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We have taken the time to put together a brief preview of the Profession changes for the upcoming content patch. This list does not contain all of the upcoming changes, but instead gives a brief look at what is to come.
Alchemy
Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reaquire you after the effect ends.
The cost to purchase Imbued Vials has been reduced.
Enchanting
Enchant Bracer-Spellpower had its primal costs reduced slightly.
Enchanting recipes that increase spell damage now also increase healing as well.
The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
Engineering
A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
Many engineering recipes will now give skillups for longer than the previously did.
"Seaforium" now opens locked chests as well as locked doors
The Poultryizer and Nigh Invulnerability Belt now cause mishaps less often.
The Goblin Rocket Launcher cooldown has been reduced significantly.
11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
Fishing
The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
The fishing timer can no longer run through its duration without a fish biting.
Fishing has been removed from Arathi Basin and Alterac Valley.
You can now fish in Underbog.
Jewelcrafting
The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor.
Thorium requirements for most recipes has been reduced.
Prospecting now always yields at least 1 gem. Overall, the amount of gems received from prospecting has been increased.
New recipes have been added that use the Jaggal and Shadow Pearls.
Leatherworking
Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
"Knothide Armor" kits now require less leather to make and give skill increases for longer.
Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
The next content patch and the opening of the now defiled Black Temple, home of Illidan and his minions has long been known. However, the patch is also introducing a great deal of new solo and 5-person content as well, with new rewards, factions, outdoor bosses, and items. As we're approaching the release of the patch we wanted to share a glimpse into some of the upcoming content that hadn't yet been confirmed for this next patch, or hadn't even been heard of until now.
Druid Epic Flight Form
The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately to the epic flight form.
Ethereum Prison
Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.
Skettis
The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.
Nether Drake
The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.
Ogri'la
The Ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the Ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter
Last edited by Warsaw (2007-04-10 14:07:30)
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swet info. cant wait!
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Everyone of those can be find stickied in usa forums so not fake..
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The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available
NICE!
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Buzzy wrote:
The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available
NICE!
Pointless as blue stated that it's possible that you need to have epic mount skill before you can start doing the quest line :S
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Vonhankkija wrote:
Buzzy wrote:
The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available
NICE!
Pointless as blue stated that it's possible that you need to have epic mount skill before you can start doing the quest line :S
Far from it, you have a mount that looks heaps cooler than the armored gryphon. That alone makes it worth it for me.
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in time, the armored gryph will be rarer than the netherdrake.
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Draken wrote:
Vonhankkija wrote:
Buzzy wrote:
NICE!Pointless as blue stated that it's possible that you need to have epic mount skill before you can start doing the quest line :S
Far from it, you have a mount that looks heaps cooler than the armored gryphon. That alone makes it worth it for me.
Worthless for me, don't have time and will to spend countless and countless hours to get raiding skill which is only worth for more farming Might be cool looking but that's always been pointless side of game for me ..
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--> Profession updates, changes to flasks and elixirs, buyable nethers and new darkmoon cards! <--
Taken from World of Raids:
sources:
http://forums.worldofwarcraft.com/threa … &sid=1
http://forums.wow-europe.com/thread.htm … p;sid=1#11
http://elitistjerks.com/showthread.php? … post325058
http://elitistjerks.com/showthread.php? … post325073
http://forums.wow-europe.com/thread.htm … &sid=1
---------------------------------
Nethaera just posted the professions notes for the upcoming patch 2.1.0:
Alchemy
- The chance of a discovery occurring while making potions has been substantially increased.
- Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
- Elixirs now stack to 20.
- Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
- "Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
- Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
- "Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
- The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
- "Fel Strength" elixirs now work correctly with elixir mastery.
- "Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
- Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
- Reagent costs and potency of all flasks has been reduced.
- The cost of "Imbued Vials" has been reduced.
- The chance to find a "Fel Lotus" while picking an herb has been increased.
- "Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
- "Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
- "Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
- "Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
- "Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
- "Elixir of Fortitude" now correctly displays its name in its buff tooltip.
- The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
Enchanting
- Enchant Bracer-Spellpower had its primal costs reduced slightly.
- Enchanting recipes that increase spell damage now also increase healing as well.
- The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
Engineering
- 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
- A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
- Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
- Many engineering recipes will now give skillups for longer than the previously did.
- An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
- Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
- "Adamantite Shells" now require less adamantite and do slightly more damage.
- The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
- Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
- "Seaforium" now opens locked chests as well as locked doors.
