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Considering the fact us shamans are heading fast towards level 60 I'd like to point out we should atleast take a few minutes to figure out how we as individual players are wanting to fullfill our roles in raids.
Maybe it's a bit early to say this but it's my personal oppinion we should not dps the first few raids, not only to get to know the healing aspect a bit better but also because of respect for paladins that have had to earn the right to go dps in raids. We're not paladins, we heal less efficient than them but we do infact dps better than them, we have our supportive role to thank on totems and our self ressurection spell.
I'm not saying we should pop them as soon as we have the CD ready.
As Tanari stated he's a bit affraid of how he'll perform in raids, don't be, neither us shamans nor the rest of the guild have been active in a raid before so none of us know how we'll perform and none of us have the right to judge it.
We'll do fine and we're going to give them hell of a time.
Let's get together a list of good UI mods we should try and perhaps set them to mandatory for raids.
Now as personal advise I'd allways place a windfury totem of the highest rank around the MT, druid or warrior because windfury strikes generate rage too.
Maybe a grace of air totem too because afaik, crits create more rage than white hits.
Looking at the definition of "tank" it would be best to put a stoneskin totem next to him/her because let's face it, tanks are made to hold agro, by doing so they take damage, the less damage the tank takes the easier it is for healers to not get agro.
Small advise, don't put a grace of air totem up in a hunter group, they allready make a lot of agro by being themselves, let's not give them more RAP because they might struggle with the amount of RAP they will get from grace of air.
Rogues, friendly request, do not abuse the totems to your own personal dps gains or you will be skipped, same goes for hunters and druids.
Any further questions guys pm me and we'll discuss some in the shaman channel.
Belgathor out.
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Apox wrote:
I think if you have over average understanding of WoW and how the game mechanics work, you'll play any class good, period.
for example: you have a healing spell, you heal
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Aren't you more likely to use Totem of Wrath, Wrath of Air, Strenght of Earth, Mana Spring totem, Windfury totem depending on your spec/group? Stoneskin totem looks kinda useless, and dps increase is usually a good thing for all damage classes
Oh and hunters have Feign Death ofcourse hehe.
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Wasn't talking about talents yet, all of us are enhancement because it's obviously the best spec to level with at the moment. We have not actively discussed later talent builds yet.
Yes hunter have feign death, but in general it seems to be a slacking class as are rogues with vanish.
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Windir wrote:
Apox wrote:
I think if you have over average understanding of WoW and how the game mechanics work, you'll play any class good, period.
for example: you have a healing spell, you heal
Yeah, and you have taunt, you tank
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Apox wrote:
Windir wrote:
Apox wrote:
I think if you have over average understanding of WoW and how the game mechanics work, you'll play any class good, period.
for example: you have a healing spell, you heal
Yeah, and you have taunt, you tank
And if he has deathwish, he... ))
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Apox wrote:
I think if you have over average understanding of WoW and how the game mechanics work, you'll play any class good, period.
Damn! im out
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Yesterday on the MC-run I did get some feeling of the support part of a shamans life. As soon as I threw down windfury and strenght of earth totems for namino / emerson they cried for joy Also other kind of support totems were used as stoneskin / mana spring / grace of air / fire resistance worked well. The only problem was that the totems only affect the shamans own party. Due to this it could clearly be seen that if there had been a shaman in every group, it would definately had had an effect on the overall raid. Biggest problem seemed to be that the totems just wouldnt affect other partys members and I could only have one totem of each element up. More totemzz! Two shamen in a same party throwing down some respective totems could result in good combos. Three is too much.
If a raid would be organized from the optimum shaman perspective, there would be a group of healers, a group of melee tanks / dmg, group of supportdps/healing. And that each group would have atleast one shaman. Regardless of spec shamen can use their totems for the best of the group, despite whatever that group might consist of.
we rock.
ps. selfres saved on a wipe @ ragna yesterday ^^
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I`d say use a shaman for stoneskin totem on MT, a resto specced so he can keep up earth shield,
and use a enhancement shaman in the rogue/warrior group.
Also you can switch the resto shaman to a healer group, when his mana tide totem is needed.
Last edited by Shadowkami (2007-02-05 12:21:01)
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I would say that you have 3 shamans in each raid.
1 resto (with priests and such for those totems)
1 elemental (with the pewpew mages for more crit)
and 1 that is enchancement specced that go with rogues for those totem(s).
This is just on the top of the head, and will prolly end up as completely wrong, as we have no clue what the most of the encounters will be like in 25 man instances.
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The resto one is a good idea. with 3 healers and a MT possibly for earth shield, etc.
