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Nethaera wrote:
I just wanted to take some time to drop in and reassure people that the change to the dots is intentional as a part of ongoing balancing that we have been doing. It is not a bug.
Just so that everyone knows a bit more the approximate damage reduction is 10% for "Curse of Agony" and "Corruption" for the average Warlock.
Source http://forums.worldofwarcraft.com/threa … &sid=1
Edit: this is on the PTR atm
Last edited by Enimusha (2007-01-09 18:27:07)
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All the blue text at forums is interesting, everything else is crap and pure nonsense.
I just wanted to tell this to myself, that I never again read players comments, it just gets me pissed.
It was clear that the warlock dots needed a nerf. Thats it.
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sweter wrote:
Sorry guys. We didnt want it.
WRONG.
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this still means you will die from those 3-4 dot's on you
though, nerfing it this badly is kinda a setback.. now I'll have to rethink my spec
Last edited by Struiner (2007-01-10 14:50:08)
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Enimusha wrote:
sweter wrote:
Sorry guys. We didnt want it.
WRONG.
LOL
EDIT:
They should've just changed dot mechanisms so that they disappear when the warlock dies. Now affliction will probably suffer in pve.
Last edited by xzar (2007-01-09 20:59:27)
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xzar wrote:
Enimusha wrote:
sweter wrote:
Sorry guys. We didnt want it.
WRONG.
LOL
EDIT:
They should've just changed dot mechanisms so that they disappear when the warlock dies. Now affliction will probably suffer in pve.
Warlocks are not a PvE class for Blizzard, so guess its working as they intended hehe.
And about the DoT mechanism change: all dots from all classes should dissapear then, and this would not be good
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It's a funny situation because for a long time one of the biggest warlock complaints was that dots went away after the lock died. Now that this has changed the other classes complain that they can't kill affliction locks without dying afterwards from the dots.
I would have no problems giving up dot ticks after dying if they kept affliction a viable raid spec (by keeping dot strengths as they are). When you think about it, it is a little silly that locks can kill the other player after they themselves have died.
But it's really a shame if this makes affliction a less desirable raid spec. When they buffed affliction they finally gave locks a unique fighting style rather than being similar to mages in raids.
Last edited by xzar (2007-01-09 22:00:48)
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I bet all GMs right now are warlocks cause they didn't know their previous class, neither did they know how to play warlock so they just made it godlike cause they were playing it, hey it worked right?
giev DoT nerfs or new mage DoT spells, me hates lockies
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It's a curse playing warlock
When you win it's because you are clearly overpowered.
When you lose you are a noob because you should have won since you are clearly overpowered.
It was more fun before patch 1.6.
When you won you were an imba player because you were clearly underpowered.
When you lost it was okay because you were clearly underpowered.
Last edited by xzar (2007-01-09 22:55:52)
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xzar wrote:
It's a curse playing warlock
When you win it's because you are clearly overpowered.
When you lose you are a noob because you should have won since you are clearly overpowered.
It was more fun before patch 1.6.
When you won you were an imba player because you were clearly underpowered.
When you lost it was okay because you were clearly underpowered.
meh? 10/10!
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nono, not that, the opposite, I totally agree, it makes total sense plus I figured out where the founders of curse-gaming got their website name idea from...
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People that really find locks imba should try some group PvP where they are balanced and not just duel locks (where Demo is near unbeatable). For example in BGs, mages, huntards and rogues are just as often at the top as are warlocks. Decurse + few heals (rejuv+regrowth) from an equally geared druid will almost certainly stop someone from dying, as well priest shield a renew and sitting down to eat.
Also warlocks don't have sheep + counterspell available at the same time + warlock "sheep" is a channeled spell that can be broken by someone else bashing on the succubus unlike some other "gimped" class....
Most importantly - if the warlock is dying first most of the time (which i assume they are since thats what people whine about so bad) and DoTs kill people, then clearly locks need more survivability than fear (which doesn't work on undead) if they're going to nerf DoTs or make shadowburn trainable so that affliction locks can burst the last 10% down.
