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#1 2009-02-17 21:03:14

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Ulduar Preview

For those that have yet to see this I'm posting this here:

Ulduar
For countless millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. But since its recent discovery, many have wondered what the structure's original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. They were wrong. Beyond its gates lies no city, no treasure vault, no final answer to the Titan's mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely... contained.

Beneath ancient Ulduar, the Old God of death lies, whispering.... Tread carefully, or his prison will become your tomb.

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar's design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges - and rewards - for seasoned raiders. In this sneak-peek at World of Warcraft's newest raid dungeon, we'll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.



Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion's much larger, truly epic scope of raiding, as will be evident from the second you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.


Ulduar's new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests - including you, especially you - from reaching the inner sanctum. Thankfully, you'll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar's threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar's defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle's catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you've plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won't be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank's back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you'd like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan's different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft's most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.


Hard Boiled

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion's raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid's difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter's difficulty. For example, spread throughout Ulduar's vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn't the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#2 2009-02-17 21:15:23

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Ulduar Preview

WE WANT PICTURES big_smile

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#3 2009-02-17 21:53:58

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
Website

Re: Ulduar Preview

in the 3.1 patch, are they going to release more content than just ulduar ?


Anyone who thinks the sky is the limit ... has limited imagination !

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#4 2009-02-17 22:32:30

Vonhankkija
Officer
From: Kauhava, Finland
Registered: 2005-10-08
Posts: 2836

Re: Ulduar Preview

Pictures..

http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduar/ss1.jpg
http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduar/ss2.jpg
http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduar/ss3.jpg
http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduar/ss4.jpg
http://static.mmo-champion.com/mmoc/images/news/2009/february/ulduar/ss6.jpg


"- Tuskin Mikankaan kohalla on väkisin työnnetty piikkiä perseeseen, Nykänen päätteli."

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#5 2009-02-17 23:42:26

Ino
Dragonslayer
Registered: 2005-10-28
Posts: 1928
Website

Re: Ulduar Preview

sounds like a suuuuper fun raid dungeon! cant wait!


http://www.zetbit.com/sig-1678470.jpg

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#6 2009-02-17 23:57:05

Solok
Guild Member
From: Behind my Computer
Registered: 2005-08-20
Posts: 1102

Re: Ulduar Preview

damn i love the art style of this dungeon yikes
it's like a mix between azeroth and outland.


"Like a gnome at a urinal I had to keep on my toes"

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#7 2009-02-18 00:18:45

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Ulduar Preview

Damn, I hope I'll be back and ready for ulduar, cause this looks like more fun.


https://valid.x86.fr/cache/banner/q03263-2.png

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#8 2009-02-18 01:36:34

Lydo
Guild Member
Registered: 2005-08-15
Posts: 1967

Re: Ulduar Preview

Cant wait to raid this instance ^^ especially with my soon to come new computer!

Lets still gear up ourselves while we still got the chanse yikes

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#9 2009-02-18 09:36:55

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Re: Ulduar Preview

Some more info on how the PTRs will function this time around with regards to ulduar:

Daelo wrote:

Ok, we're getting close to the point where we will need testing of Ulduar boss encounters on PTR, so let's talk about Ulduar testing!

We're going to be performing testing differently than in the past. We're looking for much more targeted feedback, and we don't want to just have the zone freely open and allow extended, unsupervised testing to take place. So, when the PTR servers come up with 3.1.0, by default Ulduar will be turned completely off. We'll instead enable Ulduar and specific bosses during times where the encounter team can observe testing.

Shortly after 3.1.0 PTR is up and running, I'll post a schedule that will indicate when we will open specific bosses to testing. We'll have testing opportunities for both EU and NA region PTRs in their respective prime time playing hours. There might also be a boss or two we do leave up for extended testing, and some bosses will only be tested in either the EU or NA. Some encounters won't be up on the PTR at all! There's 14 boss encounters in Ulduar, there will be lots to test. The schedule will be quite flexible, check in the Dungeons & Raids forum and on the PTR forum for updates.

The first set of boss encounters to get testing will include:

Freya
Thorim
Hodir
The Iron Council

Both 10 player and 25 player versions of the encounters will be open to testing, and we expect players to have nearly full Naxxramas gear. While Jillian McWeaksauce might make appearances on the PTR to provide testing consumables, please try to bring your own.

I hope to see raid groups of many different skill levels on the 3.1.0 PTR servers when they become available!

