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#1 2009-04-24 02:54:13

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
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Compilation: Death Knight Builds - 3.1 updated

Last edited by denatus (2009-05-09 14:51:59)


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#2 2009-04-24 02:56:01

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
Website

Re: Compilation: Death Knight Builds - 3.1 updated

stealing first post - incase I need it


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#3 2009-04-27 14:53:06

Enimusha
Officer
From: Finland
Registered: 2005-08-16
Posts: 6039

Re: Compilation: Death Knight Builds - 3.1 updated

These are the specs i play at the moment:

Unholy dual wield build.

This build is based around strong aoe and dualwield giving a nice amount of Cinderglacier and Fallen Crusader procs. Its good single target damage but exels in AOE. Rotation: PS, IT, BS, BS, SS - pop UB when you have the RP and keep it up all times. Refresh diseases if needed and dump your RP with Death Coil and Corpse Explosion when needed. With this spec you get 10% more runes to your disposal so keeping up diseases with only SS (and SS glyph) is somewhat easy. The ultimately best thing about this spec is the fast pace. You are in Unholy Presence at all times, you move 15% faster, your rune cooldowns refresh 10% faster, you have alot more runic power to spend. Its death knight on drugs!

Raid benefits: Ebon Plaguebringer, +13% spell damage on diseased targets.

Blood 2-hander build.

This is a hard hitting single target armor piercing build. It exels greatly in single target damage, but works for AOE aswell, since you have alot of blood runes in your disposal, meaning you can spam bloodboil 6 times in a row at best. The build also benefits from raid buffs more than others. Armor penetration is a very good stat for this one, since you get a base 10% from Blood gorged. Still needs some testing in raid situations, but seems to work good on dummy. This is the spec for you if you like big numbers on single targets.

Raid benefits: Abominations Might, +10% AP for melees and ranged.

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#4 2009-04-27 15:44:52

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
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Re: Compilation: Death Knight Builds - 3.1 updated

Nice builds, definitely gonna copy some of them and try out. But one thing, don't you guys find Gargoyle to be pretty crap lately? Same with DRW, it does like max 1-2% of your dmg in a run if used whenever ready. That's pretty bad for a 51pointer if you ask me.


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#5 2009-04-27 16:35:55

Enimusha
Officer
From: Finland
Registered: 2005-08-16
Posts: 6039

Re: Compilation: Death Knight Builds - 3.1 updated

Gargoyle is very nice dps on demand, also you dont have to wait for heroism to pop it since it doesn't benefit from it. Just use it right into the fight and it will do the job. DRW is the same, lower cooldown and nice dps on demand.

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#6 2009-05-08 22:51:31

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
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Re: Compilation: Death Knight Builds - 3.1 updated

Note on DRW and Gargoyle:

In my opinion they are both almost "must have" in raids, burst on command is very usefull.
On my last run in Ulduar DRW was a 2% of my damage done, add the utility of "burst on command" its really nice.

The same can be said about the gargoyle.

However, if you arent into a pure raiding build, then DRW or Gargoyle might not be that useful.


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#7 2009-05-09 14:52:26

denatus
Retired Guildmaster
From: Western Plaguelands
Registered: 2005-02-11
Posts: 2860
Website

Re: Compilation: Death Knight Builds - 3.1 updated

Updated the post:

Fixed some errors.
Added new builds.


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