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Yesterday/today started the big WoD info dump, including class changes, which can all be read on mmo-champion.com . If you don't want to know anything about it early on, don't visit the site or read what im about to post.
Do take in mind that these are the first draft that players are seeing and are most likely subject to change.
Now follows a list of Shaman related changes:
* Hit and Expertise related changes
- Elemental Precision has been removed.
- Spiritual Insight no longer increases the chance to hit with Lightning Bolt, Lava Burst, Hex, or Flame Shock.
* Ability Pruning
- Ancestral Awakening has been removed.
- Feral Spirit no longer has the Spirit Bite ability.
- Flametongue Weapon is no longer available to Restoration Shaman.
- Frostbrand Weapon is now available only to Enhancement Shaman.
- Greater Healing Wave has been renamed to Healing Wave.
- Healing Tide Totem is now available only to Restoration Shaman.
- Healing Wave has been removed.
- Lava Burst now replaces Primal Strike for Elemental and Restoration Shaman.
- Magma Totem is now available only to Enhancement Shaman.
- Rockbiter Weapon has been removed.
- Static Shock has been removed.
- Stormstrike and Stormblast now deal 30% more damage when Lightning Shield is active.
- Stormlash Totem has been removed.
-Searing Flames has been removed.
- Flametongue Weapon damage has been increased by 40%, and Lava Lash damage has been increased to 280% weapon damage (up from 140%) to compensate.
- Water Shield is now available only to Restoration Shaman and replaces Lightning Shield.
* Crow Control and Diminishing Returns
- Ancestral Swiftness can no longer turn Hex into an instant-cast spell.
- Earthgrab Totem now shares Diminishing Returns with all other root effects.
- Maelstrom Weapon can no longer reduce the cast time of Hex.
- Bug Fix: Glyph of Shamanistic Rage should no longer cause Shamanistic Rage to incorrectly dispel Unstable Affliction or Vampiric Touch that has been modified by the PvP 4-piece set bonus.
* Buffs and Debuffs
The following abilities no longer apply the Weakened Blows effect:
-Shaman: Earth Shock
The following abilities now provide a 5% increase to melee, ranged, and spell Haste to all Party and Raid members (previously they only increased spel
Haste).
- Shaman (Enhancement): Unleashed Rage
* Class changes
- Searing Totem: Searing Bolt damage increased by 65%.
- Earth Elemental deals 90% less Auto Attack damage.
- Primal Earth Elemental's Pulverize ability no longer deals damage.
- Unleash Flame no longer deals direct damage, but now increases the damage of the Shaman's next Fire spell by 40% (up from 30%).
- Unleash Frost no longer deals direct damage, but now always snares the target by 70% (rather than only when the target is already snared by a Frost spell).
- Unleash Wind no longer deals direct damage, but now increases attack speed by 60% (up from 50%).
- Lightning Bolt is no longer castable while moving by default. Effects like Spiritwalker's Grace can still make the spell castable while moving.
- Shamanism no longer reduces the cast time of Chain Lightning, but instead now increases the damage of Chain Lightning by 100% (up from 70%).
- Wind Shear no longer affects threat.
- Windfury Weapon no longer has a 3-second internal cooldown.
* Level 100 talents
You can check them out here http://www.wowdb.com/talent-calculator-wod#c
* WoD class perks - Perks are essentially buffs that you receive to your existing spells during the 91 to 99 leveling process.
All
Improved Reincarnation - Increases the health that you Reincarnate with by an additional 50%.
*Elemental
Improved Chain Lightning - Your Chain Lightning increases the damage of your next Earthquake by 20% per target hit by the Chain Lightning.
Improved Lightning Shield - Lightning Shield gains 2 additional maximum charges, and Lava Burst can now trigger Rolling Thunder's effects.
Improved Elemental Fury - Increases the critical strike damage bonus from Elemental Fury by 20%.
Improved Lava Burst - Increases the damage dealt by Lava Burst by 20%.
Improved Shocks - Increases the damage dealt by your Frost Shock, Earth Shock, and Flame Shock by 20%.
Improved Searing Totem - Increases the damage dealt by Searing Totem by 50%.
Improved Frost Shock - Your Frost Shock spell no longer shares a cooldown with your other shock spells.
Improved Lightning Bolt - Increases the damage dealt by Lightning Bolt by 20%.
*Enhancement
Improved Searing Totem - Increases the damage dealt by Searing Totem by 50%.
Improved Frost Shock - Your Frost Shock spell no longer shares a cooldown with your other shock spells.
Improved Lava Lash - Increases the number of targets Flame Shock spreads to by 2.
Improved Flame Shock - Your Flame Shock ticks have a 15% chance to reset the cooldown of Lava Lash.
Improved Maelstrom Weapon - Maelstrom Weapon now also causes your spells to deal 20% additional damage per stack of Maelstrom Weapon.
Improved Stormstrike - Increases the damage of Stormstrike and Stormblast by 20%.
Improved Lava Lash - Increases the damage of Lava Lash by 20%.
Improved Feral Spirits - Increases the damage of your Feral Spirits by 100%.
*Restoration
Improved Lightning Bolt - Increases the damage dealt by Lightning Bolt by 20%.
Improved Riptide - Reduces the cooldown of Riptide by 1 sec.
Improved Chain Heal - Increases the healing on the primary target of your Chain Heal spell by 50%..
Improved Healing Wave - Increases the healing from Healing Wave by 20%.
Improved Healing Surge - Increases the healing from Healing Surge by 20%.
Improved Tidal Waves - Increases the cast speed reduction and critical strike chance of the Tidal Waves effect by 10%
Improved Earthliving Weapon - Increases the direct heal from using Unleash Elements with Earthliving Weapon by 50%.
Improved Healing Rain - Increases healing done to targets in your Healing Rain by 10%.
That's all for now.
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Improved Flame Shock - Your Flame Shock ticks have a 15% chance to reset the cooldown of Lava Lash
Thats just the 4 part setbonus of our current tierset that gets rolled into the spell itself...
But quite some changes, im looking forward to test it out!
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I have a feeling that Restoration is going to be pretty boring, but let's see how it plays out.
Enhancement Changes on the other hand, yummi... So going back to that offspec, can't stand Elemental anymore
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