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Looks like DKs get some loving after getting hit by their first nerf bat:
DPS changes
-- Death Coil, Frost Strike, Death and Decay damage increased.
-- Strikes that scale with diseases changed so that the weapon damage, not just the flat damage, scales with the disease.
-- Double rune abilities damage increased: Obliterate, Howling Blast, Scourge Strike, Death Strike.
-- Unholy Blight no longer causes Blood Plague, but had its cooldown removed.
-- Several attack power coefficients increased.
-- Bloody Strikes and Scent of Blood swapped places.
-- Bladed Armor now turns armor into Strength (which then is turned into Parry).
-- Master of Ghouls' Ghoul now lasts until killed or similarly dismissed.
-- Ravenous Dead no longer affects Ghoul duration, but grants your rotting little buddy 60% more of your Str and Sta. (Stam goes from 30% of yours to ~50% of yours. Strength goes from 100% to 160%.)
Tanking changes
-- Frost Presence now grants 10% total health in addition to its current bonuses.
-- Blood Gorged, Rage of Rivendare and Tundra Stalker all grant 1/2/3/4/5 expertise.
-- Veteran of the Third War increased to 6/6/6 Str / Sta / Exp to match warriors.
-- Will of the Necropolis no longer grants expertise and now lowers Anti-Magic Shell cooldown.
-- Pestilence has no target limit. (It still has a radius limit.) Pesilence glyph now increases area.
-- Death and Decay no longer has a cower component, but a glyph can add that back.
-- Frigid Dreadplate now has a 100% chance for 2/4/6% miss but only on the DK.
Rewards for the selfless buffer
-- Abom's Might now grants 2% Strength at all times.
-- Improved Icy Talons now grants 2% haste at all times.
-- Ebon Plaguebringer now grants 3% crit at all times.
Runeforge changes
-- Lichbane now does 2% weapon damage as Fire, and double damage to undead.
-- Swordbreaking and Swordshattering add disarm duration reduction.
-- Spellbreaking and Spellshattering add silence duration reduction.
-- Cinderglacier reduced to 2 charges.
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It was sorely needed though.
First DK's started out insanely overpowered. (Tested around 1800 constant dps over a 5min period in lvl 70 greens, against blasted lands mobs)
Then they got nerfed to be just laughable, it all smelled abit paladin all over again. (Dps down to around 400 against blasted lands mobs with same gear, build and lvl as above)
And now they're starting to look normal again. Quite the rollercoaster ride.
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2 skills of DK's are big OP LOL - i mean ice chains, and that crap that catches you and move to DK.
nerf pls
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Warsaw wrote:
2 skills of DK's are big OP LOL - i mean ice chains, and that crap that catches you and move to DK.
nerf pls
about as op as intercept.
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Warsaw wrote:
2 skills of DK's are big OP LOL - i mean ice chains, and that crap that catches you and move to DK.
nerf pls
Chains of ice is only useable twice per 10 seconds, as well as being dispellable.
Death Grip has a 35 sec CD and it's about as usable as intercept or charge except it goes the other way, so QQthefuckmoar.
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Golrock wrote:
Warsaw wrote:
2 skills of DK's are big OP LOL - i mean ice chains, and that crap that catches you and move to DK.
nerf plsabout as op as intercept.
if intercept could move all firendlies around you and move all enemies around the target, then yea, pretty much the same
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Draken wrote:
Death Grip has a 35 sec CD and it's about as usable as intercept or charge except it goes the other way, so QQthefuckmoar.
im in the city close to the guards, than one dk use Death Grip and other one use it a second after, and im 30 yards away from city, owned by 10 other hordies. Like intercept ye lol.
Intercept also works when enemy is on mount 10 yards above ground? And you can reduce cd by 10 sec from talents mr "copy paste"
ice chains imo too overpovered also.
Last edited by Warsaw (2008-10-15 00:18:39)
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Apox wrote:
Trust me, if DK's are OP in PvP, it's not because of Icy Chains or Death Grip. Those are the least of your worries
It is.. now DKs will steal all the killing blows by using death grip, and make all the melees be out of range..
DAMN YOU DKS!!!!!
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Targets affected by Chains of Ice now regain 10% of their movement each second for 10 sec. (Up from 5% each second fro 20 second)
Good. First version was ridicoulus OP imho.
Last edited by Warsaw (2008-10-28 16:22:17)
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