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From the lastest patch, here the Death Knight changes so far (Talents):
(they also have a new spell called Obliterate apparently)
Death Knight
Blood
- Bladed Armor: Moved to tier 0.
- Deflection: Replaced by Forceful Deflection.
- (NEW) Forceful Deflection: Increases your Parry chance by 1/2/3/4/5% as your attack power increases.
- Subversion: Moved to tier 1.
- Spell Deflection: Now requires Forceful Deflection, new effect: You have a chance equal to your Parry chance of taking 10/20/30% less damage from a direct damage spell.
- Vendetta: Healing effect reduced to 3/6% from 5/10%.
- Blade Barrier: Reduced duration to 8 sec from 15 sec.
- Blood Rune Mastery: Moved to tier 5, now has a 10/20/30% chance to activate. (Same conditions.)
- (NEW) Infested Corpse: Tier 6, effect: When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10/20/30% chance of producing 1 Blood Worm. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed.
- Blood Aura: Moved to tier 7.
- Will of the Necropolis: Now increases total by 10/20/30% up from 5/10/15%.
- Vicious Strikes: Now also increases the critical strike damage bonus of Obliterate ability but no longer increases critical damage bonus from Heart Strike.
- Heart Strike: Changed to "Next melee attack", now lower the target's total health by 20%, up to 3000, for 30 sec.
- Blood Gorged: Reduced damage bonus to 2/4/6/8/10% from 3/6/9/12/15%.
Unholy
- Unholy Command: Reduce the cooldown of the Blood Boil ability by 2/4 sec from 1/2 sec.
- Lichborne: Reduced cooldown to 5 min, was 15 min.
- On a Pale Horse: Additionnal rank, now reduce the duration of all Stun and Fear effects used on the Death Knight by 10/20% and increase mounted speed by 10/20%. (Any mounts.)
- Ferocious Dead: Now also cause Death Pact to grant a heal over time effect for 15 sec equal to 50/100/150% of the amount healed.
- Dirge: Moved to tier 3, new effect: Your Plague Strike, Degeneration, Raise Dead and Summon Gargoyle generate 50/100/150% more additional runic power.
- Shadow of Death: Moved to tier 3, no longer require Ferocious Dead as a prerequiste.
- Improved Corpse Explosion: Moved to tier 4.
- Unholy Rune Mastery: Moved to tier 4.
- Bone Armor: Moved to tier 5.
- Magic Domination: Removed and replaced by Anti-Magic Zone.
- (NEW) Anti-Magic Zone: Cost 1 Unholy, 20 yd range, instant, 2 min cooldown, effect: Places a large, static Anti-Magic Zone which can protect any party members inside it. The Anti_Magic Zone absorbs 75% of the damage dealt by the next harmful spell. Absorbs up to 10000 damage.
- Crypt Fever: Effect reduced to 1/2/3% per disease from 2/4/6%.
- Unholy Aura: Moved to tier 7.
- (NEW) Ebon Plaguebringer: Tier 8, effect: Whenever an enemy is infected by a stack of 3 of your diseases, they also become infected by Ebon Plague, which increases their vulnerability to magic damage by 3/6/9/12/15% for 15 sec.
Frost
- Improved Icy Touch: New effect: Increases the damage done by your Icy Touch spell by 5/10%.
- Glacier Rot: Moved to tier 0, no longer increases damage done by Hungering Cold.
- Black Ice: Effect increased to 2/4/6/8/10%.
- (NEW) Icy Talons: Tier 2, requires Improved Icy Touch, effect: You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3/6/9/12/15% for the next 20 sec.
- (NEW) Blood of Icewater: Increases your chance to get a critical strike with spells by 1/2/3/4/5%.
- Nerves of Cold Steel: New effect: Increases your chance to hit with one-handed melee weapons by 1/2/3%.
- Chromatic Rune Mastery: Renamed to Death Rune Mastery. Effect last until the Death Rune is used.
- Chillbanes: Renamed to Chilling Focus. Runic power generated reduced to 25/50/75% from 50/100/150%.
- (NEW) Killing Machine: Tier 3, effect: After landing a melee critical strike, there is a 20/40/60/80/100% chance your next Icy Touch, Mind Freeze or Howling Blast spell will be a critical strike.
- Deathchill: New effect: When activated, increases your critical strike chance with Frost spells by 100% for the next 6 sec.
- Permafrost: Renamed to Chilblains.
- Frigid Dreadplate: Moved to tier 5. New effect: Enemies who hit you in melee have 5/10/15% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings.
- Frost Rune Mastery: Moved to tier 5, listed % chance is now 25%.
