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duration against pvp targets has been reduced to 10 seconds
why not remove it from the game instead?
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They nerfed sap and fear the same way too. Warriors are immune to fear, and fear rarely lasts the full duration anyway so no difference for locks
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I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-
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Baloth wrote:
I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-
if u wanna remove one effect then remove all or none.. meaning all snares, stuns, fears and the likes. and if you did that, the classes would be inbalanced and changes would be needed.. = back to square one.
tho i have to admit that polymorph has gotten useless compared to the old days when you could actually use it for something. nowadays it breaks faster than the time it takes to cast it. One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..
Last edited by Kelthalas (2007-08-30 15:30:55)
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Kelthalas wrote:
One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..
Well from my point of view (rogue view) Sap also (atleast for that i know of, and used to be) breaks.
And if the small secs stuns break earlier its kinda useless.
And why would a 10 sec sheep be useless?
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10 sec sheep (and fear) is still great, for example, after a paladin has already burned bubble and pvp trinket
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Beardstorm wrote:
10 sec sheep (and fear) is still great, for example, after a paladin has already burned bubble and pvp trinket
actually due to the cliche hordes make of the paladin stunpawnage omglolwoot 10 seconds I find them easier to beat than warriors
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Kelthalas wrote:
Baloth wrote:
I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-
if u wanna remove one effect then remove all or none.. meaning all snares, stuns, fears and the likes. and if you did that, the classes would be inbalanced and changes would be needed.. = back to square one.
tho i have to admit that polymorph has gotten useless compared to the old days when you could actually use it for something. nowadays it breaks faster than the time it takes to cast it. One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..
it's the melees whining man, I can smell it over here and it reeks of suckage *grins*
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I may be whining a bit, but it seems that it's only the mage's snare that gets nerfed (and recently fear as well) while not nerfing the melee part. Now im not saying that melee's aren't nerfed from time to time, it's just that it's other parts of their class that gets hit.
Hamstring Rank 4
10 Rage 5 yd range
Instant
Requires Melee Weapon
Requires Battle Stance, Berserker Stance
Maims the enemy, causing 63 damage and slowing the enemy's movement to 50% of normal speed for 15 sec.
i know it only slows the target, not turn it into a sheep/turtle/pig but 15 secs of 50% movement speed is a long time. ever seen a hamstring break before time? i think not. at least i haven't.
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and still you can blink out of range...rank 1 frostbolt the warrior, or use frost armor to get out of range .... (or even slow if you're arcane)
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btw windir, does zerker rage / deathwish make warriors immune to seduce?
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Berserker Rage
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
Death Wish
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec.
Seduce is afaik charm effect so I think it dosnt. You can spend 5 points to get 15% chance to resist increased.
Last edited by Warsaw (2007-08-31 18:18:04)
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