Summary:
41 Affliction gives you: uncleansable DoTs (but can be healed). Mana efficiency. Instant 6 sec AOE melee range fear. No instant burst DPS.
41 Arcane gives you: big dps (?). Slow. Instagib (cannot be healed). Bigger crits.
41 Fire gives you: Stun. AOE snare. More instants. More crits. 10% stun chance. Bigger crits (as a DoT).
41 Frost gives you: Shield. Uber snares, both slowing and full snares. Bigger crits. Mana efficiency.
Looks balanced to me.
edit: it's still fine to whine about locks for fun like hunters and UD rogues.
Last edited by Beardstorm (2007-01-10 11:59:54)
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Beardstorm wrote:
People that really find locks imba should try some group PvP where they are balanced and not just duel locks (where Demo is near unbeatable).
That is my opinion as well.
I suspect the nerf to dots has been done because it was imbalanced in 1v1 pvp - which I agree with - and this is a shame since Blizzard has spent so much time saying that they would not balance classes for this aspect of pvp'ing.
It is interesting that the dot benefit from +spelldamage will be brought down to 93% which is lower than it has ever been for the last two years. I'm just wondering if this nerf was implemented as a counterweight for dots staying on after the warlock dies - which is only overpowered (imo) in 1v1 encounters.
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xzar wrote:
Beardstorm wrote:
People that really find locks imba should try some group PvP where they are balanced and not just duel locks (where Demo is near unbeatable).
That is my opinion as well.
I suspect the nerf to dots has been done because it was imbalanced in 1v1 pvp - which I agree with - and this is a shame since Blizzard has spent so much time saying that they would not balance classes for this aspect of pvp'ing
Don't You guys forget about 2vs2 arenas? They're very similiar to duels.
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Well, in 2vs2 arenas you at least have the option of grouping with another class capable of countering the dots and crowd control of a warlock. You could argue that if you decide not to do that, then you also choose to not protect yourself from warlock attacks.
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Breadstorm wrote:
People that really find locks imba should try some group PvP where they are balanced and not just duel locks
have you ever played against a warlock in a BG without being in a premade?
no? thought so...
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xzar wrote:
Well, in 2vs2 arenas you at least have the option of grouping with another class capable of countering the dots and crowd control of a warlock. You could argue that if you decide not to do that, then you also choose to not protect yourself from warlock attacks.
I do not want to start a new flaming discussion, but ....
Lets say a warrior and a paladin teams up and the opponent is a warlock and a (shadow)priest.
Warlock starts to dot, priest starts to dot, paladin cleanses (oops cleansed UA got silenced) warlock wins (Finish Him!! FATALITY)
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Baloth wrote:
Breadstorm wrote:
People that really find locks imba should try some group PvP where they are balanced and not just duel locks
have you ever played against a warlock in a BG without being in a premade?
no? thought so...
Yeah actually. And in 2v2 arenas where demonlogy locks are strongest. They are a hard fight but far from overpowered (granted ice block helps A LOT but thats why I think deep fire is limited). Locks (affliction + destro) have vulnerabilities just not vs mages and much less skills that benefit the group i.e. cannot sheep that rogue that bashed the sheep or counterspell the healer at the same time. No snares. No proper escape abilities (deathcoil on 2 min CD does count when compared to blink, frost nova, frostbite) etc...
More importantly who really cares about playing with retards in BGs anyway? That just means your teammates are shit, not that warlocks are overpowered.
Anyways whats your exact problem atm? Is it with a particular talent build or all warlocks? This is spiralling offtopic like that other thread about AP mages.
Baloth wrote:
have you ever played against a warlock in a BG without being in a premade?
Please skip saying like this, really acheives nothing.
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Windir wrote:
xzar wrote:
Well, in 2vs2 arenas you at least have the option of grouping with another class capable of countering the dots and crowd control of a warlock. You could argue that if you decide not to do that, then you also choose to not protect yourself from warlock attacks.
I do not want to start a new flaming discussion, but ....
Lets say a warrior and a paladin teams up and the opponent is a warlock and a (shadow)priest.
