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#1 2007-01-09 19:24:00

Chimp
Officer
Registered: 2005-08-23
Posts: 1790

US 2.0.3 Patchnotes

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.0.3
--------------------------------------------------------------------------------

The latest patch notes can always be found at
http://www.worldofwarcraft.com/info/und … plemented/

The Burning Crusade
- Several years have passed since the Burning Legion's defeat at the
Battle of Mount Hyjal - and the races of Azeroth have continued to
rebuild their once shattered kingdoms. With renewed strength, the
heroes of the Horde and Alliance have begun to explore the broken
lands beyond the Dark Portal. What dangers or rewards await mortal
champions in Draenor? And what will the Alliance and Horde do when
they discover that the demons they thought vanquished have returned
to renew their terrible Burning Crusade?

General
- A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
- Mazk Snipeshot in Booty Bay now sells bullets.
- The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
- Players will now need to be level 58 to pass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
- Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
- Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
- The title "Scarab Lord" can now be chosen in game for select players.

PvP
- Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
- A new bracket has been added to Alterac Valley for level 61-70.
- Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
- Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
- The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Druids
- Due to various talent changes, all Druids will have all their talent points refunded.
- "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
- "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
- "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
- "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting "Wrath" by 25/50/70%.
- "Blood Frenzy" benefits have merged with "Primal Fury".
- "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
- "Pounce" no longer requires the druid to be behind the target.
- "Barkskin" is now usable while stunned.
- Druids now need substantially less agility per dodge.
- "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
- The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
- "Swipe" has had its threat bonus multiplier removed.
- "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
- "Regrowth" has had its mana cost reduced by approximately 18%.
- "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
- The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards to 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
- "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
- "Enrage" will now show up in the combat log and in floating combat text.
- "Lifebloom" will now correctly consume clearcasting.
- "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
- If a spell is resisted, it will no longer break stealth.
- "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
- Shapeshifted druids will now be able to speak to npcs while shapeshifted.

Hunters
- "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre-2.0.1 version.
- If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
- If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.

Mages
- "Mage Armor" Icon updated.

Paladins
- "Blessing of Might" now also increases ranged attack power.
- "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
- "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
- "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
- We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
- "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
- There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.

Priests
- "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
- "Surge of Light" (Holy Talent) can no longer be triggered by using items.

Rogues

- Due to various talent changes, Rogues will have all talent points refunded.
- "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
- The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
- "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
- "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
- "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
- The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
- There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
- Each rank of "Weapon Expertise"now provides 5 weapon skill.
- "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
- Resisted spells will no longer break "Stealth"/"Vanish".
- Combo points added to a target should not be reset until you add a combo point to a different target.

Shaman
- "Earth Shock" no longer causes increased threat.
- "Frost Shock" now causes increased threat.
- The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
- "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Warlocks
- Melee damage of "Felguard" has been reduced.
- The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
- The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
- The mana cost of "Soul Fire" has been reduced by approximately 45%.
- The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
- Pets will again have their mana reset to full in addition to their health when first summoned.
- "Demonic Resilience" will now properly reduce pet damage taken.
- Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
- When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.


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#2 2007-01-09 19:35:10

Enimusha
Officer
From: Finland
Registered: 2005-08-17
Posts: 6039

Re: US 2.0.3 Patchnotes

Chimp wrote:

Mages
- "Mage Armor" Icon updated.

haha, nice try! smile

Real mage notes:

Mages
- "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
- "Ice Lance" is now correctly affected by "Elemental Precision".
- "Ice Armor"is now correctly affected by "Elemental Precision".
- "Frost Armor" is now correctly affected by "Elemental Precision".
- Mages will no longer see line of sight errors if the target moves
behind an obstacle after the spell "Arcane Missiles" has begun
casting.
- "Blazing Speed" no longer PROCs while the caster is mounted.

Not much changes really...

