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Talents removed:
* Toughness
o Moved to Blood
* Deathchill
* Frigid Dreadplate
* Unbreakable Armor
Talents Added:
* Runic Empowerment – “When you use your Death Coil, Frost Strike, or Rune Strike ability, have a 8/16/24/32/40% chance to activate a random fully depleted rune.”
* Brittle Bones – “Your Frost Fever chills the bones of its victims, increasing their physical damage taken by 2/4%.”
* Pillar of Frost – “Calls upon the power of Frost to increase the Death Knight’s strength by 20%. Icy crystals hang heavy upon the Death Knight’s body, providing immunity against external movement such as knockbacks.”
o Costs 1 Frost rune, lasts 20 seconds, has a 60 second cooldown.
* Might of the Frozen Wastes – “When wielding a two-handed weapon, your autoattacks have a 15/30/45% chance to generate 10 Runic Power.
Talents Modified:
* Improved Icy Touch no longer further decreases the target’s attack speed.
o Likely baseline.
* Annihilation no longer causes Obliterate to not consume diseases and no longer increases crit chance. Instead, it increases the damage of Obliterate by 10/20/30%.
o Obliterate likely does no consume diseases baseline, now.
* Rime no longer increases the critical strike chance of Obliterate and Icy Touch, but has a 15/30/45% (up from 5/10/15%) chance to reset the cooldown on Howling Blast and to cause your next Howling Blast or Icy Touch (instead of just Howling Blast) to cost no runes.
* Improved Frost Presence now increases damage dealt while in Frost Presence by 2/4%.
* Frost Strike now has a base weapon damage modifier of 110%, up from the current 55%.
* Guile of Gorefiend no longer increases the duration of IBF.
* Howling Blast now costs a Frost rune, down from an Unholy and Frost rune.
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