out of content too? maybe someone will call me racistic towards swedes? i dont know, but i know one thing fosho

LERN2DISCUSSLIKEADULTS

kthxbye


http://images.encyclopediadramatica.com/images/4/4f/EBM_-_Mortal_Combat.gif

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#34 2007-01-02 08:44:24

Snoozo
Uncertified member
From: Aabenraa ,Denmark
Registered: 2005-08-15
Posts: 353
Website

Re: Is my conclusions right ?

All i can say is, blizzard made a "mistake" with leveling and gearing up.... Mages or any kind of clothie's armor goes UP, and they have the base 5% dodge.

But uhm. warriors/rogues/whatever didnt get more resistance did they ? yikes mages etc usually atleast dodge 1 attack in duel/pvp when i attack them (unless its one of the crit heavy fights). if i get a resist in a duel/pvp on fireballs and stuff i giggle a little cause its so rare. seeing theyer cast time and my swing timer is the same (seeing im not in meele range when he casts) that dosnt seem fair either since they hit me harder then i hit them


i mean, everytime i see a magister geared mage i laugh and slap him in the face with a sick MS hit/crit. they are what i would call squishy, but take frostfire/enigma/pvp geared mage, thats a whole new situation.

Last edited by Snoozo (2007-01-02 09:33:32)


It only takes 1 sentence to take away a big guys ego "is it in"

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#35 2007-01-02 13:12:03

xzar
Guild Friend
Registered: 2005-08-31
Posts: 2325

Re: Is my conclusions right ?

jolt wrote:

i see alot of sense if what some people are saying, but when the class patriots make this into some class vs class discussion it just looses the point completely. it seems like ppl have become angry while posting replies etc, instead of being rational and figuring out the content of the former posts. many posts have been misunderstood and misfigured, and it has put some ppl in a bad light, and it seems like amra has been victimized to some point here. his words has systematically been twisted around, and hes even been acused of being a fantaic warrior patriot in a discussion about one-shoting (what it started out like atleast). Especially the way the lvl 70 gear post was closed where he was hung out to dry in the end.

Yes, if I'm responsible for the situation going out of control like this then I apologize, naturally.


Profile: Semaphore (horde noob)

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#36 2007-01-02 14:14:58

sweter
Guild Member
From: Warsaw, Poland
Registered: 2005-08-11
Posts: 2964
Website

Re: Is my conclusions right ?

Snoozo wrote:

But uhm. warriors/rogues/whatever didnt get more resistance did they ? yikes

On the other hand, I remember the times when all warriors and rogues used to wear Tier 1/2 gear with FR enchants on, having +200 FR. Fire mages' life was a pain back then and Blizz realised that it wasn't a good choice.

BTW ever tried to duel a mage with full resistance set on? Frost, fire?


They call it soft porn cos it doesn't get you hard

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#37 2007-01-02 14:46:29

Snoozo
Uncertified member
From: Aabenraa ,Denmark
Registered: 2005-08-15
Posts: 353
Website

Re: Is my conclusions right ?

sweter wrote:

Snoozo wrote:

But uhm. warriors/rogues/whatever didnt get more resistance did they ? yikes

On the other hand, I remember the times when all warriors and rogues used to wear Tier 1/2 gear with FR enchants on, having +200 FR. Fire mages' life was a pain back then and Blizz realised that it wasn't a good choice.

BTW ever tried to duel a mage with full resistance set on? Frost, fire?

yes, and its boring 2tm. i'd never be using resistance gear in PvP anyway, not like i have bagspace for frost/fire/shadow res gear + pvp gear + tank gear u know ;\

+ i would have no use of wearing it in pvp anyway. 2 mages 1 fire 1 frost, what gear to use? id be useless against 1 of them anyway

Last edited by Snoozo (2007-01-02 15:01:35)


It only takes 1 sentence to take away a big guys ego "is it in"

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#38 2007-01-02 15:26:17

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Is my conclusions right ?

use loeathebs reflection, snoozo. surely you must have looted that one?

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#39 2007-01-02 15:38:43

Snoozo
Uncertified member
From: Aabenraa ,Denmark
Registered: 2005-08-15
Posts: 353
Website

Re: Is my conclusions right ?

Obscure wrote:

use loeathebs reflection, snoozo. surely you must have looted that one?

hehe, i have that one. but 53 resistance dosnt do much ^^

I tried using it for quite a few battlegrounds, and never really felt a difference

Last edited by Snoozo (2007-01-02 15:39:10)


It only takes 1 sentence to take away a big guys ego "is it in"

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#40 2007-01-02 15:57:09

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Is my conclusions right ?

my experience is that around 100 resistance you start feeling the difference.

