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#1 2012-03-27 13:10:51

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

MoP priests

So - checking new abilities and class changes atm and it strikes me that all spells have highly reduced mana cost - does that mea we'll have way less of it?

Also i like this particular ability a lot:

Vow of Unity New. You create a Vow of Unity with a friendly target for 15 sec. Whenever one of you receives healing, the other is healed for the same amount. Whenever one of you takes damage, % of the damage is redirected to the other over 6 sec. Vow of Unity cannot be cast on Tank specialized players. Instant, 2 min cooldown.

It could be used nicely by shadow priests in case saving some comes as a must, redirected damage lasts exactly as long as dispersion. Quite kewl I'd say.

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#2 2012-03-28 08:12:51

Mox
Officer
From: Norway - Oslo
Registered: 2007-09-03
Posts: 1493

Re: MoP priests

There was some talk about caping healer mana to 100 000 MP, but I think that was healers only. I'm not sure if that is something they are implementing for MoP though.


Retired Priest master.

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#3 2012-03-28 10:06:32

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: MoP priests

Yeah I noticed that. While other healers still have their base mana cost at around 20-30% for various heals. Priest ones got reduced to 4-6%. Might be a bug though.


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#4 2012-07-13 02:52:05

Flurison
Guild Member
Registered: 2012-07-09
Posts: 4

Re: MoP priests

Well all new talents( abilities ) you can check on
http://talesofapriest.com/2012/06/02/le … abilities/ ( shows them for holy/disc and for shadow as well)
plus i have prist lev 90 in PTR so if any one have any questions regarding to changes just ask smile

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#5 2012-07-16 19:34:01

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP priests

A different point of view, someone actually being happy about SP MoP changes.

link

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#6 2012-08-08 14:42:56

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

http://us.battle.net/wow/en/forum/topic/6293459512

I know you do not agree with this Auričl but by god I do.

If I want to play fire mage I play fire mage ( and I hate that with a vengeance ).
Seems more and more likely that I have to go affliction in MoP to get that shadow priest feeling that I know and love since vanilla.

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#7 2012-08-27 09:33:19

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

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#8 2012-08-30 10:24:26

Kaini
Guild Member
Registered: 2006-12-16
Posts: 398

Re: MoP priests

I disagree with the glyphs recommended in the guide: intuition says Glyph of Mind Spike (http://www.wowhead.com/item=45758) in combination with From Darkness, Comes Light equals less casting time and therefore more dps.


The cliques of artists and writers consist for the most part of a racket selling amusement to people who at all costs must be prevented from thinking themselves vulgar, and a conspiracy to call it not amusement but art. (Collingwood 1938: 90)

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#9 2012-08-30 10:59:07

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

Kaini wrote:

I disagree with the glyphs recommended in the guide: intuition says Glyph of Mind Spike (http://www.wowhead.com/item=45758) in combination with From Darkness, Comes Light equals less casting time and therefore more dps.

I guess we'll see what's right and wrong for real, I think those guides are mostly based on simcraft numbers currently ( according to them mindbender and fdcl are about equal currently - they may be completely wrong ofc)

If you take FDCL and DI then it's whackamole worse than any mage so I do hope they don't make mindbender perform worse than fdcl.

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#10 2012-08-30 15:56:37

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP priests

You're both doing it wrong! big_smile

Really, that's the whole point. At one time one combination will be better, at the other - the other! No definite solutions. And that's really, really good too.

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#11 2012-08-30 17:38:05

Baqa
Guild Member
Registered: 2007-04-10
Posts: 601

Re: MoP priests

Stop loving the patch. It makes me sick srsly!

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#12 2012-08-30 17:48:31

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

Baqa wrote:

Stop loving the patch. It makes me sick srsly!

everyones a mage, what's not to love...

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#13 2012-08-31 01:29:20

Baqa
Guild Member
Registered: 2007-04-10
Posts: 601

Re: MoP priests

Im a class, with its main ability having a 6 sec cd, while only sometimes being able to fill out 3 gcd's inbetween it, now thats something not to love. since you where on the topic of things we do not love:D

Last edited by Baqa (2012-08-31 01:29:55)

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#14 2012-08-31 10:35:16

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

Patch 5.0.5
Mind Sear damage and SP scaling increased by 30%.

They sure got the numbers in the ballpark of ehm...

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#15 2012-08-31 12:23:16

Tasteofdeath
Guild Member
From: Galashiels, Scotland
Registered: 2011-10-20
Posts: 516

Re: MoP priests

Buff the priests nerf the Hunters logic Blizzard logic.

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#16 2012-08-31 12:48:05

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

Tasteofdeath wrote:

Buff the priests nerf the Hunters logic Blizzard logic.

I was more considering the numbers, it's mind boggling that they tweak stuff at such a magnitude this late in the game but I suppose they always do that
since that seems to be their way, overnerf, overbuff - rinse repeat.

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#17 2012-08-31 12:53:59

Tasteofdeath
Guild Member
From: Galashiels, Scotland
Registered: 2011-10-20
Posts: 516

Re: MoP priests

Well counting from the logs last night (I'm at College can't see them cause it's classed is "Game Playing") Shadows are doing really really well during the kills I noticed that alot of Hunter spells are bugged can barely use them at them moment.

But yeah balance in WoW has always been crap.

Last edited by Tasteofdeath (2012-08-31 12:59:03)

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#18 2012-09-08 11:20:23

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...

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#19 2012-09-08 15:22:00

Qurrai
Guild Member
Registered: 2009-12-10
Posts: 811

Re: MoP priests

Everyone below retri paladins are allowed to qq


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#20 2012-09-08 16:05:14

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: MoP priests

Aliothe wrote:

http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...

Not according to the Beta class analysis...

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#21 2012-09-09 23:21:45

Axc
Leading Team
Registered: 2010-11-24
Posts: 799

Re: MoP priests

Aliothe wrote:

http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...

Oh mine, it looks like balance is bad! Speaking of, it also was at the bottom during T11, but somehow many fights favored us - including Nefa!

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#22 2012-09-20 12:30:27

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP priests

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#23 2012-09-21 17:27:16

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

Re: MoP priests

I seen it today, i want them too!

And thank you Blizzard for transmog again... Our T14 set looks.... EXREMELY boring. How would you call that thing that headpiece looks like? Boiling pot? Synagogue roof? O.o

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#24 2012-09-21 18:41:29

Tasteofdeath
Guild Member
From: Galashiels, Scotland
Registered: 2011-10-20
Posts: 516

Re: MoP priests

Seen the Hunter set? i suggest Blizzards artists be replaced with someone that has some passion in what they do.

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#25 2012-09-21 19:38:34

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

Re: MoP priests

I volunteer!

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