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Glyph of Mind Flay - Your haste now reduces the time between the periodic damage ticks of your Shadow Word: Pain spell.
Glyph of Shadow Word: Pain - Restores 1% of your base mana.
Glyph of Shadow - While in Shadowform, your non-periodic spell critical strikes increase your spell power by 30% of your Spirit for 10 sec.
Talents
Shadow
Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.
Looks pretty good.
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Insane buffs!
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Not only insane just because they happen (well deserved from what I can say), but also "wise" buffs - make haste yummie (again) and spirit less bad for Shadow Priests. Can't wait to see this happen.
Last edited by Lamme (2009-10-14 11:18:42)
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Yes SP damage atm is below every other DPS class, good thing they finally change something cuz it took way too long. And Haste scaling is good indeed and very reliable instead of an RNG-fest.
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Awww i want it all <3
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Up and down again, SW:P won't benefit from haste, since stacking at the moment of application (switching to haste weapon, pots, trinkets, everything together) gave monster numbers.
Bad as it sounds, if Blizzard has to tune down some changes not to make SPs overpowered, than it seems that good times are comming in general.
Last edited by Lamme (2009-11-16 12:55:50)
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For those not familiar with the mechanic for SW:P:
Normally when you cast a debuff on an enemy the only way to renew the debuff is to recast it. When that is done, the entire debuff is reset and it starts over. So if you recast the debuff right before the last tick the last tick is lost etc. Current Crit, haste and spell power is used to calcullate the strength of the debuff.
However. SW:P can be refreshed with Mind Flay. The debuff is mostly untuched and will keep ticking at the same pace as always. The timer on the debuff is "reset" by adding time. The debuff itself remains the same. This is why it keeps all the crit and haste that the caster had at the time of the cast. There is one exception and that is Spell Power. The debuff ticks will be recalculated based on new Spell Power, but the crit and haste factors remainds the same. I'm not sure why they don't recalculate everything, but it might be that Blizzard likes that mechanic. A priest can now use a crit potions early and SW:P will have the benefit from that the entire fight if the priest manage to keep it up with Mind Flay.
Anyway. It's easy to understand that the effect of haste on top of the crit would be too powerfull. Well, at least that is what Blizzard means and there are some logic to it.
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Mox wrote:
For those not familiar with the mechanic for SW:P:
Normally when you cast a debuff on an enemy the only way to renew the debuff is to recast it. When that is done, the entire debuff is reset and it starts over. So if you recast the debuff right before the last tick the last tick is lost etc. Current Crit, haste and spell power is used to calcullate the strength of the debuff.
However. SW:P can be refreshed with Mind Flay. The debuff is mostly untuched and will keep ticking at the same pace as always. The timer on the debuff is "reset" by adding time. The debuff itself remains the same. This is why it keeps all the crit and haste that the caster had at the time of the cast. There is one exception and that is Spell Power. The debuff ticks will be recalculated based on new Spell Power, but the crit and haste factors remainds the same. I'm not sure why they don't recalculate everything, but it might be that Blizzard likes that mechanic. A priest can now use a crit potions early and SW:P will have the benefit from that the entire fight if the priest manage to keep it up with Mind Flay.
Anyway. It's easy to understand that the effect of haste on top of the crit would be too powerfull. Well, at least that is what Blizzard means and there are some logic to it.
It sounds like it worked like the glyph of disease works for death knights. When you refresh diseases with the glyph as a death knight, their tick damage is the same as before they were refreshed, which means that if you apply them with all buffs up and keep them rolling you'll gain quite a bit of DPS out of it in the end compared to reapplying them normally at the end of each rotation. The disease glyph is being nerfed in 3.3 as well to take the current AP value of the DK into account and lower or increase disease damage accordingly, which is quite a bit of a nerf to that glyph. I'd assume that the SW:P problem is that forced blizz to revert this change is the same as the DK one.
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