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Its not about not beeing, weak - paladins are eaten alive by good casters, and it SHOULD be that way.
However, the way the paladin has gone our base ability beeing out biggest liability (yes our OP shield) is kinda wrong.
Lets look at it: Mages got a SIMILAR kind of shield known as Iceblock. Alltough they can`t do shit, can`t take damage, but they _CAN_ be healed while in it.
Warlocks got their own nifty little shield, when that pops if they got their voidwalker up (then down), you know you will be feared to kingdom come and have more dots than hairs on your head on you in 1 second. (Yes I know its a bit over the line, but sure feels like it some times).
Now lets put it into perspective. Our shield is dispellable (any decent priest in PVP would rid you of it ASAP, atleast in arenas). AW is the #1 spell for mages to spellsteal. All our spells is viable to 1 well placed kick, pummel or counterspell.
Now with this stealth nerf (why on earth havent blizzard learned some way to implement in patch notes possible solutions, like for instance, say they want to try out the following on the PTR but don`t know if its going to be implemented ingame?) it would have gotten over the top, even the mage you had done BoP on would have 15% less damage for 1 min. when does a paladin BoP a mage? for heavy AOE and its not restricted to alliance anymore!.
I am glad they changed it back, but I still wonder what angle they will pick on next, taking the nerfbat on everything will cause the game to decline in the end, if 1 class is too overpowered, the other classes should be buffed to match it, or some other game mechanic altered to make it as fair as POSSIBLE.
Its at this part blizzard fails, and in my opinion they have been since they started the lets buff 1 class each patch. Where one class had supremacy until the next patch came along.
In patch 2.0.1 Paladins once again got the short end of the stick, we got a "former push" release of CS and Venegance, making us want it that way, why couldn`t it have been done the right way from the start at this point? instead of announcing a nerf the same day the patch got released?
Its not the biggest mistakes in itself, but when it just keeps on adding itself to the pile, you will at one point get enough.
But that should be enough QQ for atleast a few hours!
- Geirkri former healadin
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I'm pulling my ass out of this discussion while i still can ![]()
I suppose it indeed all is about PoV.
I don't want to be a asswhooper, I want to be the guy keeping the asswhoopers up, a vital position in any pvp situation. I can also understand dissapointment if you do expect to be that juggernaut, since we're hardly able of doing serious controlled dps.
its all about point of view, and in mine, paladins are fine ![]()
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hehe, i wasn't commenting on you specific, i just know there are alot of paladins out there wanting to be king of the killing blow boards ![]()
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haha i definitly agree on you with that one apox, for a tanking set mp/5 is pretty damned retarded. and 'updating' it by decreasing important stats, and increasing useless sets is pretty idiotic. :-s
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I certainly cant kill a paladin 1on1, and i consider myself as an avarage skilled warrior.
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A fury warrior is easier to kill than an MS warrior, the MS skill in itself is so imba its insane! :-p
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i have the same problem nemus
if i dont time the cloak of shadows like a god(HoJ), i will most certainly get my ass whopped haaaaaard.

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