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#41 2007-01-02 16:02:54

Snoozo
Uncertified member
From: Aabenraa ,Denmark
Registered: 2005-08-15
Posts: 353
Website

Re: Is my conclusions right ?

Yep, sadly it isnt easy to get resistance since our PvP gear is like Sta, Stre and Crit. no real defenses against our worst enemy's aka casters


It only takes 1 sentence to take away a big guys ego "is it in"

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#42 2007-01-02 16:08:12

Joly
Dragonslayer
From: Bergen, Norway
Registered: 2005-08-24
Posts: 2028

Re: Is my conclusions right ?

well, i tested out FR in some duels vs sweter some time back. and around 100 - 120 you start feeling great differences. when a mage does 500 to you when he breaks sheep due to resist fireball and resist fire blast you've kinda won


http://images.encyclopediadramatica.com/images/4/4f/EBM_-_Mortal_Combat.gif

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#43 2007-01-02 20:11:07

chaelot
Guild Friend
From: London, UK
Registered: 2005-02-11
Posts: 1019
Website

Re: Is my conclusions right ?

Snoozo wrote:

All i can say is, blizzard made a "mistake" with leveling and gearing up.... Mages or any kind of clothie's armor goes UP, and they have the base 5% dodge.

But uhm. warriors/rogues/whatever didnt get more resistance did they ? yikes mages etc usually atleast dodge 1 attack in duel/pvp when i attack them (unless its one of the crit heavy fights). if i get a resist in a duel/pvp on fireballs and stuff i giggle a little cause its so rare. seeing theyer cast time and my swing timer is the same (seeing im not in meele range when he casts) that dosnt seem fair either since they hit me harder then i hit them


i mean, everytime i see a magister geared mage i laugh and slap him in the face with a sick MS hit/crit. they are what i would call squishy, but take frostfire/enigma/pvp geared mage, thats a whole new situation.

You think you could beat Vurtne then? He's Magister equivalent geared big_smile

Nah, to the point, you make a point, but i think it's important to take the clothies in a bit of defense here as well, cause it is _very_ different when we get close (we as in warriors). We have, even with rage normalization, almost unlimited amount of resources to deal toe2toe frontload dmg when we get close (because of instant attacks, if the target is not shielded though).

I think in all honesty that i will kill a mage faster if i get to charge and use all my rage without him moving, than him just nuking from start to stop as well. Simply because of cast time.

That being said, the problem isn't dodgeing/resisting or anything like that, the problem is 100% to 0% in a matter of milliseconds, ie: those lucky mage crits.

Chae


http://www.zen84699.zen.co.uk/banner.jpg

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#44 2007-01-02 20:12:13

chaelot
Guild Friend
From: London, UK
Registered: 2005-02-11
Posts: 1019
Website

Re: Is my conclusions right ?

sweter wrote:

Snoozo wrote:

But uhm. warriors/rogues/whatever didnt get more resistance did they ? yikes

On the other hand, I remember the times when all warriors and rogues used to wear Tier 1/2 gear with FR enchants on, having +200 FR. Fire mages' life was a pain back then and Blizz realised that it wasn't a good choice.

BTW ever tried to duel a mage with full resistance set on? Frost, fire?

Yes, full fire gear against Enimusha when he was fire specc. He simply used his brain and casted frost spells at me, thus killing me slowly but steadily.

Chae


http://www.zen84699.zen.co.uk/banner.jpg

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#45 2007-01-02 20:46:13

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
Website

Re: Is my conclusions right ?

Imo, remove AP,pom --> pyro thingy, perhaps move Pyroblast further down fire or something, so you cant have both AP and Pyro. I'm not sure how else to do it tbh. I'm full frost now, since I like the control it gives, it is also a very good 1on1 build against any class, just need to not play with 1shotting but more with what frost provides smile


Anyone who thinks the sky is the limit ... has limited imagination !

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#46 2007-01-02 20:57:14

xzar
Guild Friend
Registered: 2005-08-31
Posts: 2325

Re: Is my conclusions right ?

They could adjust the POM mechanics so that the spell you use it with only receives the +spelldamage bonus that you would normally get with instant cast spells. That's 42%, I think?

But I guess that some would probably argue that it would ruin the point of POM in many scenarios though, but it would sort of balance the damage potential in the same way that normal instant cast spells are balanced.

The fact that you don't receive a penalty to spelldamage when you turn a spell with long cast time into an instant cast spell is already kinda against the way that other spells are generally balanced.

