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#1 2010-04-14 18:34:53

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Cataclysm Class Preview - Paladin

In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics


    * Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.

    * Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.

    * Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.

    * Holy Shock will be a core healing spell available to all paladins.


New Talents and Talent Changes


    * We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.

    * We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.

    * We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.

    * We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.

    * Holy paladins will use spirit as their mana regeneration stat.

    * Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.

    * Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.


Mastery Passive Talent Tree Bonuses

Holy
Healing
Meditation
Critical Healing Effect

Protection
Damage Reduction
Vengeance
Block Amount

Retribution
Melee Damage
Melee Critical Damage
Holy Damage

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.

Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.

Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.

Holy Damage: Any attack that does Holy damage will have its damage increased.

This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#2 2010-04-14 19:12:56

Ripster
Guild Member
From: Bergen, Norway
Registered: 2008-11-18
Posts: 178

Re: Cataclysm Class Preview - Paladin

Did the most simplified class in the game get more simplified? Or did I miss something?


http://www.zetbit.com/ssig-1502893.jpg
http://www.zetbit.com/ssig-1502890.jpg

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#3 2010-04-14 19:25:44

Tanduli
Druid CL / Forum Guru
From: Norway
Registered: 2007-05-12
Posts: 1125

Re: Cataclysm Class Preview - Paladin

they got another mindless spell tongue

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#4 2010-04-14 22:41:57

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Cataclysm Class Preview - Paladin

Didn't expect much, but this was, in a lack of better words, underwhelming.


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#5 2010-04-15 00:39:06

Zenghu
Guild Friend
From: Bubble
Registered: 2008-12-03
Posts: 298

Re: Cataclysm Class Preview - Paladin

I, in the other hand, am super happy with that "lousy" preview. Made me seriously think of keeping paladin as my main in Cataclysm, even tho I'm gonna level up my shaman(s) soon after paladin, just in case.

I am, for some reason, thrilled about this one here. And I'm proud of being Paladin for once now, after a long time thou. smile

Thanks, Blizzard.


My everchanging WIP portfolio for school shi...stuff: http://home.tamk.fi/~c1hkorke/portfolio/index.html

It's buggy for reasons I cba to check them, also it's outdated.

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#6 2010-04-15 00:59:14

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Cataclysm Class Preview - Paladin

Tell me, what's good? The crappy excuse for an aoe heal or the mindless 3min CD? :-)


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#7 2010-04-15 09:36:36

Vonhankkija
Officer
From: Kauhava, Finland
Registered: 2005-10-08
Posts: 2836

Re: Cataclysm Class Preview - Paladin

It was good preview, about what i expected. Certainly won't see class reroll coming for me smile


"- Tuskin Mikankaan kohalla on väkisin työnnetty piikkiä perseeseen, Nykänen päätteli."

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#8 2010-04-15 09:42:36

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Cataclysm Class Preview - Paladin

I won't reroll neither, I'll keep playing all my chars just as I do now smile


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#9 2010-04-15 10:07:58

Enimusha
Officer
From: Finland
Registered: 2005-08-17
Posts: 6039

Re: Cataclysm Class Preview - Paladin

Guardian of Ancient Kings really sounds like they ran out of imagination. 3 min cd that does everything for everyone, lol. But i'm happy if you are happy palydans. smile

oh and: Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more - made me really lol. big_smile

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#10 2010-04-15 11:50:36

Merobo
Guild Member
Registered: 2008-05-09
Posts: 447

Re: Cataclysm Class Preview - Paladin

Useless and stupid preview. Nothing is really usefull for pve (unless u are playing prot paladin, and u know how co cycle the zillion of talents prot paladin will have in Cata) and EVERYTHING is totally useless for pvp (no different mechnaism, no interrupt, no gap closer, no CC, just run in and faceroll).

This sentece show how blizzard Dev knows the paladin class:

"... Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput ..."

FOL expensive is just a LOOOOL.


As i said yesterday in guild chat, i really doubt to buy cataclysm with this class situation (not only paladin, i mean class in general).

Last edited by Merobo (2010-04-15 11:51:30)

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#11 2010-06-17 16:43:22

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Cataclysm Class Preview - Paladin

New stuff (?)

    * Only two talent changes seemed to be implemented:

          o Vindication now reduces physical damage dealt by 10%.
          o Swift Retribution now causes your auras to increase party / raid melee and ranged haste by 7/14/20%. Probably doesn't stack with Windfury or Improved Icy Talons.

    * Crusader Strike is now baseline, as announced.
    * Divine Storm hits unlimited targets.
    * Blessing of Might now increases attack power by 10% and grants mp5
    * Divine Intervention appears to have been removed.


http://www.worldofraids.com/topic/17016 … -changes/?

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#12 2010-06-17 17:00:06

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Cataclysm Class Preview - Paladin

crap changes so far (only making buffs more generic), let's see what happens next.


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#13 2010-07-01 03:14:58

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Cataclysm Class Preview - Paladin

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#14 2010-07-14 16:00:51

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Cataclysm Class Preview - Paladin

Another talent buit another specc

http://www.wowtal.com/#k=mpmqU51.9mn.paladin

Seems like prety much a cookie cuter spec. I know, stuff aint done yet ^^

Edit: I know these are unfinished but it seems that they have modified Art of War. In the current build, it longer provides a increase damage buff to our abilities and they replaced Flash of Light with Holy Light. If this ends being the final version, then perhaps the removal of the dmg buff is to compensate an instant holy light.

Edit 2: Doh! I should pay more attention. They also changed Sanctified Wrath and Crusade. Seems nice. Spamming HoW while having wings on lol.

Last edited by Grimbold (2010-07-14 21:36:10)

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