- Howling Blast: Reduced cost to 1 Frost rune, 1 min cooldown, new effect: Blast the target with a frigid wind dealing 719 to 781 Frost damage to all enemies within 10 yards. Deals triple damage to frozen targets.
- Midnight Sun: Removed, replaced by Unbreakable Armor.
- (NEW) Unbreakable Armor: Tier 6, effect: Whenever you use a Frost Rune, you have a 5/10/15% chance of increasing your armor by 30% and your Parry chance by 30% for 10 sec.
- Merciless Combat: New effect: Your Frost attacks do an additionnal 20/40/60% damage when striking targets with less than 20% health.
- Frost Aura: Moved to tier 7.
- Frost Strike: Chance to freeze target is 30%.
- Chill of the Grave: Now increases critical strike damage bonus of the Obliterate abilities by 10/20/30/40/50% but no longer affect Icy Touch.
- Tundra Stalker: No longer increases damage done if the target is afflicted by Howling Blast.
- Hungering Cold: 1 min cooldown, no longer act as a cone-shaped area, instead it cause damage all around the Death Knight within 10 yards. Preventing them from performing any action for 2 sec per 10 runic power. Enemies are considered frozen, but any damage will break the ice.
Other class changes:
Warlock
Affliction
- Eradication: Now increases spell casting by 20% (was 1/2/3%) for 8 sec.
- Death's Embrance: No longer increases the critical strike chance of the Haunt spell, instead increases the critical strike chance of the Shadowburn spell.
- Devastate: Removed, replaced by Cripple.
- (NEW) Cripple: Instant cast, no cooldown, cost 8% base mana, 30 yd range, effect: Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.
Destruction
- Decimate: Removed and replaced by Chaos Bolt.
- (NEW) Chaos Bolt: Rank 1 (lvl 60), Cost 715 Mana, 30 yd range, Instant Cast, 8 sec cooldown, effect: Sends a bolt of Chaotic Fire at the enemy, dealing 990to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces trough absorption and immunity mechanics.
Priest
Discipline
- Penance: New range: 30 yd range for enemy, 40 yd range for friendly.
Holy
- Improved Holy Concentration: Increases the chance you'll enter Holy Concentration by 4/8/12% and also increases spell haste by 20/40/60% for 20 sec, after the Priest gain Holy Concentration.
Shadow
- Improved Shadow Form: Chance to avoid interruption while in Shadowform by 50/100%. Was 25/50%.
- (NEW) Pain and Suffering: Tier 9, Your Mind Flay has a 33/66/100% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own Shadow Word: Death by 20/40/60%.
- (NEW) Twisted Faith: Tier 10, effect: Increases your Shadow damage by up to 6/12/18/24/30% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 1/2/3/4/5% for each of your Shadow damage over time effects on the target.
Druid
Balance
- Moonkin Form: Armor contribution from is increased to 400% from 360%.
- Improved Moonkin Form: Haste bonus reduced to 20%. Duration increased to 10 sec.
- Owlkin Frenzy: Spell haste bonus removed, instead will increase damage done by 10/20/30%. Also cause the Moonkin to be immune to pushback while casting Balance spells.
- Nature's Fury: New effect: Your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2/4/6%. Lasts 12 sec. Stacks up to 3 times. No longer convert bonus healing into spell damage.
Feral Combat
- Nurturing Instinct: Increased healing from Agility lowered to 35/70%. Was 50/100%.
- Reinforced Hide: Removed, replaced by King of the Jungle.
- King of the Jungle: While Enraged in Bear form or Dire Bear form, your damage is increased by 5/10/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
- Infected Wounds: Moved to tier 8. No longer reduce casting speed, now reduce attack speed instead.
- Primal Aggression: Moved to tier 9. New effect: Increases damage done by your Maul and Shred attacks on bleeding targets by 2/4/6%, and increases the critical strike chance of your Ferocious Bite aiblity on bleeding targets by 10/20/30/40/50%.
- Berserk: New effect: Reduces the energy cost of your Cat form abilities by 50% while in Cat form, and increases your total health by 100% and causes your Mangle (Bear) and Maul abilities to hit up to 3 maximum targets while in Bear form or Dire Bear form. Berserk instantly clears all effects which cause loss of control of your character, and makes you immune to them for the duraiton.
Restoration
- Improved Tranquility: Reduces threat caused by Tranquility by 50/100% and reduces the cooldown by 30/60%.
- Empowered Touch: Your Healing Touch spell gains an additionnal 20/40% of your bonus healing effects. (Was 10/20%.)
