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Not a lot is finalized right now, but we are currently planning to make Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance.
http://forums.worldofwarcraft.com/threa … ;sid=1#196
That makes Berserker stance at a 30% threat reduction doesn't it?
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Apox wrote:
Not a lot is finalized right now, but we are currently planning to make Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance.
http://forums.worldofwarcraft.com/threa … ;sid=1#196
That makes Berserker stance at a 30% threat reduction doesn't it?
Threat reductions are multiplicative so it's 28% total if that change makes it live, but it is indeed about time they got their heads out of their asses on that point.
Last edited by Draken (2007-10-06 20:29:31)
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Warrior
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
A few noticable things:
-Deathwish and Sweeping strikes swaps position, strange... Altho nice for arena's imo. MS warriors will get even stronger in arenas now.
-Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
I dont understand this one, imp intercept is perfectly placed in fury... Oh well, MS warriors will get imp intercept now..
-Hamstring now has a 10 second duration when used on PvP targets.
5 second nerf, not a big deal. Imo.
-Defiance (Protection) now also grants 2/4/6 weapon expertise.
This is cool, its a outright buff, and if you happen to have this talent you get more out of the points(As I do).
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Deathwish and Sweeping strikes swaps position, strange... Altho nice for arena's imo. MS warriors will get even stronger in arenas now.
sucks for furywarriors in raids ....
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MS/Last Stand next patch i guess... With Imp MS and Endless Rage.
something like this: http://talents.utimer.ppvh.eu/?p=vt& … 05t230051q
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deathwish swap is a HEAVY nerf for fury warrs. sweeping strikes in fury is leik WTF. 10 bouncing strikes is nothing when you're DWing. thats like bladeflurry for 3seconds for a rogue w/o the speed increase... the whirlwind buff for DWing is najs tho
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mace spec. nerf = /cry for MS warriors. seems like they want to make MS spec even more pvp orientated. its kind of a buff, but at the same fury kinda looses its key abilities in PvP. im not sure if this was the right move by blizz
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its not a buff to pvp ms warrs really, cause most pvp ms warrs allready got death wish, MS, imp intercept, and weapon mastery, changing positions wont make any change
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it will...since they can get more "prot" points...like last stand
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