Warlock starts to dot, priest starts to dot, paladin cleanses (oops cleansed UA got silenced) warlock wins (Finish Him!! FATALITY)
What if the warrior manages to charge the warlock, paladin puts repentence on the priest.
Or paladin can run ahead of the warrior and get the lock to start casting then the warrior charges him (UA - 1.5 sec cast + GCD from casting crap on the paladin) paladin slams repentence / stun on priest (gives about 6+ secs of stun time right?). Toast the warlock. If hes still not dead then you could try int. shout and fear the priest. Blessing of sacrifice on warrior to prevent any seduce.
And if you manage to pummel UA or a fear then you win.
Paladin could start healing early to make priest use silence then bubble out after picking up shitloads of DoTs.
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If the priest have any clue about the warlock class he knows that a paladin cant outheal the warlock dots (they did get nerfed now, tho but still) throw a sw:p in addition and boom!!! silence the paladin, then deathcoil and 6sec without healing/cleansing unless he pops DS.
but its gonna be different at lvl 70, or atleast I hope so ...
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Windir wrote:
I do not want to start a new flaming discussion, but ....
Hehe, well I certainly hope that I haven't given people the impression that I bite their heads off if they disagree with me
I'm just saying that all warlock attacks have counters which not necessary all classes possess but some of them do - the rock/papers/scissors thing. If you put a 2-man group together that can defend itself against warlock attacks then it'll probably be vulnerable to certain attacks from other classes - and vice versa. If you could make a 2-man group that is capable of countering all attacks of any other possible 2-man group - well then that would be overpowered imo
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And as I said... It's going to be different at lvl 70 (hopefully) than it is now...
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Beardstorm wrote:
Baloth wrote:
Breadstorm wrote:
People that really find locks imba should try some group PvP where they are balanced and not just duel locks
have you ever played against a warlock in a BG without being in a premade?
no? thought so...Yeah actually. And in 2v2 arenas where demonlogy locks are strongest. They are a hard fight but far from overpowered (granted ice block helps A LOT but thats why I think deep fire is limited). Locks (affliction + destro) have vulnerabilities just not vs mages and much less skills that benefit the group i.e. cannot sheep that rogue that bashed the sheep or counterspell the healer at the same time. No snares. No proper escape abilities (deathcoil on 2 min CD does count when compared to blink, frost nova, frostbite) etc...
More importantly who really cares about playing with retards in BGs anyway? That just means your teammates are shit, not that warlocks are overpowered.
Anyways whats your exact problem atm? Is it with a particular talent build or all warlocks? This is spiralling offtopic like that other thread about AP mages.Baloth wrote:
have you ever played against a warlock in a BG without being in a premade?
Please skip saying like this, really acheives nothing.
just said it wrong beard what I meant is, your wrong, appologies for the misplaced comment
dunno if it's true that DoTs benefit less from +dmg than normal spells (non instant cast), that'd mean the damage won't get buffed so badly up to level 70 so that'd be good news imho
just, 7 of my crew (premade) got DoTted on my shaman, including myself, we all died and to look at the equipment from the warlock in question, mediocre so, I prove you wrong by this but I guess you'd have to see for yourself
Anyways whats your exact problem atm? Is it with a particular talent build or all warlocks? This is spiralling offtopic like that other thread about AP mages.
felguards are my problem, DoT spec warlocks are my problem, shadowbolt seduce warlocks are my problem, felhunters are my problem, fearspam warlocks are my problem
don't get me wrong locks I'm sure there's more to the class than that but I see this just so much... the class is being used because general ideas for the DoTs and demons and imho, there's more to it than that
using casts on a warlock, impossible for me as a mage, that'd mean I'd just give up and play to die, but me being elemental and all I d what I do best, abusing that frostnova and try to run around the warlock while giving him hell with CoC and fireblast
I witness absolutely no joy when facing a warlock even when I supremely outgear him he still manages to beat me easy, too bad I gave up on them I guess, I hope BC will have more to offer or I'm no doubt going to reroll horde so I can play with my brother again and even my gf there so there's the reason why I'm barely playing my mage anymore atm
Last edited by Baloth (2007-01-11 03:47:11)
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