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Talents removed:
* Subversion
* Dark Conviction
* Mark of Blood
* Bloody Vengeance
* Sudden Doom
o Moved to Unholy
* Hysteria
* Blood Gorged
Talents added:
* Sanguine Fortitude - “While active, your Icebound Fortitude reduces damage taken by an additional 10/20/30% and costs 33/66/100% less runic power to activate.”
* Hemorrhagic Fever - “Your Blood Boil has a 50/100% chance to afflict enemies with Hemorrhagic Fever, reducing their physical damage dealt by 10% for 30 sec.”
* Crimson Scourge - “Increases the damage dealt by your Blood Boil by 15/30/45%.”
* Blood Swarm - “When you Plague Strike a target that is already infected with your Blood Plague, there is a 20/40/60/80/100% chance that your next Blood Boil will consume no runes.”
* Bone Shield – Same as present, simply taken from Unholy.
* Blood-Caked Blade- Same as present, simply taken from Unholy.
* Toughness – Same as present, simply taken from Frost.
Talents modified:
* Might of Mograine now increases the damage dealt by your Blood Strike, Heart Strike, and Rune Strike abilities by 5/10/15/20/25%, instead of increasing the critical strike damage bonus of Blood Boil, Blood Strike, Heart Strike, and Death Strike.
* Improved Death Strike is now a three point talent, instead of a two point talent. Effect per point (15% DS damage, 3% DS crit, 25% DS heal) remains unchanged.
* Blood Worms now heal for one large amount at the end of their duration, instead of tiny amounts each hit. The heal affects you and nearby allies.
* Veteran of the Third War no longer increases strength, but instead increases stamina by 4/7/10% (up from 1/2/3%). Expertise amount remains unchanged.
* Improved Blood Presence now reduces the chance you will be critically hit by melee attacks is reduced by 3/6% in Blood Presence.
* Heart Strike now has a base 100% weapon damage modifier (up from the current 50%) and strikes two nearby targets (up from the current 1).
* Will of the Necropolis heavily redesigned, and reads as follows: When a damaging attack brings you below 30% of your maximum health, you generate a Blood Rune and the cooldown on your Rune Tap ability is refreshed, and all damage taken is reduced by 10/20/30% for 8 sec. This effect cannot occur more than once every 15 seconds.”
* Dancing Rune Weapon now grants 20% parry while active, in addition to its current affect.
* Vendetta moved up two tiers, increased to a three point talent.
* Death Rune Mastery moved down four tiers.
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