1 elemental. Even though some people will spec elemental endgame (i think i will), I wouldnt take the totem of wrath. Its lousy compared to what you could get in putting that point in resto too. We'll have to see what happens about this.
1 enh-spec for rogues / ferals / melees otherwise. It gives big buffs to melees to have an enh-shaman with them. But imo the totems benefit actually ferals and warriors more than rogues.
All in all, we'll just have to see how it turns out.
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i'm elemental resto and i'm loving it all the way, insta 100% crit bolts <3. i'll spec resto when i get to raiding. not that it has anything to do with your raiding
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I doubt if an elemental shaman can bring anything important to a raid.
From what I`ve heard, the totem isn`t worth the points and they have too little mana for long fights (which are most bossfights I guess).
But like everyone says: we`ll have to see.
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Shadowkami wrote:
I doubt if an elemental shaman can bring anything important to a raid.
From what I`ve heard, the totem isn`t worth the points and they have too little mana for long fights (which are most bossfights I guess).
But like everyone says: we`ll have to see.
http://video.google.nl/videoplay?docid= … q=karazhan
This seems a nice example of an effective Elemental Shammy in Karazhan, also nice tanking by the paladin
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In that video the "effective elemental shammy" is a shaman with an elemental/resto-build (i think) that has stacked on intgear.
Also his battles go like this: (LB = lightning bolt, CL = chain lightning)
CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, CL, LB, LB, rebuff totems, CL, LB, LB, CL, LB, LB, CL, etc.
He spends mana faster than the other casters. Plus he has cut out the parts where he drinks for mana.
But yes, an elemental shaman can do damage when geared (& specced) properly. I for one am going to be elemental endgame. Not counting some of the times im gonna spec enhancement to have some more fun in pvp (not that i wont own with the elemental build in pvp!)
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you are gonna hate rogues in pvp we eat shamans w/o shield for breakfast
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Yea thats propably the case :< THOUGH when i was questing in Hinterlands and was doing the chicken escort quest (lvl 43 i think) a 46 rogue ganked me just after i had fought three mobs and was oom. He had me stunned for quite long (until 20%) when I regained control again. Turned around and twoshotted him with my axe. ^^ Stormstrike+WF ftw, eh?
I bet rogues will be near impossible to kite-kill at 66+ because of cloak of shadows. You cant frostshock them or earthbind them, so they get up close and personal. Enhancement shamans wont feel any difference because the still get their imba WF-crits Casters will continue and try kiting melees. Hoping the rogues wont have CoS to pop
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There's 2 sides to this story.
1. The rogue is supremely undergeared and can't get enough damage during his stunlock on you to effectively kill you, as what happened to you Boltan.
2. The rogue is supremely geared and will administer craptons of damage during his stunlock making it unable for you to function how a shaman is supposed to function during a PvP rogue fight.
totems I here advise, poison cleansing totem, grace of air totem, earthbind totem and searing totem
poison cleansing totem: to cleanse the poisons non stop
grace of air totem: more dodge and more crit
earthbind totem: gain range and cast in between
searing totem: annoy him with minor bolts of damage getting him disoriented in a way he can not focus fully anymore
if you ask me, does this work, it does, I've pvped about a month and a half on my shaman and this is how I got down a lot of rogues, rogues are about submitting you and then beating you to a pulp
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Baloth wrote:
poison cleansing totem: to cleanse the poisons non stop
grace of air totem: more dodge and more crit
earthbind totem: gain range and cast in between
searing totem: annoy him with minor bolts of damage getting him disoriented in a way he can not focus fully anymore
I wholeheartedly agree this is a good way. The only thing imo will be the problem of the cloak of shadows after 66.
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well past 66 then let them use CoS , after that we have aprox 1 min to kill em before CD is down again
Great forum for teh uber class
Heebie
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Boltan wrote:
Baloth wrote:
poison cleansing totem: to cleanse the poisons non stop
grace of air totem: more dodge and more crit
earthbind totem: gain range and cast in between
searing totem: annoy him with minor bolts of damage getting him disoriented in a way he can not focus fully anymoreI wholeheartedly agree this is a good way. The only thing imo will be the problem of the cloak of shadows after 66.
don't know for sure but, isn't it purgable? however CoS will also affect purge hehe if it is the case...
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CloS is pyshical, not magic
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it also makes the rogue gain 90% chance to resist spells in 5 sec after using it .. imba shit or something like that:P
Heebie
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yep. So during that 5 seconds we cant earthbind, frostshock, nothing him. Atleast we can still WFwtfpwn him
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