- Living Seed: Moved to tier 7. Increased chance to plant a Living Seed on the target to 33/66/100%. Living Seed effect increased to 30% of the amount healed. (Was 15%.)
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Apox wrote:
Warlock
Destruction
- (NEW) Chaos Bolt: Rank 1 (lvl 60), Cost 715 Mana, 30 yd range, Instant Cast, 8 sec cooldown, effect: Sends a bolt of Chaotic Fire at the enemy, dealing 990to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces trough absorption and immunity mechanics.
oO
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omg those warlock changes will NEVER make it live to bad though would be fun to zomgwtfpwn ppl for a short period until NERFBAT HO! :p
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Boltan wrote:
Apox wrote:
Warlock
Destruction
- (NEW) Chaos Bolt: Rank 1 (lvl 60), Cost 715 Mana, 30 yd range, Instant Cast, 8 sec cooldown, effect: Sends a bolt of Chaotic Fire at the enemy, dealing 990to 1256 Fire damage. Chaos Bolt cannot be resisted, and pierces trough absorption and immunity mechanics.oO
Hehe, yeah. Like it isn't annoying enough to play paladin in PvE and never know whether your "immunity" will work or not.
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Apox wrote:
- (NEW) Cripple: Instant cast, no cooldown, cost 8% base mana, 30 yd range, effect: Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.
They should rename this spell to "Bend over".
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xzar wrote:
Apox wrote:
- (NEW) Cripple: Instant cast, no cooldown, cost 8% base mana, 30 yd range, effect: Cripples the target, reducing movement speed by 75%, pacifying and silencing the target. Cripple causes the target to be immune to physical attacks, but still be vulnerable to spells. Lasts 20 sec. Only 1 target can be crippled at a time.
They should rename this spell to "Bend over".
so basically, when crippled you move at superslow speed, cant do ANYTHING, and the lock can still nuke you.. it lasts for 20 seconds and has no cooldown..... WAIT WHAT?
edit: also it's instant
Last edited by Golrock (2008-06-03 21:47:56)
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I hope they just forgot to add the finishing line "the cripple effect breaks if anything damages the recipient, as the recipient is shaken out of the spell"
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Boltan wrote:
I hope they just forgot to add the finishing line "the cripple effect breaks if anything damages the recipient, as the recipient is shaken out of the spell"
Even if they did, it would still be OP as it's no CD.
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true.. but at 8% base mana.. and if it disappears as soon as you take damage. But imagine the amount of CC on the arenas about that. CCing that healer druid ftw, eh...
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Shaman and rogue talents are out now:
http://wrath.druzya.org/yarr/?c=rogue&v=8472
http://wrath.druzya.org/yarr/?c=shaman&v=8472
All of the spells added or changed in the newest patch
51970 On a Pale Horse Rank 2 You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by $s2%, and your mounted speed is increased by $s1%. This does not stack with other movement speed increasing effects.
51960 Summon Frostwyrm Summons and dismisses a rideable frostwyrm mount. This is a very fast mount. This mount can only be summoned in Outland and Northrend.
51958 Teleport: Goldshire Teleports the caster to Goldshire. Can only be used while in Elwynn Forest.
51945 Earthliving Rank 1 Heals the target for $o1 over $d.
51911 Spell Deflection You have a chance equal to your Parry chance of taking less damage from a direct damage spell.
51885 Mental Dexterity Rank 3 Increases your Attack Power by $s1% of your Intellect.
51881 Elemental Shields Rank 3 Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%.
51877 Coldwind Blast A cold gust of wind inflicts $s1 Nature damage.
51878 Ice Slash Inflicts weapon damage plus $s1 Frost damage and reduces enemy movement speed by $s2% for $d.
51879 Corrode Flesh Corrodes the enemy flesh, then inflicts additional Nature damage every $t1 sec. for $d.
51880 Improved Fire Nova Totem Stuns the target for $d.
51873 Bloodworm Creates a Bloodworm to attack nearby targets. Caster receives health when the Bloodworm deals damage. Lasts $d.
51874 Explode Explode self, destroying the ghoul and causing $s1 shadow damage to all nearby enemies.
51875 Maul Adds $s1 damage to the next attack.
51876 Stormstrike Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by $s1%. Lasts $d.
51857 Frost Cleave Inflicts weapon damage plus $s1 to an enemy and its nearest allies, affecting up to $x1 targets.
51851 Summon Vampiric Batling Right Click to summon and dismiss your vampiric batling.
51817 Typhoon You summon a violent Typhoon that does $s2 Nature damage when in contact with hostile targets, knocking them back 5 yards.
