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Paladin (Skills List / Talent + Glyph Calc.)
* Blessing of Kings – this spell is now a base ability trainable by all paladins.
* Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
* Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
* Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
* Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
* Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
well maybe not the prot talents, i duno
Last edited by Ino (2009-02-06 15:15:52)
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I suppose pala needs some buffing due to beeing the most op class in pvp :-)
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You are so getting lined up for a huge nerf.
My guess is that they pushed forward some of the planned buffs, so that you would have a more positive attitude towards the nerfs that will follow
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The seal change is hardly a buff though, more like making playing a pally more convenient (5min blessings anyone?).
The exorcism change on the other hand is a big buff, and is that really needed?
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Apox wrote:
The seal change is hardly a buff though, more like making playing a pally more convenient (5min blessings anyone?).
The exorcism change on the other hand is a big buff, and is that really needed?
and that it can be glyphed (silence effect) makes it imba for arena and pvp
xzar are you talking about paladins in general or just holy / prot?
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