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You deserved it, atleast in solo pvp and 1 on 1's
Warriors
The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
All warriors had their critical strike chance adjusted upward slightly (about 1%).
"Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
"Charge", "Intercept", and "Intervene" now remove all snaring effects.
"Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
http://www-en.curse-gaming.com/games/40 … ptr-notes/
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nice
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Very nice! They're giving warriors more aoe tanking abilities, thats sweet.
You're gonna rock the world again!
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Happy tanking
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omg
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Well, noone can denie it was needed tbh.
For the whole thunderclap in def stance and TF nerf. i guess its time to pack my MOONGOSE :[[[[[[ enchanted TF in the bank /cries
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omg nerf warriors! oh wait...
btw snooz who can do mongoose? ^^
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I've been thinking a bit about the victory rush change.. does it mean that victory rush can be spammed for 20 seconds after killing an enemy? That would be a prot warrior godsend when it comes to solo farming..
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Apox wrote:
"Charge", "Intercept", and "Intervene" now remove all snaring effects.
This is no longer in the patch notes. No idea why.
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Nemus wrote:
Apox wrote:
"Charge", "Intercept", and "Intervene" now remove all snaring effects.
This is no longer in the patch notes. No idea why.
Rageoholic wrote something about it not being ready for the patch, and that it would be included in the next one instead. Same with feral charge for druids.
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Amanhis wrote:
I've been thinking a bit about the victory rush change.. does it mean that victory rush can be spammed for 20 seconds after killing an enemy? That would be a prot warrior godsend when it comes to solo farming..
No... only usable once per killing blow, you now just have 5 more seconds before being unable to use it after a killing blow. As for the cooldown, that's so that you can use it after getting another killing blow without having to wait for it to be over, which is quite nice.
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More buffs today:
- Increased the health bonus from "Commanding Shout" by 50%
- "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
Guess you're about to become this months flavour
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