51819 Potent Jolt Increases the caster's attack speed by $s2% and the Physical damage it deals by $s1% for $d.
51776 Lightning Shield Surrounds the caster with $n balls of lightning that have $h% chance of striking melee or ranged attackers for $s1 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after $d. or after it has struck $n times.
51769 Emblazon Runeblade Forges the battle-worn sword into a runebladed sword. Must be used near a runeforge.
51763 Frost Reflection Raise your shield, reflecting Frost spells cast on you. Lasts $d.
51764 Shadow Reflection Raise your shield, reflecting Shadow spells cast on you. Lasts $d.
51766 Arcane Reflection Raise your shield, reflecting Arcane spells cast on you. Lasts $d.
51758 Fire Reflection Raise your shield, reflecting Fire spells cast on you. Lasts $d.
51755 Camouflage You Camouflage, causing you to blend in with your surroundings. Instantly removes all physical and spell debuffs, and you fade into an improved invisibility state. Camouflage will break after the you deal damage. Lasts $d.
51745 Vicious Strikes Rank 1 Increases the critical strike chance by $s2% and critical strike damage by $s1% of your Plague Strike, Death Strike and Degeneration.
51746 Vicious Strikes Rank 2 Increases the critical strike chance by $s2% and critical strike damage by $s1% of your Plague Strike, Death Strike and Degeneration.
51747 Vicious Strikes Rank 3 Increases the critical strike chance by $s2% and critical strike damage by $s1% of your Plague Strike, Death Strike and Degeneration.
51742 Arcane Shot An instant shot that causes ${$RAP*0.15+$m2} Arcane damage and dispels $s1 Magic effect.
51734 Ebon Plague Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by $s1% in addition to reducing attributes by $s2%. Ebon Plague lasts for $d and can stack up to 3 times.
51735 Ebon Plague Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by $s1% in addition to reducing attributes by $s2%. Ebon Plague lasts for $d and can stack up to 3 times.
51730 Earthliving Weapon Rank 1 Imbue the Shaman's weapon with earthen life. Increases healing done by $51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional $51940s1 over $51940d. Lasts 30 minutes.
51726 Ebon Plague Your Crypt Fever morphs into Ebon Plague, which increases vulnerability to magic by $s1% in addition to reducing attributes by $s2%. Ebon Plague lasts for $d and can stack up to 3 times.
51722 Dismantle Disarm the enemy, removing all weapons, shield or other equipment carried for $d.
51723 Fan of Knives Instantly throw both weapons at all targets within $a1 yards, causing $s1% weapon damage.
51724 Sap Rank 4 Incapacitates the target for up to $d. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
51716 Summon Nether Ray Fry Right Click to summon and dismiss your nether ray fry.
51703 Wrongfully Accused Rank 1 Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause $51705s1% less damage for $51705d.
51705 Wrongfully Accused Rank 1
51706 Wrongfully Accused Rank 2 Whenever an attack is made against you, if the target is not your current target or has not already been attacking you they cause $51707s1% less damage for $51707d.
51707 Wrongfully Accused Rank 2
51708 Slaughter from the Shadows Rank 1 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51709 Slaughter from the Shadows Rank 2 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51710 Slaughter from the Shadows Rank 3 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51711 Slaughter from the Shadows Rank 4 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51712 Slaughter from the Shadows Rank 5 Reduces the energy cost of your Backstab and Ambush abilities by $s1.
51713 Shadow Dance Instantly enter stealth and begin the Shadow Dance. For $d you will reenter stealth every $t2 secs.
51714 Frozen Rune Weapon Imbue your rune weapon with frost, causing additional Frost damage, based on the speed of the weapon. Also has a chance to cause your target to be vulnerable to Frost damage. Lasts 10 minutes.
51698 Honor Among Thieves Rank 1 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51699 Honor Among Thieves
51700 Honor Among Thieves Rank 2 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51701 Honor Among Thieves Rank 3 When anyone in your group critically hits with a damage or healing spell or ability you have a $h% chance to gain a combo point on your current target.
51696 Waylay Rank 2 Your Ambush critical hits have a $h% chance to reduce the target's melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d.
51689 Prey on the Weak Rank 5 Your normal melee critical strike damage is increased by $s1% when the target has less health than you (as a percentage of total health).
51690 Murder Spree Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times.
51692 Waylay Rank 1 Your Ambush critical hits have a $h% chance to reduce the target's melee and ranged attack speed by $51693s1%, movement speed by $51693s2% and prevent item use for $51693d.
