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#1 2007-08-27 15:46:51

eightball
Guild Friend
From: Oxford, England
Registered: 2006-07-17
Posts: 608

builds for combat mace: (for arena/bg's)

Im currently 16/45/0 http://www.wow-europe.com/en/info/basic … 0000000000


was thinking of changing to 15/41/5 http://www.wow-europe.com/en/info/basic … 0000000000

getting really pissed off with people seeing me so easy, so though about putting 5 points in mod. i lose 5% parry and riposte (cant really disarm many people in arena anyways) also lose 2% stamina and 1% agi and 1 point from lethality, but gain those 5 levels in MOD and also 3%dodge.

was wondering what you guys thought?? also was considering taking the imp.sap talent thing but would have to lose 12% crit strike dmg bonus thing so hmmmmm


also has anyone tried the combat/subt spec for 2x AR etc ??

Last edited by eightball (2007-08-27 15:51:05)


"If you wait by the river long enough, the bodies of your enemies will float by." - Sun Tsu (544 – 496 BC)

http://eu.battle.net/wow/en/character/s … ium/simple

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#2 2007-08-27 18:11:04

Lydo
Guild Member
Registered: 2005-08-15
Posts: 1967

Re: builds for combat mace: (for arena/bg's)

I have tried everything like that, but figured out that I need all the damage I can get to arenas, including riposte. Dont know whats up with it, but many times I have riposte up all the time. Though, I have a perception so MoD isnt that important for me.

Give vile poisons a try too, 40% (45%?) chanse for poisons to resist dispel effects, it annoys healers and might even make kiting for druids a bit harder, or are are the poisons removed when they change forms?

Last edited by lydomina (2007-08-27 18:12:02)

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#3 2007-08-27 21:21:56

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: builds for combat mace: (for arena/bg's)

I just realised that often I sick my pets on rogues which I think activates riposte (after parry right?) sad


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

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#4 2007-08-27 21:25:38

eightball
Guild Friend
From: Oxford, England
Registered: 2006-07-17
Posts: 608

Re: builds for combat mace: (for arena/bg's)

druid remove movement imparing effects when they change form, so wont help sad


"If you wait by the river long enough, the bodies of your enemies will float by." - Sun Tsu (544 – 496 BC)

http://eu.battle.net/wow/en/character/s … ium/simple

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#5 2007-08-29 03:31:11

Lydo
Guild Member
Registered: 2005-08-15
Posts: 1967

Re: builds for combat mace: (for arena/bg's)

Yes, thats true beard.

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#6 2007-09-03 06:12:05

eightball
Guild Friend
From: Oxford, England
Registered: 2006-07-17
Posts: 608

Re: builds for combat mace: (for arena/bg's)


"If you wait by the river long enough, the bodies of your enemies will float by." - Sun Tsu (544 – 496 BC)

http://eu.battle.net/wow/en/character/s … ium/simple

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#7 2007-09-03 22:20:40

eirill
Forum User
Registered: 2006-07-10
Posts: 310

Re: builds for combat mace: (for arena/bg's)

night-healer

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#8 2007-09-04 03:14:43

Joly
Dragonslayer
From: Bergen, Norway
Registered: 2005-08-24
Posts: 2028

Re: builds for combat mace: (for arena/bg's)

lol eirill tongue wrong thread`?


http://images.encyclopediadramatica.com/images/4/4f/EBM_-_Mortal_Combat.gif

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#9 2007-09-04 03:18:45

Joly
Dragonslayer
From: Bergen, Norway
Registered: 2005-08-24
Posts: 2028

Re: builds for combat mace: (for arena/bg's)

combat spec with MoD : loose one point in evis for 5 pts in lethality

sub AR spec: if you're going purely arena, id go for sleight of hand and setup. you have no idea how imba setup is in short fights. it ruulz teh skuuul. and elusiveness aint really that necessary, seeing you have preparation and the arena fight in 2v2 arenas usually dont last long enough for the CD to run out. usually. and id pick sleight of hand over imp sap, alltho its pwetty najs


http://images.encyclopediadramatica.com/images/4/4f/EBM_-_Mortal_Combat.gif

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