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#51 2011-03-04 09:20:35

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

Finally, some warlock AoE love big_smile

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#52 2011-03-04 12:04:51

Fairmont
Guild Member
From: The Netherlands
Registered: 2009-09-07
Posts: 560
Website

Re: Recent Ingame Fixes

These are PTR notes, not hotfixes though.

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#53 2011-03-04 13:11:52

Lydo
Guild Member
Registered: 2005-08-15
Posts: 1967

Re: Recent Ingame Fixes

Firelands postponed to 4.2. Imo great news, now we have more time to advance in heroic raids and maybe get a nice standing in the raid progression before the next tier comes.

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#54 2011-03-04 18:36:53

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

so no new raid content in 4.1?

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#55 2011-03-04 19:09:43

Tully
Guild Member
From: Elverum, Norway
Registered: 2005-08-01
Posts: 984

Re: Recent Ingame Fixes

ensiferrum wrote:

so no new raid content in 4.1?

That's right.

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#56 2011-03-05 03:29:24

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Recent Ingame Fixes

I find the QQ about that rather amusing, since i doubt that most guilds are even near an heroic clear.

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#57 2011-03-05 04:21:18

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

tbh HC is just the same as normal, just a few new things to consider. it is not fresh.
New content however progresses the storyline, brings new and exciting fights, and makes the old contents HC worthless anyhow.

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#58 2011-03-05 04:29:45

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Recent Ingame Fixes

Except that if you're decked in heroic raiding gear, you'll be far better prepared for the next content.

I dont consider normal and heroic the same. Heroic modes are entirely new fights.

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#59 2011-03-05 05:04:31

Axc
Leading Team
Registered: 2010-11-24
Posts: 799

Re: Recent Ingame Fixes

ensiferrum wrote:

tbh HC is just the same as normal, just a few new things to consider. it is not fresh.

Given how it's just how a couple of more things, are we just bad because we don't have 12/13 HC yet? big_smile

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#60 2011-03-05 17:21:40

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Recent Ingame Fixes

Axc wrote:

ensiferrum wrote:

tbh HC is just the same as normal, just a few new things to consider. it is not fresh.

Given how it's just how a couple of more things, are we just bad because we don't have 12/13 HC yet? big_smile

YES!

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#61 2011-03-05 17:40:36

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

no, ofcourse not. noone said that.
but HC is not fresh content. only the same but harder.
id rather see they released new tier instances more often then made the old one last another 3 months by making them HC big_smile

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#62 2011-03-05 19:47:39

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

Re: Recent Ingame Fixes

Draken wrote:

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

     * Mind Sear damage has been doubled.

I may even cosider starting using it again....

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#63 2011-03-06 00:09:31

Dancemonkey
Guild Member
Registered: 2010-03-25
Posts: 85

Re: Recent Ingame Fixes

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

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#64 2011-03-06 00:15:19

Dejavu
Guild Member
Registered: 2007-11-24
Posts: 636

Re: Recent Ingame Fixes

Dancemonkey wrote:

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

Tumbs up:P


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Apocalypsè

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#65 2011-03-06 00:17:43

Dejavu
Guild Member
Registered: 2007-11-24
Posts: 636

Re: Recent Ingame Fixes

Grimbold wrote:

Except that if you're decked in heroic raiding gear, you'll be far better prepared for the next content.

I dont consider normal and heroic the same. Heroic modes are entirely new fights.

Start using ur DKP on some loot


http://sig.allvatar.com/signatur/688772JVzln.pngArmory Link
Apocalypsè

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#66 2011-03-06 03:27:09

Grimbold
Guild Member
Registered: 2010-03-07
Posts: 442

Re: Recent Ingame Fixes

Dejavu wrote:

Grimbold wrote:

Except that if you're decked in heroic raiding gear, you'll be far better prepared for the next content.

I dont consider normal and heroic the same. Heroic modes are entirely new fights.

Start using ur DKP on some loot

What does that have to do with anything?

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#67 2011-03-06 05:39:30

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Recent Ingame Fixes

Dancemonkey wrote:

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

Grr, Dancedonkey is mad yo...


https://valid.x86.fr/cache/banner/q03263-2.png

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#68 2011-03-06 16:07:33

darkfear
Guild Member
Registered: 2010-06-24
Posts: 191

Re: Recent Ingame Fixes

Dancemonkey wrote:

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

A N D for the love of -.- Eat the dam LOLSTER ;>

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#69 2011-03-06 16:48:17

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

Re: Recent Ingame Fixes

darkfear wrote:

Dancemonkey wrote:

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

A N D for the love of -.- Eat the dam LOLSTER ;>

THANK YOU!