- The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
- The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
- The "Nigh Invulnerability Belt" now has a smaller chance of failure.
- "Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
- "Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
Fishing
- The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
- The fishing timer can no longer run through its duration without a fish biting.
- Fishing has been removed from Arathi Basin and Alterac Valley.
- You can now fish in Underbog.
Jewelcrafting
- The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
- A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
- A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
- Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
- Thorium Setting only requires 2 thorium bars now
- Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
- Mithril filigree has a slightly reduced range that it gives skillups.
- A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
- "Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
- Jewelcrafting Onslaught ring thorium cost reduced
- The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
- Prospecting now always yields at least 1 gem.
- Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
- The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.
Leatherworking
- Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
- "Knothide Armor" kits now require less leather to make and give skill increases for longer.
- Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
- Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
- Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
- "Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
- Added Warped Flesh to high level warpstalkers.
- "Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.
Additional Profession Changes
- Gathering skills no longer fail when you have reached the maximum skill possible.
- The "Stoneforged Claymore" model has been updated.
- "Fel Iron Bars" now have an icon unique from "Felsteel Bars".
- "Felsteel Bars" are now good quality (green items).
- The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
- Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
- Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
- Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
- Golden Spellthread and Runic Spellthread have been slightly improved.
- Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
- "Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
- "Nightmare Seed" found with herbalism now requires level 60 to use.
- The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
- Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
- Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
- The Epic bind on equip Blacksmith weapon recipes now require more materials to make.
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Ommra posted additional informations regarding the professions changes:
- Primal Nethers may now be puchased from G'eras for Badges of Justice.
- Jewelcrafting: The cooldown times on Earthstorm and Skyfire Diamond transmutes have been reduced to one day.
- Herbalism: The chances to find a Fel Lotus while picking an herb have been increased.
- Tailoring: The Spellfire and Shadoweave tunics have been changed to robes.
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Tigole granted us on EJ forums with an interesting piece of informations concerning the consumable changes:
- Flask powers have been GREATLY reduced.
- Reagent costs for flasks have been ****GREATLY**** reduced.
- Flasks take up both your offenseive AND defensive elixir slots. 1 Flask or 2 elixirs -- you choose.
- Raid DPS has gone up (Glancing Blow and Class Changes)
- Encounters where DPS was not a "flasking factor" (i.e. tuned around the HP flasks, elixir of mastery, defense etc). will be retuned.
Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans.
For example, 1 Coilfang Armament = 1 super mana potion (zone specific) in the coilfangs.
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According to Aeus today's post, Blizzard plan to add new Darkmoon trinkets:
After the upcoming content patch you will have the chance to find additional Darkmoon cards (Lunacy, Storms, Furies and Blessings) on high level creatures in Outlands, which you can turn in to the Darkmoon Faire to make powerful new Darkmoon card trinkets.
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http://forums.wow-europe.com/thread.htm … &sid=1
nice Rogue buffs once again
some pick ups:
- "Mangle(Bear)": Damage increased by 15%, but bonus threat reduced so
that overall threat generation will be unchanged.
- "Ice Block": This ability no longer makes mages immune to "Weakened
Soul" from "Power Word: Shield". However, using this ability now
causes "Hypothermia", making the mage unable to cast "Ice Block"
again for 30 sec.
- "Shadow Weaving" (Shadow): Effect reduced by 1% per rank.
- "Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the
range of your "Sap" and "Blind" abilities by 2/4 yards and reduces
the energy cost of your "Sap" and "Blind" abilities by 25/50%.
- Rogue poisons no longer have charges.
- "Death Wish" and "Enrage" effects no longer stack. (ouch)
- "Flurry", Fury Talent, now increases attack speed by 5/10/15/20/25%,
reduced from 10/15/20/25/30.
- Heroic difficulty instances end bosses will now always drop an epic
item, in addition all bosses in Heroic difficulty instances will have
a chance to drop an epic gem!
Post is so long, that it'll take my whole school-day time to read it but check it out..sum interesting stuff!
Last edited by Gogeta (2007-04-13 11:20:13)
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"Improved Sap" (Subtlety) renamed "Dirty Tricks": Increases the
range of your "Sap" and "Blind" abilities by 2/4 yards and reduces
the energy cost of your "Sap" and "Blind" abilities by 25/50%.
Rogues do not fear of your imp sap
"Sap" now automatically gains the full benefit of "Improved Sap".
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"Sap" now automatically gains the full benefit of "Improved Sap".