51684 Stay of Execution Rank 3 When you have less than 35% health, all damage taken is reduced by $s1% and you are treated as if you are at full health.
51678 Ram Rams any enemies in front of the siege engine, dealing $s1 Damage and knocking them back. Also deals $s3 siege damage to buildings.
51679 Throwing Specialization Rank 2 Increases the range of Throw and Deadly Throw by $s1 yards and gives your Deadly Throw a $h% chance to interrupt the target for $51680d.
51676 Wavering Will Increases the time between an enemy's attacks speed by $s1%, slows its casting speed by $s3%, and slows its movement by $s2%. Lasts $d.
51669 Cut to the Chase Rank 5 Your Eviscerate and Envenom critical strikes have a $h% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
51663 Slap to the Face Delivers a face slap to all nearby players, stunning them. Targets affected by this ability can still communicate through the forums. Lasts until the next patch is released.
51640 Taunt Flag Targeting Place a flag on a enemy corpse in front of you.
51634 Focused Attacks Rank 1 Your melee critical strikes have a $h% chance to give you $s1 energy.
51633 Blood Spatter Rank 2 Increases the damage caused by your Garrote and Rupture abilities by $s1%.
51631 Devious Poisons Rank 2 Increases the damage caused by your Instant Poison and Deadly Poison by $s2%. In addition, when a target you've poisoned is healed or cured, there is a $h% chance the poison afflicts the healer.
51629 Turn the Tables Rank 3 You have a $h% chance of reflecting physical effects back on the attacker.
51625 Deadly Brew Rank 1 "When you apply Instant, Wounding or Mind-Numbing poison to a target, you have a $h% chance to apply a second poison:
Instant -> Deadly
Wounding -> Crippling
Mind-Numbing -> Crippling"
51622 Raging Shadows The unleashed shadows Inflict $s1 Shadow damage knocking back all nearby enemies.
51620 Lightning Shield Surrounds the caster with $n balls of lightning that have $h% chance of striking melee or ranged attackers for $s1 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after $d. or after it has struck $n times.
51621 Headless Horseman's Unruly Mount Summons and dismisses a rideable Headless Horseman's Mount.
51617 Headless Horseman's Flying Mount Summons and dismisses a rideable Headless Horseman's Mount.
51609 Arcane Lightning Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to $x1 targets, inflicting greater Arcane damage to each successive target. Silences an enemy, preventing them from casting spells for $d.
51610 Counterspell Counters an enemy's spell, preventing the enemy from casting that spell again for $d. Generates a high amount of threat.
51586 Healing Wave Calls upon Nature magic to heal an ally.
51587 Lightning Bolt Blasts an enemy with lightning, inflicting Nature damage.
51588 Flame Shock Instantly burns an enemy, then inflicts additional Fire damage every $t2 sec. for $d.
51584 Ice Torrent You become envelopped in frost, inflicting $s1 Frost damage and increases your chance to be critically hit by $s2% for $d sec.
51578 Crypt Fever Rank 5 Your diseases also cause Crypt Fever, which reduces an enemy's attributes by $s1%. Crypt Fever lasts for $d and can stack up to 3 times.
51567 Spirit Link Rank 1 You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.
51564 Tidal Waves Rank 3 Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by $s1%, and your Healing Wave and Lesser Healing Wave spells gain an additional $s2% of your bonus healing effects.
51558 Ancestral Awakening Rank 3 When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for $s1% of the amount healed.
51560 Improved Earth Shield Rank 1 Increases the amount of charges for your Earth Shield by $s1, and increasing the healing done by your Earth Shield by $s2%.
51555 Blessing of the Eternals Rank 2 Increases the critical effect chance of your spells by $s1%, and increases the bonus healing from your Earthliving weapon by $s2%.
51533 Feral Spirit Summons $s1 Spirit Wolves under the command of the Shaman, lasting $d.
51532 Weapon Specialization Rank 5 "Axe - Increases the critical strike damage bonus by $s1%.
Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec.
Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."
51527 Static Shock Rank 3 You have a $s1% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active.
51528 Weapon Specialization Rank 1 "Axe - Increases the critical strike damage bonus by $s1%.
Mace - Has a $s2% chance to increase your melee haste by 10% for 15 sec.
Fist - Attacks from your fist weapons have a $s3% chance to reduce the armor of your target by 20% for 6 sec."
51522 Improved Stormstrike Rank 2 Increases the amount of Stormstrike charges by $s2, and reduces the cooldown by $s1 sec.
51523 Improved Shamanistic Rage Rank 1 While under the effect of Shamanistic Rage, you have a $s1% chance also cause you to be immune to all stun, snare and movement impairing effects.
