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#1 2007-04-13 23:42:56

Kelthalas
Dragonslayer
From: Copenhagen, Denmark
Registered: 2006-04-06
Posts: 1448
Website

Mage changes in 2.1.0

Most noticeable changes

* "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.

* "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec.

Full list

Mages

* Added a new rank of "Ice Barrier" to mage trainers.
* "Arcane Brilliance", rank 1, is now available from trainers.
* "Arcane Brilliance": Rank 2 of this ability now has the same range as rank 1.
* "Arcane Missiles": Rank 3-11 will now consistently pulse 5 shots of arcane damage.
* "Arcane Missiles": This spell is now affected by "Spell Haste".
* "Arcane Missiles": This spell will now obey line of sight restrictions during its entire casting.
* "Arctic Winds" (Frost Talent) now also increases all Frost damage  caused by 1-5%.
* "Cold Snap": The tooltip has been adjusted to indicate it only resets cooldowns caused by "Frost spells". e.g.: "Cold Snap" will not reset the cooldown caused by "Dragon's Breath".
* "Conjure Mana Emerald": This spell now triggers a global cooldown as intended.
* "Counterspell" duration reduced to 8 seconds, and the cooldown reduced to 24 seconds.
* Fixed some data errors that caused "Arcane Blast", "Ice Lance" and "Molten Armor" to generate more threat than intended.
* "Frostbite" effect is now subject to diminishing returns in PvP.
* "Frostbolt": Damage on rank 12 has been increased slightly to ensure it did more damage than rank 11 at all levels.
* "Ice Armor": Rank 5 will now still trigger when all damage received is prevented by a damage shield, such as "Mana Shield".
* "Ice Block": This ability no longer makes mages immune to "Weakened Soul" from "Power Word: Shield". However, using this ability now causes "Hypothermia", making the mage unable to cast "Ice Block" again for 30 sec.
* "Improved Fire Ward": This talent will now work correctly with rank 6 of "Fire Ward".
* "Invisibility": Clarified the tooltip on this ability to indicate any action breaks the invisibility affect.
* "Molten Armor": This ability will no longer be triggered erroneously by some non-melee attacks, such as "Feral Faerie Fire". It will also no longer break crowd controlling affects such as "Polymorph".
* "Spell Steal": Stolen buffs that affect specific spells from the original target's class will no longer have any effect for the mage.
* "The "Arcane Blast" debuff can no longer be dispelled.
* "Water Elemental": This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect.

Last edited by Kelthalas (2007-04-13 23:50:47)


Kelthalas 85 / Smulder 85 / Mizna 85 / Sakurai 80

"And what's the real lesson? Don't leave things in the fridge." - Spike Spiegel (Cowboy Bebop)

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#2 2007-04-13 23:51:45

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: Mage changes in 2.1.0

nice stuff imo


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#3 2007-04-14 00:05:07

Apox
Founding Member
From: Norway
Registered: 2005-02-11
Posts: 5353
Website

Re: Mage changes in 2.1.0

The Iceblock stuff was kinda expected... Should have been 1min though, same as forbearance.


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#4 2007-04-14 00:16:32

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: Mage changes in 2.1.0

Yeah, what's next, vanish?


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