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* "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health.
* "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards.
* "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is
immune to snare.
* "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff.
* "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed.
* Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended.
* "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time.
* "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150.
* "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* "Hammer of Wrath": Rank 4, damage increased.
* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
* "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
* New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4.
* "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
* "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger.
* "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger.
* "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
* "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
* "Spiritual Attunement": Mana is no longer healed if the paladin is at full health.
* "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom".
* "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
* Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.
*"Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
Basicly i'm starting really feel that paladins are going to be very valuable tanks even in end game instances. Jeez!! But holy shit that illumination nerf is just SICK!
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* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
Biggest nerf to paladin healing EVER. Jesus I'm so glad I'm rerolling now, they couldn't even manage to let us be one of the best healers without nerfing it.
What do they want from paladins? That ultimately nobody plays them?
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I'm far greater than nobody
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Apox wrote:
* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
Biggest nerf to paladin healing EVER. Jesus I'm so glad I'm rerolling now, they couldn't even manage to let us be one of the best healers without nerfing it.
What do they want from paladins? That ultimately nobody plays them?
Perhaps they are trying to push you out of the healing role and over to tanking - or perhaps even (dare I say it) dps'ing?
You said it yourself, you were one of the best healers and therefore that is the role you get stuck with.
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Apox wrote:
Well they did buff sanctity aura, but paladins will never be dps, not as long as blizzard are in control of this mess.
I have never used much thought for retribution tree, but isn't the new vengeance buff too? Especially if you have high crit chance?
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lol, it's a nerf if you ask me, cause it requires you to crit more to get the full effect, but it lasts twice as long. They are still trying to nerf our burst, even though people have so much HP these days, our burst is just a dent in their armor.
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The prot buff is just awesome.
However the buff to illumination sounds really big, but imo its not that big a deal, since you have so insane much +mp5 with decent gear these days.
A well geared paladin now before this nerf is almost unstoppable when he is healing, and the mana pr healed points is hilarious (in a positive way).
To put it into perspective, paladins was a duracell battery that NEVER ran out :p
The change to sanctity aura is not bad, but still no valid reason to bring a retridin to a raid (imo).
My setup with 3 paladins would still be 1 prot and 2 holy.
my 2 cents.
-Geirkri
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Geirkri wrote:
To put it into perspective, paladins was a duracell battery that NEVER ran out :p
-Geirkri
which was the ONLY thing we had over other healers that made us wanted and unique in raids (aside from blessings ofc). Priests have PW:S, HoT's, AoE heal. Druids have crazy HoT's and lifebloom, Shaman have Earthshield and Chain Heal. Paladins just have healing that lasts forever, and now it's nerfed.
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Geirkri wrote:
However the buff to illumination sounds really big, but imo its not that big a deal, since you have so insane much +mp5 with decent gear these days.
-Geirkri
Are you playing anymore Geirkri? Most of my best healing gear are +heal and +spell crit. And i have collected almost the best heroic and karazhan healing gear there's obtainable.. Nowadays paladin best healing gear don't have +mp5 anymore because it's replaced by +spell crit..
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Wasnt the old ardent defender 50% dmg reduction below 20% HP? And what's with the new 6-30%, it's not reduced by a stable amount? meh..not that i care anymore
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* "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
cant say how disappointed i am, this is increadably gay. guess i need 2 get some iiimba gear to balance this shit out. still this is retarded.
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Vonhan:
http://www.thottbot.com/?f=a&name=& … v5=&e=
thats just plate
Last edited by Geirkri (2007-04-14 12:23:19)
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