51496 Burning Gleam Reduces an enemy's stats by $s2% for $d.
51498 Burn A Blaze Burns benetih you which inflicts $s1 Fire damage every 2 sec for $d sec.
51499 Disgruntled Anger Increases the target's attack speed by $s2% and the Physical damage it deals by $s1 for $d.
51500 Burning Blaze Inflicts $s1 Fire damage and summons and Burning Blaze beneith the targets feet.
51490 Thunder Rank 1 You call down a bolt of lightning, energizing you and damaging nearby enemies within $a1 yards. Restores $s2% mana to you and deals $s1 Nature damage to all nearby enemies, knocking them back $s3 yards.
51488 Storm, Earth and Fire Rank 5 Your Frost Shock has a $s1% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by $s2 yards and the periodic damage done by your Flame Shock is increased by $s3%.
51489 Skin of Earth Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d.
51484 Iron Might Increases the caster's damage it deals by $s1% for $d.
51482 Lava Flow Rank 3 Increases the amount of spell damage gained while having Flametongue Weapon equipped by $s1%, and increases the damage done by your Flame Shock and Lava Burst by $s2%.
51478 Astral Shift Rank 2 When you are critically hit twice in a row, you have a $s1% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.
51475 Summon Air Elemental Summons an Air Elemental to accompany the caster until dismissed.
51473 Annihilation Rank 3 Increases the critical strike chance of your melee special abilities by $s2%. In addition, there is a $s1% chance that your Obliterate will do its damage without consuming a disease.
51470 Elemental Oath Rank 2 Increases your chance to hit with all spells by $s1% while Elemental Mastery or Elemental Focus is active.
51468 Annihilation Rank 1 Increases the critical strike chance of your melee special abilities by $s2%. In addition, there is a $s1% chance that your Obliterate will do its damage without consuming a disease.
51465 Necrosis Rank 5 Your normal melee swings have a $h% chance to deal an additional $51460s1% Shadow damage.
51453 Create PvP Taunt
51419 Frost Strike Rank 5 A strong attack that deals weapon damage plus $s1 as Frost damage. Has a $s3% chance to freeze the target.
51424 Obliterate Rank 3 A brutal instant attack that deals $s2% of weapon damage plus ${$m1*$m2/100} and ${$m2*$m3/100} additional damage for each of your diseases on the target, but consumes the diseases.
51340 Curse of Impotence Reduces damage done by $s1% for $d.
51320 Riding Crop (Test Version) Permanently enchant a mount to increase its mounted speed by $s1%. You may only enchant mounts in your own inventory, and enchanting your mount will cause it to become soulbound. Single use.
51291 Soulthirst Instantly attack the target causing $s1% of normal weapon damage. In addition, the next $51291n successful melee attacks will deal $51292s1 damage This effect lasts $51291d.
A Swift Zhevra TO: $n$B$BFROM: Nesingwary Exotic Mount Supply Co. LLC$B$BCONTENTS OF CRATE:$B$B- One (1) Zhevra$B$B- One (1) Zhevra Saddle$B$B- Four (4) Zhevra Hooves$B$B- Two (2) Spare Zhevra Hooves$B$B- DO NOT OBSTRUCT AIR HOLES -
Last edited by Draken (2008-06-13 13:18:36)
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Look at the shaman talents = imba =O
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51663 Slap to the Face Delivers a face slap to all nearby players, stunning them. Targets affected by this ability can still communicate through the forums. Lasts until the next patch is released.
ROFL
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Omg i missed the rogue talents site is down
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Swiftshadow wrote:
Omg i missed the rogue talents site is down
Look at this site http://wotlk.wikidot.com/start
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Enhancement:
Enhancing Totems - Moved to Tier 0
Improved Lightning Shield - Moved to Tier 0, increases Earth Shield/Water Shield effect by 5%
Astral Knowledge - Now 3 Points - 2% Intellect Per Point
Shield Spec - Now 2 points, same effect
Guardian Totems - No change
Thundering Strikes - No change
Imp. Ghost Wolf - No change
Mental Dexterity - Increases AP by 33%/66%/100% of Intellect (Bloodlust icon, tier 2)
Shamanistic Focus - No change
Anticipation - No change
Flurry - No change
Toughness - No change
Improved Weapon Totems - No change
Spirit Weapons - No change
Elemental Weapons - No change
Mental Quickness - No change
Weapon Mastery - No change
Duel Wield Spec - No change
Duel Wield - No change
Stormstrike - No change
Improved Stormstrike - Increases the amount of Stormstrike charges by 1/2, and reduces the cooldown by 1/2 seconds.