OOOO!! didn't notice that one
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Gogeta wrote:
"Sap" now automatically gains the full benefit of "Improved Sap".
OOOO!! didn't notice that one
Neither did I at first. So got pretty damn scared hehe
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http://www.mmo-champion.com/index.php?topic=93.0
Warriors nerfed again. Its must ba a joke.
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Paladins got very nice agro control and generate buffs but we still lack good stamina and migitation gear.. Overall this patch is step to right direction and i see it very viable that paladins can tank in end-game instances too in future..
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I like the possibility of non-final bosses to drop epic gems. Even if I can't see one I'd really concider usefull for my class. Maybe some of the new ones.
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Gogeta wrote:
- "Flurry", Fury Talent, now increases attack speed by 5/10/15/20/25%,
reduced from 10/15/20/25/30.
rofl, so they did this only because tier 5 has a +5% speed increase on flurry?
Shaman tier5 atleast.
But that's life I guess... If I wanted to be nerf-free, I'd just have to roll rogue or warlock.
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Vonhankkija wrote:
Paladins got very nice agro control and generate buffs but we still lack good stamina and migitation gear.. Overall this patch is step to right direction and i see it very viable that paladins can tank in end-game instances too in future..
Huge step back for the holyadins though, illumination reduced to 50% mana back from crit heals from the previous 100%. And vengance is dropping to 5% from 15% but it's stackable 3 times? Not that i care, but isnt that a huge nerf? Cant remember ever criting 3time in a row within 15sec when i had the ret. specc. Some nice prot buffs though, bet most of you tankadins loved that
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YAY: "Earth Shield": Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
BOO: "Windfury Weapon": Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.
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tested out the test server today and saw the new lordaeron arena. Its interesting. Its the entry "park" for undercity where you see the first slime-currents and enter UCs / lordaerons throneroom. You start at opposite ends of the yard and in the middle there is the raised statue. Its a lot more cramped than nagrand, but doesnt have any bridges as far as I could see like Blades edge. The statue in the middle makes seeing the opposition fast a bit hard. (plus you can kite around the statue so its no easy task getting to them either.. didnt try going through / over the statue yet). Gogo test it yourself ^^ (I pwned some with a melee spec as everyone have their talents reseted there.
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Future features (Via Stratics)
In the newest print issue of gaming magazine Games for Windows lead producer Shane Dabiri is quoted "And it's no secret we're working on the next expansion." Now, I'm not totally surprised by this as WoW is an MMO and essentially needs new expansions to keep itself going. The exclusive story in GFW reveals some new little tidbits coming into our game after 2.1.
Guild Banks
Some of the key features of guild banks will be the ability to allow some of your members to use the money put in the bank for repairs (from NPC's and bots, which will have a new option) and reportedly will have hundreds of slots for items and such. The potential is ripe for abuse but Blizzard will have it set up so that transactions are documented on their website and abusers can be reported and Customer Service would then get involved.
In-game VoIP
Good-bye Ventrilo and Teamspeak! Blizzard is gearing up to add VoIP straight into the game for players that will help the problem of players not knowing or recognizing someone's voice and missing a critical heal or other critical game play needs. A players name will be highlighted when they are talking and you are able to click on their name then to select them and give them their buff/heal/etc.
There will also be the option to separate the voice chat from the game music sound to different sound channels. So you could (in theory) have the music and sound effects going through your regular speakers and the voice chat going through just your headset. To begin with, the VoIP will only be available to Parties and Raids but there may be room for expanding on that with custom channels (presumably for guilds).
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Gogeta wrote:
"Sap" now automatically gains the full benefit of "Improved Sap".
OOOO!! didn't notice that one
its really nice, I respecced the rogue after patch came out, I dont need an extra 5-10 yards to sap something so its a waste of talents for me, but for those on the carefull side, its nice, sort of like a ranged sap if you will, but personally, I like risks.
btw. farming the netherdrake rep. must be horror on stormreaver huh? isn't there like constant ganking in the mine? I dont have that problem as I can't get ganked unless I want to, normal server FTW! and have you experienced that when you ride out of the dragon area and the buff goes off you and you still have it? (Its a bug) really cool... you get funny wispers like "WOW! you already got one?" and so on... hehe:) but some say you can't buy them yet? you can do the quests but you can't buy the dragon untill next patch?? hmmm:(
btw. for those flying over Shettis... watch out for those giant canarie birds, if you fly high enough, and they hit you, you dismount and die (been there, done that)
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