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Talents removed:
* Blood-Caked Blade
o Moved to Blood
* Bone Shield
o Moved to Blood
* Anticipation
* Corpse Explosion
o Made baseline (?)
Talents Added:
* Resilient Infection – “When your diseases, other than those applied via Pestilence, are dispelled, you have a 50/100% chance to have their cost refunded.
* Unholy Frenzy – “Induces a friendly unit into a killing frenzy for 30 seconds. The target is enraged, which increases their melee and ranged haste by 10%, but causes them to lose 3% of their maximum health every 2 seconds.”
o Currently no resource cost and a 3 minute cooldown.
* Sudden Doom – “Your autoattacks have a 5/10/15% chance to make your next Death Coil cost no runic power.”
Talents Modified:
* Epidemic increased from a two-point talent to a five-point talent. Moved up two tiers.
* Outbreak renamed Corrupting Strikes. Now increases the damage of Plague Strike and Scourge Strike by 10/20/30%, up from increasing the damage of Plague Strike by 10/20/30% and the damage of Scourge Strike by 7/13/20%.
* Virulence no longer provides disease dispell protection.
* Morbidity moved down two tiers.
* Night of the Dead no longer provides AoE reduction for pets.
o Presumably baseline.
* Magic Suppression no longer provides passive magic damage reduction. Still increases AMS by 8/16/25%. Now causes AMS to provide RP when it absorbs damage.
o Considering AMS already provides RP when it absorbs damage, it’s most likely that it no longer does so without the talent.
* Anti-Magic Zone reduced to a 45 second cooldown (down from 2 minutes).
* Improved Unholy Presence no longer reduces the refresh time on runes, but instead grants 2/4% haste.
* Ghoul Frenzy had its duration and heal doubled.
* Reaping moved down two tiers.
* Wandering Plague damage reduced from 33/66/100% to 17/33/50%.
* Ebon Plaguebringer now increases magic damage taken by 3/6/9%, down from 4/8/12%.
* Scourge Strike redesigned. Now costs one Unholy rune (down from one Unholy and one Frost) and has a base 100% weapon damage modifier (up from 70%).
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