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The data was collected and calculated with SW-Stats during our Black Temple raid sunday 20.04.2008.
Mana Efficiency
1 Prayer of Healing 17.61 - Insane. Used only a few times under near perfect conditions everytime.
2 Greater Heal 12.81 - A little higher than I'm used to.
3 Circle of Healing 11.91 - Slightly above normal
4 Binding Heal 7.5
5 Flash Heal 6.92 - Better than normal. Usually between 5 and 6
6 Renew 2.8 - As always very disapointing, but still a very importan heal. Keep it up on tanks, but no one else.
(The numbers are health output for each mana used.)
It should be noted that the numbers here are from the entire raid including trash. Circle of healing would have had a much much higher number if looking at the fights with Gurtogg Bloodboil alone. I just need to remember to reset SW-Stats before the encounter.
I would be interested to see similar statistics from other priests and healers.
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renew is kinda godly on for instance bloodboil where the raid takes a lot of damage (also druid hots ofc).
renew + PoH and CoH is kinda INSANE on RoS also, that p3 is just insane on the healing
then its mother, and she`s well, a bitch.. :p
but mostly priests will be unable to use that much greater heal or flash heal on bosses late BT (depends if you are on tanks or not).
our priests is pretty high on healing, almost following the imbadins in pure healing because of the late BT bosses where priests shine.
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Our priests seem to rock the healing meters. Your priests suck.
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Enimusha wrote:
Our priests seem to rock the healing meters. Your priests suck.
our priests mostly get shit assignments.. but then again, we are blessed with some good paladins.
too bad we change em too often due to they not beeing up to the standard of the CL, which is an elitist 2k2. :p
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Black Temple is Priest and Shaman heaven because of the aoe damage and our heals match so good.
Didn't copy out the exact numbers, but Prayer of Healing efficency yesterday was above 24 and Circle of Healing was above 13. I think that is the practical limit as bloodboil is the ultimate situation for those heals.
When I joined TEO you had Lurker on farm, but was pretty much still learning the other encounters. In TK you had taken Void Reaver and Solarian I think. At that time Paladins was always high up on healing meters and often on the top. This has changed a lot lately. It's probably a lot to do with the encounters, but to me it also looks like Priests, Druids and Shamans gain more from the T5 and T6 gear than Paladins do. Any thoughts sabout this?
And I would love to see the Mana Efficiency of Chain Heal
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tbh, I dont care at all about the mana efficiency of my heals, the only thing I care about is what spell that keeps the target best alive in a given situation.
Most of my healing comes from lifebloom, this is the spell that keeps MTs alive in a calm situation, where the dps is steady. its an awesome spell on a paladin tank for example.
Second follows either rejuvenation or regrowth, rejuvenation is a spell I put up on several targets that I know will take some damage, and MT got this spell up 100% of the time. Same goes with regrowth. I also spam regrowth if the target got 3x lifebloom up, 1x rejuvenation and swiftmend is on cooldown and he still goes down in HP.
Third follows swiftmend, but that dosent meen I dont think this spell is less important than the others, actually its the other way, this spell is IMO the most important spell. Instant 4x to 6k. This really keeps the MT alive.
Last is HT, the same goes for this spell as with swiftmend, even though the amount heald in a raid is very limited with this spell, this is the spell that gets MT out of those tricky situations since I only use it combined with natures swiftness. Instant 5k to 9k is really a raid saver.
That way my thoughts about druid spells.
here follows some example data from a MH raid:
Ability Total %
Lifebloom 2 313 309 45 %
Regrowth 1 245 913 24 %
Rejuvenation 1 042 261 20 %
Swiftmend 282 692 5 %
Healing Touch 173 056 3 %
Last edited by Tanduli (2008-04-23 15:26:31)
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