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#70 2011-03-06 16:54:59

Worgz
Guild Member
Registered: 2010-12-31
Posts: 80

Re: Recent Ingame Fixes

darkfear wrote:

Dancemonkey wrote:

stop whing ppl! get a grip instead! We have alot to clear and as it is for now, we give fuck about patches, we're gonna kill what is out there now! FLASK UP! :p

A N D for the love of -.- Eat the dam LOLSTER ;>

Mmm nom nom lolster!


http://sigs.enjin.com/sig-swtor/13e15fe159ca5ea1.png

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#71 2011-03-17 10:32:38

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Re: Recent Ingame Fixes

sum dem new hotfixes for 4.0.6

March 2 - March 16

General

    * Using macros no longer halts or delays transports.


Classes
Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

    * Casting Holy Word: Chastise against bosses will cause damage, but no longer disorient them when they are immune to such effects.


Dungeons & Raids
Bastion of Twilight

    * Valiona and Theralion overall damage and health has been reduced by roughly 10% on Heroic difficulty. In addition, Twilight Zone no longer increases damage taken from Rift Blast.


Blackwing Descent

    * Atramedes will no longer sometimes snap back to his starting location as he finishes casting Sonic Breath.
    * Magmaw overall damage and health was a little too high on all difficulties and has been reduced slightly. In addition, on Heroic difficulty, Nefarian will now prefer ranged targets when spawning Blazing Bone Constructs.
    * Maloriak’s Scorching Breath should no longer incorrectly share its damage among pets. To offset what would be increased damage per player as a result of this fix, the damage dealt by the ability has been reduced on Heroic difficulty.
    * Players will move at the same speed, even when setting their normal speed to "walk" using the keybind, when Nefarian casts Dominion.
    * The Omnotron Defense System encounter has had its health reduced by 15% on Heroic difficulty, and the damage of Incineration Security Measure has been reduced.


Items

    * The Sands of Time is now a blue superior-quality item. This item can still be used to craft Vial of the Sands when combined with other required materials. The vendor price is unchanged.
    * Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.


Professions
Engineering

    * Flexweave Underlay, Parachute Cloak, and various rocket boot effects can no longer be used in rated Battlegrounds.
    * Players are no longer able to activate Synapse Springs in conjunction with Fury of Angerforge, or vice versa, with or without a macro.


PvP
Battlegrounds

    * Players can no longer carry enemy flags while on the elevated graveyard in Twin Peaks. An aura will cause the flag to reset as intended if taken to the graveyard via Demonic Circle or Leap of Faith.


Quests & Creatures
Feralas

    * Shandris Feathermoon can no longer be pulled too far from her default location before resetting (i.e. she won’t be waging war from the Orgrimmar Auction House anymore).


Uldum

    * The Beserking buff obtained by killing Schnottz Supply Choppers will now be removed when a player leaves Uldum.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#72 2011-03-17 18:41:36

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

"The Omnotron Defense System encounter has had its health reduced by 15% on Heroic difficulty, and the damage of Incineration Security Measure has been reduced"

Sweet.

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#73 2011-03-25 08:56:26

Draken
Guild Member
From: Denmark
Registered: 2005-08-17
Posts: 1912

Re: Recent Ingame Fixes

Dungeons & Raids

    Using Mind Control on the final creature of any dungeon gauntlet event should no longer cause the event to reset.
    Creatures no longer evade and reset after Mind Control effects wear off.


The Bastion of Twilight

    On Heroic difficulty, Fester Blood will no longer sometimes cause Cho’gall to stop consuming fire elementals.


Blackrock Caverns

    Aura of Arcane Haste is now removed when leaving the dungeon.


Blackwing Descent

    Magmaw will no longer cast Tantrum as long as he has a target in melee range.


Blackwing Lair

    Razorgore does not evade when attacked immediately after being released from the orb. He should also no longer reset when the orb controller is interrupted.


Halls of Origination

    The achievement Faster Than The Speed Of Light should now immediately be awarded upon completion.


Items

    Drums of Forgotten Kings resistance does not stack with Shadow Protection, Resistance Aura, Elemental Resistance Totem, or Aspect of the Wild. It chooses the highest value for each resistance.
    Shadow's Edge is no longer able to be disenchanted.


"You called down the thunder, now reap the whirlwind!"

"You got an organ going there, no wonder the sound has so much body!"

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#74 2011-03-25 11:03:18

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: Recent Ingame Fixes

A hotfix to BWL? That's kinda funny.

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#75 2011-03-25 11:52:32

ensiferrum
Uncertified member
Registered: 2010-06-17
Posts: 566

Re: Recent Ingame Fixes

people do a number of achive runs with like 2 players, i guess they found new bugs that the designers never though of (since it was meant for 40 players)

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