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#1 2012-08-17 18:52:56

Utopie
Guild Member
Registered: 2010-10-30
Posts: 162

MoP DPS simulation numbers

http://www.icy-veins.com/forums/topic/4 … n-numbers/

I think Blizzard's CEO is a warrior and the CFO must be a mage. big_smile


«– What's "God"? – Well, you know, when you want something really bad and you close your eyes and you wish for it? God's the guy that ignores you.»

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#2 2012-08-17 19:26:03

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP DPS simulation numbers

Fair to add that since the post was made, blues already spoke about next 2 iterations of beta further modifying the numbers. Also doesn't apear in line with what our in-house betatesters report.

I wouldn't worry too much about that, yet.

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#3 2012-08-17 19:28:33

Utopie
Guild Member
Registered: 2010-10-30
Posts: 162

Re: MoP DPS simulation numbers

The top reflects both before and after changes. The link inside link (http://simulationcraft.org/504/Raid_T14H.html) is updated to August 17th. But I agree we can expect a lot more changes.


«– What's "God"? – Well, you know, when you want something really bad and you close your eyes and you wish for it? God's the guy that ignores you.»

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#4 2012-08-17 19:33:54

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP DPS simulation numbers

To illustrate how accurate data we're talking about - here's the same for current patch.

So yeah, I'm not concerned.

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#5 2012-08-17 19:45:32

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP DPS simulation numbers

Lamme wrote:

To illustrate how accurate data we're talking about - here's the same for current patch.

So yeah, I'm not concerned.

What's wrong with that one?

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#6 2012-08-17 20:05:57

Utopie
Guild Member
Registered: 2010-10-30
Posts: 162

Re: MoP DPS simulation numbers

Lamme wrote:

To illustrate how accurate data we're talking about - here's the same for current patch.

Excepting warlocks position, I see nothing wrong with that. It's pretty accurate.


«– What's "God"? – Well, you know, when you want something really bad and you close your eyes and you wish for it? God's the guy that ignores you.»

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#7 2012-08-17 23:58:16

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP DPS simulation numbers

On single target fight:
- arcane mages simmed higher than fire mages
- marksmanship hunters simmed higher than both survival and beast mastery
- feral druids simmed higher than balance
- fury warriors simmed as the worse spec

All this and many, many more is clearly invalid, WoL supplying direct proofs.

Ironically enough, it does appear that warlock sims are quite in line with the actual data.

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#8 2012-08-18 00:08:36

Axc
Leading Team
Registered: 2010-11-24
Posts: 799

Re: MoP DPS simulation numbers

Lamme wrote:

All this and many, many more is clearly invalid, WoL supplying direct proofs.

Like when only looking at Ultraxion data?

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#9 2012-08-18 00:11:33

Tasteofdeath
Guild Member
From: Galashiels, Scotland
Registered: 2011-10-20
Posts: 516

Re: MoP DPS simulation numbers

Although basing sims on content that isn't out yet is going to be way off the current numbers that is coming out.

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#10 2012-08-18 00:58:51

Baqa
Guild Member
Registered: 2007-04-10
Posts: 601

Re: MoP DPS simulation numbers

Bring it on!

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#11 2012-08-18 01:49:31

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP DPS simulation numbers

Axc wrote:

Like when only looking at Ultraxion data?

Like the logs clearly state they envisage a patchewerk fight. So yes, pretty much.

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#12 2012-08-18 12:18:03

Manigon
Guild Member
From: Denmark
Registered: 2012-06-16
Posts: 158

Re: MoP DPS simulation numbers

And head designer ghostcrawler plays a mage

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#13 2012-08-18 19:22:16

Aliothe
Guild Member
Registered: 2011-06-15
Posts: 488

Re: MoP DPS simulation numbers

I just ran some simulations, patchwerk elite player, with some current armory profiles.
Aliothe: 43159
Lamiah: 45763
Hessie: 42749
Inspectoropc: 52716
Nolix: 50346

Seems rather accurate to me.

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#14 2012-08-18 19:29:37

Lamme
Guildmaster
Registered: 2005-08-21
Posts: 8597

Re: MoP DPS simulation numbers

I'm not sure what your examples are meant to present. What I've shown above is that simmed numbers are not supported by actual evidence - factual numbers prove that classes have different potential than sims would suggest.

This is based on Ultraxion, which is as close to a patchewerk fight as it gets.

With that said, I rest my case.

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#15 2012-08-19 04:22:28

Baqa
Guild Member
Registered: 2007-04-10
Posts: 601

Re: MoP DPS simulation numbers

simcraft has always been about getting the best possible rng on said encounter. Sure I would be able to get 52k dps on ultra. with ToT and every buff out there, assuming RNG played to my favor. Sadle though, I've never seen anything past 51k, and that was 10 man, and a 2.5 min kill. I'm still above 80% WOL every try.

That should conclude that Simcraft is not always accurate, but more of a messurement of what you could potentially do.
Also; fury is still far from topping charts, even with new talents, which would make one doubt the accuracy of simcraft.

Bring the player, not the class imo.

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#16 2012-08-19 04:44:22

Qurrai
Guild Member
Registered: 2009-12-10
Posts: 811

Re: MoP DPS simulation numbers

Let's just wait and see a few more weeks, warriors and mages will always be good though big_smile


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