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#3 2007-01-09 20:06:18

Chimp
Officer
Registered: 2005-08-23
Posts: 1790

Re: US 2.0.3 Patchnotes


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#4 2007-01-09 20:22:41

Buzzy
Guild Member
From: Denmark - Odense
Registered: 2006-01-02
Posts: 1353

Re: US 2.0.3 Patchnotes

The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min

Me likes big_smile

The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.

Meh don't like


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#5 2007-01-09 22:16:10

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: US 2.0.3 Patchnotes

Shaman
- "Earth Shock" no longer causes increased threat.
- "Frost Shock" now causes increased threat.
- The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
- "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Earth Shock: buff for enhancement shamans, stormstrike does increased nature damage however earthshock isn't nearly as strong as frostshock so in a way it's both a nerf and buff
Frost Shock: well hey you only use it on mounted people, runners and melee classes in PvP, though it is the strongest shock shamans get, you barely use it in PvE end-game content or any sort of PvE at all
Strength of Earth totem: yay
Natures Guardian: not specced for it sorry...

Mage armor new icon yadaya

yippee, now it's much and much bette than ice armor don't you other mages agree?


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#6 2007-01-09 23:21:06

arilia
Forum User
Registered: 2006-09-01
Posts: 800

Re: US 2.0.3 Patchnotes

With both DoTs, Felhunter nurfed, it's time for me to go destro. No more ez-mode wink


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#7 2007-01-09 23:55:18

Orcalin
Guild Friend
From: England
Registered: 2006-04-10
Posts: 216

Re: US 2.0.3 Patchnotes

"Blessing of Might" now also increases ranged attack power."

I like. smile


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#8 2007-01-10 00:43:21

xzar
Guild Friend
Registered: 2005-08-31
Posts: 2325

Re: US 2.0.3 Patchnotes

Chimp wrote:

- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

This is interesting. What impact will this have?


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#9 2007-01-10 00:51:19

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: US 2.0.3 Patchnotes

xzar wrote:

Chimp wrote:

- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

This is interesting. What impact will this have?

No more cloak of shadows prep cloak of shadows. But cloak of shadows on 1min CD so meh...


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#10 2007-01-10 03:29:22

conquistador
Guild Friend
Registered: 2005-09-26
Posts: 461

Re: US 2.0.3 Patchnotes

Orcalin wrote:

"Blessing of Might" now also increases ranged attack power."

I like. smile

I dont like now I will have to buff hunters aswell wink

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#11 2007-01-10 04:03:30

Joly
Dragonslayer
From: Bergen, Norway
Registered: 2005-08-24
Posts: 2028

Re: US 2.0.3 Patchnotes

xzar wrote:

Chimp wrote:

- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

This is interesting. What impact will this have?

this will mean that i most certainly wont go hemo atleast


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#12 2007-01-10 12:52:14

sweter
Guild Member
From: Warsaw, Poland
Registered: 2005-08-11
Posts: 2964
Website

Re: US 2.0.3 Patchnotes

jolt wrote:

xzar wrote:

Chimp wrote:

- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

This is interesting. What impact will this have?

this will mean that i most certainly wont go hemo atleast

Yeah, homo needs some preparations.


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#13 2007-01-10 13:14:25

cruzes
Guild Member
From: Rhenen, holland
Registered: 2005-07-24
Posts: 756
Website

Re: US 2.0.3 Patchnotes

Beardstorm wrote:

xzar wrote:

Chimp wrote:

- "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.

This is interesting. What impact will this have?

No more cloak of shadows prep cloak of shadows. But cloak of shadows on 1min CD so meh...

and no 2nd blinds also, but atleast they reduced the cd of it tongue


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#14 2007-01-10 14:34:33

Gogeta
Guild Member
From: Nakkila, Finland
Registered: 2006-07-29
Posts: 574

Re: US 2.0.3 Patchnotes

idd, and with eluvin. talent it's only 1.5min cd =P


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