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#1 2007-10-20 06:44:22

Theredon
Guild Member
From: Helsinki, Finland
Registered: 2006-08-07
Posts: 760

DEADZONE!!!!

"We're planning to shrink the min range on ranged attacks to reduce or eliminate the "dead zone". The only point to the dead zone was to ensure the min range on ranged weapons was enough such that ranged weapon attacks wouldn't be used while also being melee'd (at least by mobs... players have a bit of slush built in)."

A a quote from the official hunter forums.

/discuss

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#2 2007-10-20 06:53:02

Windir
Founding Member
From: Sweden, Norway
Registered: 2005-02-11
Posts: 3741

Re: DEADZONE!!!!

sounds nice


Outside lies doom

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#3 2007-10-20 18:23:54

Flukk
Forum User
Registered: 2007-10-09
Posts: 31

Re: DEADZONE!!!!

Hunters

    * There is now a Mortal Strike effect (Healing done on the target reduced by 50%, Duration 10 seconds) on Aimed Shot. This is a physical effect.
    * The min range to shot has been reduced from 8 yards to 4 yards. The "dead zone" is now pretty much removed.


This is currently on the PTR.

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#4 2007-10-21 21:31:36

Sarcon
Forum User
From: Aarhus, Denmark
Registered: 2007-09-12
Posts: 133

Re: DEADZONE!!!!

Sounds very promissing. No more mages standing just out of melee reach and just in the dead zone.
Additionally, now in tight spaces in dungeoness one might aswell attack, wooo big_smile


http://sigs.guildlaunch.net/sig.php/1515980WBKor.png

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#5 2007-10-29 13:31:11

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: DEADZONE!!!!

call me an old sport, but somehow I do not fancy the PTR stuff other than 'MS shot' which makes a lot fo sense.

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#6 2007-10-29 16:13:31

Zevski
Guild Member
Registered: 2007-05-03
Posts: 482

Re: DEADZONE!!!!

* There is now a Mortal Strike effect (Healing done on the target reduced by 50%, Duration 10 seconds) on Aimed Shot

whats the proc rate? 10% chance?

changes dont sound to bad. i agree with lamme tho , being a skilled hunter requires having to get round the dead zone problem with other skills (wing clip scatter shot) its all part and parcel of our class


http://www.zetbit.com/sig-428934.jpg

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#7 2007-10-29 16:39:09

Warsaw
Guild Member
From: Poland
Registered: 2007-03-24
Posts: 1287

Re: DEADZONE!!!!

100%?


Dwight: Most people think Marv is crazy. He just had the rotten luck of being born in the wrong century. He'd be right at home on some ancient battlefield swinging an axe into somebody's face. Or in a Roman arena, taking his sword to other gladiators like him.

http://img266.imageshack.us/img266/5697/shirtripkh5.gif

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#8 2007-10-29 17:05:12

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: DEADZONE!!!!

100%.

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#9 2007-10-29 17:08:16

Zevski
Guild Member
Registered: 2007-05-03
Posts: 482

Re: DEADZONE!!!!

blimey..


http://www.zetbit.com/sig-428934.jpg

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#10 2007-10-29 17:33:29

Theredon
Guild Member
From: Helsinki, Finland
Registered: 2006-08-07
Posts: 760

Re: DEADZONE!!!!

The Mortal Strike effect applied while aimedshotting ain't that imba as it sounds, unless they lower the cast time on Aimed shot. Currently It's 3,5sec. So It's very easy to interupt, and besides when does a hunter even have time to stand still without getting attacked for 3,5secs during  an arena match?

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#11 2007-10-29 19:16:14

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: DEADZONE!!!!

rarely, that's what I like about this idea, no push-to-win buttons\mechanics, really requires some planning.

on a sidenote: give poisons for arrows so that we can choose between some options.

Last edited by Lamme (2007-10-29 19:17:10)

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#12 2007-10-29 19:24:48

Sarcon
Forum User
From: Aarhus, Denmark
Registered: 2007-09-12
Posts: 133

Re: DEADZONE!!!!

I think they are implanting the mortal strike effect for an upcoming PvE event, rather than for PvP tbh. Would make more sense.


http://sigs.guildlaunch.net/sig.php/1515980WBKor.png

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#13 2007-10-29 20:25:03

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: DEADZONE!!!!

not really, seeing as the same result can be achieved by a rogue way easier in 25 man raid.

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#14 2007-10-29 20:27:55

Windir
Founding Member
From: Sweden, Norway
Registered: 2005-02-11
Posts: 3741

Re: DEADZONE!!!!

not if its immune to poisons ^^


Outside lies doom

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#15 2007-10-30 04:01:22

Sarcon
Forum User
From: Aarhus, Denmark
Registered: 2007-09-12
Posts: 133

Re: DEADZONE!!!!

And not if it's an healer bitch who teleports up high some place to heal or something.


http://sigs.guildlaunch.net/sig.php/1515980WBKor.png

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#16 2007-10-30 12:46:02

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: DEADZONE!!!!

priest-mage-lol!big_smile

both of you are right though I guess - the boss we're at in SSC could be an example - the shaman uses poison removing totem if I'm not mistaken. and a ms-warrior ain't always there.

so, yes, you might be right.

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