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So - checking new abilities and class changes atm and it strikes me that all spells have highly reduced mana cost - does that mea we'll have way less of it?
Also i like this particular ability a lot:
Vow of Unity New. You create a Vow of Unity with a friendly target for 15 sec. Whenever one of you receives healing, the other is healed for the same amount. Whenever one of you takes damage, % of the damage is redirected to the other over 6 sec. Vow of Unity cannot be cast on Tank specialized players. Instant, 2 min cooldown.
It could be used nicely by shadow priests in case saving some comes as a must, redirected damage lasts exactly as long as dispersion. Quite kewl I'd say.
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There was some talk about caping healer mana to 100 000 MP, but I think that was healers only. I'm not sure if that is something they are implementing for MoP though.
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Well all new talents( abilities ) you can check on
http://talesofapriest.com/2012/06/02/le … abilities/ ( shows them for holy/disc and for shadow as well)
plus i have prist lev 90 in PTR so if any one have any questions regarding to changes just ask
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http://us.battle.net/wow/en/forum/topic/6293459512
I know you do not agree with this Auričl but by god I do.
If I want to play fire mage I play fire mage ( and I hate that with a vengeance ).
Seems more and more likely that I have to go affliction in MoP to get that shadow priest feeling that I know and love since vanilla.
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I disagree with the glyphs recommended in the guide: intuition says Glyph of Mind Spike (http://www.wowhead.com/item=45758) in combination with From Darkness, Comes Light equals less casting time and therefore more dps.
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Kaini wrote:
I disagree with the glyphs recommended in the guide: intuition says Glyph of Mind Spike (http://www.wowhead.com/item=45758) in combination with From Darkness, Comes Light equals less casting time and therefore more dps.
I guess we'll see what's right and wrong for real, I think those guides are mostly based on simcraft numbers currently ( according to them mindbender and fdcl are about equal currently - they may be completely wrong ofc)
If you take FDCL and DI then it's whackamole worse than any mage so I do hope they don't make mindbender perform worse than fdcl.
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You're both doing it wrong!
Really, that's the whole point. At one time one combination will be better, at the other - the other! No definite solutions. And that's really, really good too.
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Stop loving the patch. It makes me sick srsly!
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Baqa wrote:
Stop loving the patch. It makes me sick srsly!
everyones a mage, what's not to love...
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Im a class, with its main ability having a 6 sec cd, while only sometimes being able to fill out 3 gcd's inbetween it, now thats something not to love. since you where on the topic of things we do not love:D
Last edited by Baqa (2012-08-31 01:29:55)
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Patch 5.0.5
Mind Sear damage and SP scaling increased by 30%.
They sure got the numbers in the ballpark of ehm...
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Buff the priests nerf the Hunters logic Blizzard logic.
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Tasteofdeath wrote:
Buff the priests nerf the Hunters logic Blizzard logic.
I was more considering the numbers, it's mind boggling that they tweak stuff at such a magnitude this late in the game but I suppose they always do that
since that seems to be their way, overnerf, overbuff - rinse repeat.
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Well counting from the logs last night (I'm at College can't see them cause it's classed is "Game Playing") Shadows are doing really really well during the kills I noticed that alot of Hunter spells are bugged can barely use them at them moment.
But yeah balance in WoW has always been crap.
Last edited by Tasteofdeath (2012-08-31 12:59:03)
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http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...
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Everyone below retri paladins are allowed to qq
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Aliothe wrote:
http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...
Not according to the Beta class analysis...
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Aliothe wrote:
http://simulationcraft.org/504/Raid_T14H.html
Bring the player not the class.
Thank god they still have time to fix this before release...
Oh mine, it looks like balance is bad! Speaking of, it also was at the bottom during T11, but somehow many fights favored us - including Nefa!
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http://www.youtube.com/watch?v=YSnjoHcu … r_embedded
I do want those shoulders...
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I seen it today, i want them too!
And thank you Blizzard for transmog again... Our T14 set looks.... EXREMELY boring. How would you call that thing that headpiece looks like? Boiling pot? Synagogue roof? O.o
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Seen the Hunter set? i suggest Blizzards artists be replaced with someone that has some passion in what they do.
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