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Wotlkwiki had some interesting updates over the last 2 days.
In particular they developed Inscriptions section as well as introduced an interesting concept of "phasing" - in a nutshell, they way you see world (eg. looks and locations on npcs, graphics) will change as you progress in specific quest line. Interesting.
Oh, the inscriptions section now allows you to see the breakdown between minor and major glyphs. Also, judging by the updated leveling guide it would seem that the amount of herbs required to reach lvl 300 has been greatly decreased. Not that it matters much.
Last edited by Lamme (2008-10-09 10:39:40)
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link?
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link to wotlkwiki? Come on.
www.wotlkwiki.com
Last edited by Lamme (2008-10-09 16:37:12)
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maybe link to the specific place where its mentioned, instead of just an empty side
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lolwut, works like a charm for me and the update rooster is more or less the biggest thing that displays!!
ps. And if you say I edited the link you fail at life!
Last edited by Lamme (2008-10-09 16:39:07)
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nub
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phasing is especially showed through the DK starting quests.. gogo roll one½!
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ive completed that
Just didnt know it was called phasing
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Apox wrote:
phasing, or layered quests as some call it, are old news, but imba nonetheless
Care to explain what it is for some1 who have slept in the class? ^^ just brief
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It's basically quests that change the world for you. Say you did a quest to rescue the king of stormwind, and when you completed it, he'd be standing in stormwind for you, but not for everyone else who's not completed the quest.
The starting DK quests are a great example also, where the scarlet crusade has a town near Ebon Hold, with farms and peasants everywhere, but further in the questline, this town is under attack, and in ruins, this is what you see, while others who's on previous stages, will be in another "instance", and see the town as whole.
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oh now that sounds damn nice
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In AoC they solved some of those things by putting NPCs into buildings you had access to only if you had the quest. An NPC could then actually die at the end. Because you no longer had access to the building he would be dead to you.
We have seen the same at least one time in Wow as well. An NPC is trapped inside a toilet in Searing Gorge. Only problem is that his calls for help can be heard after you rescued him. :p
Phasing sounds like a lot more advanced and better. Looking forward to seeing it in action.
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Article from Wired. An interview with J. Allen Brack about WoW and Wotlk.
http://blog.wired.com/games/2008/10/qa- … f-war.html
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