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#26 2012-05-12 17:10:18

darkfear
Guild Member
Registered: 2010-06-24
Posts: 191

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#27 2012-05-13 02:24:46

Vonhankkija
Officer
From: Kauhava, Finland
Registered: 2005-10-08
Posts: 2836

Re: MoP

jeez.. and i thought panda's would got good taste of music..


"- Tuskin Mikankaan kohalla on väkisin työnnetty piikkiä perseeseen, Nykänen päätteli."

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#28 2012-05-13 11:38:29

Lamiarenoo
Guild Member
Registered: 2008-02-24
Posts: 425

Re: MoP

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#29 2012-05-13 15:14:09

darkfear
Guild Member
Registered: 2010-06-24
Posts: 191

Re: MoP

Lamiarenoo wrote:

Von, belive me, that's worse:

http://www.youtube.com/watch?v=x6m2SfSs … ure=relmfu

Come on that is cute ^^  Dansa med oss !! ;D

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#30 2012-05-13 15:48:50

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP

darkfear wrote:

Lamiarenoo wrote:

Von, belive me, that's worse:

http://www.youtube.com/watch?v=x6m2SfSs … ure=relmfu

Come on that is cute ^^  Dansa med oss !! ;D

I think I need to go and wash my ears... omg

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#31 2012-08-01 03:09:28

Baqa
Guild Member
Registered: 2007-04-10
Posts: 601

Re: MoP

Annyone else totally pshyced by the new approach of PVE content in MOP? 1 raid instance to begin with, to gear up and stuff, shortly followed by two new raid instances featuring loads of bosses, making it sorta "pre-quest-ish" for the two new instances to have gear from the first tier. Making the tiers more attractive as a whole. I just hope they won't fade away as soon as new tier gets released. Espeically to a degree it has been in Cata. The devs also promises some major patches, though Im not sure if they mean just normal patches with new raid instances like usual, or something else (wich would be awesome).

I'm pshyced ateast!

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#32 2012-08-01 03:13:27

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP

I think it's a good idea.

Fun fact - plenty of people complains how this (and the fact that initial raiding instance is only to be accessible as of second week) is supposed to ruin the race to first kills. Not only do I personally disagree (if anything, it smooths out the issues with lag upon the relase), I remember a quote from Paragon official statement after they cleared t11 - they specifically said that with that many bosses, some gating would be welcomed.

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#33 2012-08-01 09:46:08

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP

Yes I think it'll be great the way they'll do it in MoP. My only consideration is class balance - they really do suck in that area.

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#34 2012-08-01 11:18:10

West
Guild Member
Registered: 2011-05-19
Posts: 114

Re: MoP

Ali thats due to the PvE aspect of the game, not matching the PvP acpest until they come up with some real plan on that part they, will ruin alot of PvE

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#35 2012-08-01 14:19:29

Zevski
Guild Member
Registered: 2007-05-03
Posts: 482

Re: MoP

the priest tier set looks like shattrath wall texture has just been place on to the armor template sad

uuuugly!!


http://www.zetbit.com/sig-428934.jpg

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#36 2012-08-01 22:56:05

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP

Just watched some live streaming of 25 man normal and heard this brilliant comment,
- It's ridiculous how much harder 25 man is than 10 mans, 10 mans were such a pushover.

Sounds interesting...

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