Last edited by xzar (2007-01-02 21:02:00)


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#47 2007-01-02 21:27:15

chaelot
Guild Friend
From: London, UK
Registered: 2005-02-11
Posts: 1019
Website

Re: Is my conclusions right ?

I would want to see PoM be used for fight controll rather than burst, and by that i mean for example: You are fighting a rogue, and you want to keep a chill effect on him at all times, but he resist a frostbolt at a very inconvenient time. You PoM+Frostbolt just to regain instant controll of the fight, not to dish out instant amounts of dmg. By that, I think it's fair to take some +spelldmg away from PoM spells, but I guess that would not be happily accepted in the mage community.


Just from the top of my head, i am not even sure it's a good suggestion but it's the first one i can think of tbh...
Now about Pyroblast, i think this spell should be removed instead. It is just a pimped out Fireball which basically has no purpose other than acting as the "safer" choice against a sheeped target/un-aware target. Move Blast Wave up and put a new talent where Blast Wave is now, giving your blast wave an additional chance to stun the target (imp. impact-ish if you want).

In my opinion this would give the fire tree more of the lovely randomness it has (random dmg and random stuns etc.) and make fire mages concentrate on playing the game rather than figuring out how the macro system works.

Chae


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#48 2007-01-02 21:51:32

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Is my conclusions right ?

so something like this?

Presence of Mind
Your next spell with less than 10 seconds cast time will be instant, but will do only 50% of the damage.

That way it becomes a tool for instant sheep, instead of instant kill. Wich still is powerful, but not over the top. But this is a matter for the official suggestions forum, since no blizzard guys reads TEO forum (they should imo). You still have to spec for PoM, but i guess every mage does anyway. It will become a trained skill soon maybe smile

I dont think that arcane power should be changed in any way, since its a buff that can be removed by opposing players. Besides, TBC has a dozen of trinkets with spelldmg/AP buffs on 2-3mins CD. Even I who dont have Power Infusion ran around with constant spellpower buffs up (2 trinkets).

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#49 2007-01-02 22:05:03

Bankropt
Guild Member
From: Vantaa, Finland
Registered: 2006-05-23
Posts: 375
Website

Re: Is my conclusions right ?

One important point is that no matter if its only 50% damage, its still instant dmg more and it would still be used for dmgspells mostly. It is still on a 3 min cd and thus it feels like you want to use it to give that extra burst when you need it. One option imo would be to change it to instead be maybe even only 10% or some other ridiculously low amount but give it an even shorter cd, say, 1,5 minutes. That would make it a constant part of mage's "control" spells. I reckon most would start using it for instasheeping / -frostbolting (slowing) effect. And 1,5 min would mean once in a fight but almost constantly available. Though this change would also be considered a major nerf to the spell itself as it wouldn't be a huge dmg-possibility anymore. Atleast I would actually like this control-version of it. ^^


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#50 2007-01-02 22:16:27

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Is my conclusions right ?

this may sound radical, but i have for a long time wanted to seperated spelldmg/AP stats for mobs and players. like this:

Frostfire Robe
Equip: Increases damage and healing made by spells and effects against non-player targets with 47
Equip: Increases damage and healing made by spells and effects against non-player targets with 30

Bonescythe Gauntlets
Equip: Increases attack power by 66 against non-player targets.
Equip: Increases attack power by 40 against non-player targets.

I would at least embrace something like this. My total spellpower is 511. Lets say that in pvp, i only got to use ~300 of them against players. My reasons for wanting this is that armor doesnt work against spellpower. Either that, or introduce a "Resistance to all" as base stat on all items (like durability):

Lok'amir il Romathis
Unique
Main Hand
---
Stats
---
Durability 105/105
Resistance 2%
Requires level 60

Edit:
In TBC, we will see an attempt (resilience stat) at repairing what i think is the biggest problem; Players are not mobs.
But resilience only prevents crits against us. I dont think its right that the same spellpower or AP used at the biggest bosses should be unchanged against players.

The use of Frostfire and Bonescythe as examples is deliberate. These are PVE sets wich are close to godly in PVP, and from the -threat bonus on both sets, there is nothing that tells us that these are PVE sets. Its a relief that healers/hybrids gets choices with their sets, but it still doesnt prevent pvp encounters to last 1-5 seconds, wich is kinda annoying now after 2 years. Seperate stats for mobs and players would be a good idea imo. I have already suggested the first idea on bliz' suggestions forum, but i doubt they read it smile

Edit2:
What stats could the PVE sets have, to not make them imbalanced in PVP?

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