Daelo wrote:

The first boss has you enter 1 of 3 different vehicles (Chopper, Demolisher, and Siege Engine) to fight your way through an immense Iron army to the Flame Leviathan and defeat him. After that, there's very little use of vehicles by players. We'll have the fight up on the PTR at a later date, but this fight isn't in the first wave of boss encounters to be tested.

Daelo wrote:

Actually, the effectiveness of the vehicles in the Flame Leviathan fight changes depending on the quality of the gear. So someone in full Naxxramas epics (or Ulduar epics!) will have an easier time than someone in greens.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#10 2009-02-18 10:40:11

Obscure
Founding Member
From: Norway
Registered: 2005-07-23
Posts: 6853

Re: Ulduar Preview

I dont get it. Why is Thorim and Freya our enemies now? Didnt we save Thorim? And didnt we follow him around to see all his friends' shrines? Who is mindcontrolling the gods? yikes

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#11 2009-02-18 11:00:23

Bols
Guild Friend
From: Bergen, Norge
Registered: 2008-03-07
Posts: 441

Re: Ulduar Preview

Obscure wrote:

I dont get it. Why is Thorim and Freya our enemies now? Didnt we save Thorim? And didnt we follow him around to see all his friends' shrines? Who is mindcontrolling the gods? yikes

The nelfs has turned them against us ofc! I knew this day would come! Its only a matter of time before we will have to face our dear Wrynn, Magni etc:(
But yeah, i kinda thought we would fight by Thorims side or something. I bet he drops some kewl epix tho:O

Gotta say i love the graphics:O Really looking forward to this patch!

Last edited by Bols (2009-02-18 11:02:09)


"OMG Rock is so OP NERF NERF NERF, paper is fine though" - Scissors

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#12 2009-02-18 12:35:37

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: Ulduar Preview

Good stuff, thanks for posting this Rageo.
Let us/me know if they announce some further details about how rewarding the harder stuff will be. Would be a shame to be cut of from quality raiding only because of lack of motivation (see sarth3d), hope Blizzard will throw some goodies into the bucket.

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#13 2009-02-18 13:24:15

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Re: Ulduar Preview

Obscure wrote:

I dont get it. Why is Thorim and Freya our enemies now? Didnt we save Thorim? And didnt we follow him around to see all his friends' shrines? Who is mindcontrolling the gods? yikes

Apparently you missed the part where Loken captured Thorim and took him into ulduar so he could serve Yogg-saron just like Loken does. As for Freya, the Freya in Sholazar basin is only the Avatar of Freya, not Freya herself, and the post only says Freya so it could be the true Freya and not the avatar that's a boss inside ulduar.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#14 2009-02-19 22:18:59

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
Website

Re: Ulduar Preview

Is there more content coming than this ? Unless its REALLY big(alot of trash which makes it hard to clean in 3 raids) or REALLY hard(wipe over and over) how can 13 bosses be enough!? ;P mooooar content plx


Anyone who thinks the sky is the limit ... has limited imagination !

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#15 2009-02-19 23:12:14

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Ulduar Preview

Ofc there will be more content, there's not a single dungeon in Icecrown yet big_smile


https://valid.x86.fr/cache/banner/q03263-2.png

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#16 2009-02-19 23:34:33

Windir
Founding Member
From: Sweden, Norway
Registered: 2005-02-11
Posts: 3741

Re: Ulduar Preview

denatus wrote:

Is there more content coming than this ? Unless its REALLY big(alot of trash which makes it hard to clean in 3 raids) or REALLY hard(wipe over and over) how can 13 bosses be enough!? ;P mooooar content plx

Ruby Sanctum gets added in 3.1 too


Outside lies doom

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#17 2009-02-19 23:40:18

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Re: Ulduar Preview

Ihsahn wrote:

denatus wrote:

Is there more content coming than this ? Unless its REALLY big(alot of trash which makes it hard to clean in 3 raids) or REALLY hard(wipe over and over) how can 13 bosses be enough!? ;P mooooar content plx

Ruby Sanctum gets added in 3.1 too

Nothing is official about Ruby Sanctum, currently it's just a rumor.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#18 2009-02-20 10:25:18

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: Ulduar Preview

They should add some twists to Naxx in that patch as well in my opinion. Either revamp difficulty level completly (eg. +40% to every "hostile" stat, just the opposite of SWP nerf) and buff loots or add some further difficulty scaling and corresponding gear rewards. Naxx is a big place, some fights have an interesting concept behind them, it's just way too easy these days (see our Gothik kill).

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