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HUNTER
•Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
Update:
In our 3.1.0 class updates post, we had announced plans to remove consumable ammunition from the game upon the release of the next major content patch. Our original plans were to change ammunition so that hunters would no longer need to utilize bag space, while adding some new functionality that would continue to make ammunition a compelling element of gameplay. Unfortunately, this intended change will not be completely ready in time for patch 3.1.0.
We still fully intend to move forward with this change when the additional functionality becomes available, and for 3.1.0 we still intend to remove the need for pouches/quivers by greatly increasing the stack sizes on arrows and bullets, and the haste bonus from the bags will be preserved in another fashion. We’ll be sure to inform our players with further updates once they become available.
Give lazer-arrows.
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Talents
Beast Mastery
* Improved Aspect of the Hawk now has a new spell effect.
* Improved Wing Clip: This talent has been removed.
Marksmanship
* Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.
* Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.
* Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.
Survival
* Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.
* Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This now has a new spell effect and sound.
* New Talent: Trap Launcher: When activated, your next Trap will be launched instantly at the enemy target. 1 minute cooldown.
* T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.
* Trap Mastery: This talent has been moved up to tier-2, up from tier-9.
* Wyvern Sting duration increased from 12 sec to 30 sec. PvP duration reduced from 10 sec to 6 sec.
Pets
* Roar of Sacrifice can be used on the hunter only.
* Stampede (rhino) only affects 1 target, but adds a 25% bleed damage debuff (that does not stack with Mangle etc.) in addition to its knockback.
still looks like survival will be the better raidspec... curious on when they add the new tier for "exotic" pets / 51point BM, however it's abit ridiculous that bm pets already does 45-50% of hunter dps in certain fights...if pets get even more buffed ....
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Can't see the BM situation as a bad one tbh.
I suppose we can't really say how will the specs compare. Not until we know how mm bleed will work at least.
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Lamme wrote:
Can't see the BM situation as a bad one tbh.
Nah, but it's already been rebuffed abit..
Pretty intresting changes trap-wise I have to say, can't wait until 3,1
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# Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
# Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
# Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
# Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
# Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
# Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.
some cool new glyphs...
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