Unleashed Rage - No change
Static Shock - 3 points - You have a 2%/4%/6% chance to hit your target with a lightning shield orb charge when you do damage, and increases your number of charges of your lightning shields by 1/2/3.
Shamanistic Rage - No change
Improved Shamanistic Rage - 2 points - When under the effects of Shamanistic Rage, you have a 50%/100% chance to be cause you to be immune to all stun, snare, and movement impairing effects.
Weapon Specialization -
Axe - Increases the critical strike damage bonus by 5%/10%/15%/20%/25%.
Mace - Has a 1%/2%/3%/4%/5% chance to increase your melee haste by 10% for 15 seconds.
First - Attacks from your fist weapons have a 1%/2%/3%/4%/5% chance to reduce the armor of your target by 20% for 6 seconds.
Restoration:
mproved Healing Wave - No change
Tidal Focus - No change
Improved Reincarnation - No change
Ancestral Healing - No change
Totemic Focus - No change
Nature's Guidance - No change
Healing Focus - Now 3 points, 23%/46%/70%
Totemic Mastery - No change
Healing Grace - No change
Restorative Totems - No change
Tidal Mastery - No change
Healing Way - No change
Nature's Swiftness - No change
Focused Mind - No change
Purification - No change
Cleanse Spirit - Requires Purification - 186 mana - 40 yd range - cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease, and 1 curse effect.
Mana Tide Totem - No change
Nature's Guardian - No change
Blessing of the Eternals (35 points in Restoration) - 2 points - Increases the critical effect chance of your spells by 2%/4% and increases the bonus healing from your Earthliving Weapon by 5%/10%.
Improved Chain Heal - No change
Nature's Blessing - No change
Ancestral Awakening - Requires 40 Points - 3 points - When you critically heal with your healing wave or lesser healing wave, you summon an ancestral spirit to aid you, instantly healing the lowest target within 40yds for 20%/40%/60% of the amount healed.
Earth Shield - No change
Improved Earth Shield - 2 Points - (40 points in resto) - Increases charges by 1/2, and amount healed by 5%/10%
Tidal Waves - 5 points (45 points in resto) - Increases the critical effect chance of your lesser healing wave and healing wave spells by 1%/2%/3%/4%/5% and your healing wave and lesser healing wave spells gain an additional 5%/10%/15%/20%/25% of your bonus healing effects.
Spirit Link:
372 Mana - 40 yd range
Instance Cast
You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever.
Elemental:
Earth's Grasp - Moved to Tier 0
Convection - Now 3 points - 4%/8%/12% (Not too sure on the last 2)
Concussion - Includes Lava Burst and Thunder
Call of Flame - Increase Lava Burst by 2%/4%/6%
Elemental Warding - No change
Elemental Devastation - Now on Tier 1
Call of Thunder - Includes Thunder
Elemental Focus - Now includes lesser healing wave and healing wave (zomfg!!!)
Reverberation - No change
Improved Fire Nova totem - 50%/100% chance to stun for 2 seconds
Eye of the Storm - No change
Unrelenting Storm - No change
Elemental Fury - No change
Storm Reach - 10%/20% radius on Thunder
Elemental Precision - No Change
Lightning Mastery - No change
Elemental Mastery - No change
Elemental Shields - No change
Lightning Overload - No change
Elemental Oath - (35 points in elemental) Needs Elemental Mastery - Spell hit is increased by 50%/100% while elemental mastery or elemental focus is active.
Astral Shift - (40 points in elemental) 3 points - When you are critically hit twice in a row, you have a 33%/66%/100% chance to shift into the atral plane, causing you to be immune to all physical damage for 3 seconds. This effect has a 30 second cooldown.
Totem of Wrath - No change
Lava Flow - (40 points in elemental) 3 points - Increase the amount of spell damage gained while having flametongue weapon equipped by 5%/10%/15% and increases the damage done by your flame shock and lava burst by 4%/8%/12%
Storm, Earth, and Fire - (45 Points in elemental) 5 points - Your frost shock has a 5%/10%/15%/20%/25% chance to root the target in frozen ice for 2 seconds, your earthshocks range is increased by 1/2/3/4/5 yards, and your periodic damage done by flame shock is increased by 20%/40%/60%/80%/100%.
Thunder:
Instant - 45 second cooldown
You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 200 yards.
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Spell 51490
Name: Thunder
Description: You call down a bolt of lightning, energizing you and damaging nearby enemies within $a1 yards. Restores 5% mana to you and deals 595 Nature damage to all nearby enemies, knocking them back 200 yards.
