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Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells
Bad bonuses are bad.
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Those indeed look bit under the scale. But they might change before the release anyway.
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Bad maybe, but they still sound way more interesting than t9 passive lameass bonuses ;/
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Insured wrote:
Bad maybe, but they still sound way more interesting than t9 passive lameass bonuses ;/
Yep. T9 2P bonus is good however (but boring) and the 4P is just pure crap once again.
WTB decent bonuses!
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all j00r bonuses belongs to paladins!!
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I kinda think T10 2set is pretty good, as I use GS a lot in 5mans and in raids.
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Eilwen wrote:
all j00r bonuses belongs to paladins!!
Paladin bonuses are as crappy or even more crappy though
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Newest changes to the set bonuses.
Priest
* 2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
* 4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.
Paladin
* 2 piece bonus - While your Divine Illumination talent is active, your healing spells are increased by 35%.
* 4 piece bonus - Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
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okey, now the second set bonus is not that bad, very situational thoug
But 4 set bonus is still very crappy. Currently on raid situation holy shock is used very rarely, because tank healing is almost solely based on constant holy light spam.
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3.3.3 patch notes wrote:
Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield and Renew spells by 5%.
WTS T10 ilvl264 Shadow head, sigh.
Last edited by Fairmont (2010-03-03 13:32:36)
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They don't make bonuses like they did back in the day.
- 15% mana regen for three pieces of Transedence.
- 2% extra crit for 5 pieces of Prophecy
- 25% extra crit for Prayer of Healing for 8 pieces of Prophecy
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Oh well decided to not go for the 4P set bonus after all. The bonus is worth ~300 SP (depending on current SP) only affecting my PW:S (yes it would be an upgrade) but I would trade about 8% Haste and 1,5% Crit for it. And I'd need to spend a shitload of badges and DKP for marks.
If they would actually make decent bonuses for Disc right away (and optimal stats on them in the first place) I wouldn't have to think about getting Tier...
Sometimes I wonder if those dev's that came up with this utter crap were high or something when they came up with this bullshit.
To Obscure, those bonuses were boring but at least they were not based on RNG which is good. I prefer boring bonuses over some half-arsed ones that are situational and depending on RNG stuff.
Other than that I might try Shadow instead of Holy with my Disc gear, which is exactly equal to hitcapped Shadow gear.
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I like the new T10 4set bonus: naturally it gives more to holy than it does to disc. But straight numbers that come handy in every single healing job. Waiting for a nerf.
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