Description2:
wuhu... instant kill in AB (off Lumbermill cliff), instant kill in netherstorm (off the face of the earth), slow death in lava areas only 45 sec. CD as well.
those rogue things look sweet too, .. shadow dance.. stab vanish stab vanish stab vanish stab again... pretty dead I'd say
its gonna be sweet trying the Unholy/frost specc in arena ... frost seems to be the aoe/tanking tree yeah?
all this really makes me wanna lvl all my lvl 70's to 80
the last feral talent really screams "wannabe BM hunter" it as all the same effects, not very inventive on Blizzards side I must say
Last edited by Palma (2008-06-20 19:08:50)
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a brick stone looks fucking intelligent compared to palma
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very funny, I almost laughted. Especially considering that the comment comes from a confused person like yourself I mean for the love of god, you dont even know which country your from, at least I do ... but it doesn't matter, why does every freaking thread end up discussing if I'm stupid or not? I mean really? Its not the point. this for example, is about Expansion content yes?, stick to the topic please!
When I made those comments about some of the abilities I made them because that is what I think and if you think about it, that spell/ability has the same effect as Beast within, you become immune to all dots and fear and all that, just like beast within, hence a wannabe, as beast within was there first.
Last edited by Palma (2008-06-22 06:10:46)
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Yeah but it's not a "feral" talent now is it? It's enhancement. LAWL
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thats beside the point, its still the same as BW. Maybe it would be better if it was a feral talent, could be very useful that way:) But it doesn't matter from my own point of wiew as I'm only interrested in what happens on the DK front. Ofcourse its nice to see how other classes are gonna look. I hope they make the hunter tree soon, I'm curious as to what will be below beast within for example, all great fun:)
as they make a new class, the raid spots for each class are gonna get smaller and smaller, poor rogues and hunters . Many guilds now use what? 1-2 rogues? to make room for the DK's someone has to make way and its not gonna be a healer, thats for sure and you need what... 2 hunters for pulling (MD rotation)? wonder how its gonna look.
2-3 tanks (mostly warriors and palas)
7-8 healers
14-15 dps
of which will be:
7-8 ranged (casters + hunters)
6-7 melee (feral druid/s for offtanking in some cases)
if we say there is 1 feral druid, that leaves: 5-6 spots for: rogues, dps warriors, death knights (not tanking specced), you could have 2 of each to be fair to all, but then again, it depends on the setup needed.
maybe you wont need so many healers for all the fights, and you can switch one of those for a caster or melee dps but as I said, the raid selection competision for some classes (like dps warriors and rogues) are gonna be tighter than ever.
maybe they should make the raid instances in wotlk 30 man or something, since they bring in a new class n all.
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HAHAHAHA.. i didnt read what palma wrote and im still laughing
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Palma wrote:
thats beside the point, its still the same as BW. Maybe it would be better if it was a feral talent, could be very useful that way:) But it doesn't matter from my own point of wiew as I'm only interrested in what happens on the DK front. Ofcourse its nice to see how other classes are gonna look. I hope they make the hunter tree soon, I'm curious as to what will be below beast within for example, all great fun:)
as they make a new class, the raid spots for each class are gonna get smaller and smaller, poor rogues and hunters . Many guilds now use what? 1-2 rogues? to make room for the DK's someone has to make way and its not gonna be a healer, thats for sure and you need what... 2 hunters for pulling (MD rotation)? wonder how its gonna look.
2-3 tanks (mostly warriors and palas)
7-8 healers
14-15 dps
of which will be:
7-8 ranged (casters + hunters)
6-7 melee (feral druid/s for offtanking in some cases)
if we say there is 1 feral druid, that leaves: 5-6 spots for: rogues, dps warriors, death knights (not tanking specced), you could have 2 of each to be fair to all, but then again, it depends on the setup needed.
maybe you wont need so many healers for all the fights, and you can switch one of those for a caster or melee dps but as I said, the raid selection competision for some classes (like dps warriors and rogues) are gonna be tighter than ever.
maybe they should make the raid instances in wotlk 30 man or something, since they bring in a new class n all.
unbeliveably interesting speculation, and the perfect thread for it too!
Last edited by Golrock (2008-06-23 06:05:40)
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Palma, you played hunter a lot, didn't you? Raided as a hunter as well?
And you're asing about the reason for bringing 2 (or more) hunters why exactly?
Becasue they are doing low dps? Because they bring no buffs?
I'm usually trying to stay outside the disucssions you tend to provoke, the above is a straight-forward question, no harm intended.
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