The Enigma Order

You are not logged in.

Announcement

Welcome to The Enigma Order forums!

#1 2007-08-30 13:58:10

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

polymorph nerfed again?

duration against pvp targets has been reduced to 10 seconds

why not remove it from the game instead?


http://img513.imageshack.us/img513/8747/balothavatargm0.jpg

Offline

 

#2 2007-08-30 14:03:58

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: polymorph nerfed again?

They nerfed sap and fear the same way too. Warriors are immune to fear, and fear rarely lasts the full duration anyway so no difference for locks big_smile


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

Offline

 

#3 2007-08-30 14:21:32

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: polymorph nerfed again?

I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-


http://img513.imageshack.us/img513/8747/balothavatargm0.jpg

Offline

 

#4 2007-08-30 15:27:33

Kelthalas
Dragonslayer
From: Copenhagen, Denmark
Registered: 2006-04-06
Posts: 1448
Website

Re: polymorph nerfed again?

Baloth wrote:

I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-

if u wanna remove one effect then remove all or none.. meaning all snares, stuns, fears and the likes. and if you did that, the classes would be inbalanced and changes would be needed.. = back to square one.

tho i have to admit that polymorph has gotten useless compared to the old days when you could actually use it for something. nowadays it breaks faster than the time it takes to cast it. One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..

Last edited by Kelthalas (2007-08-30 15:30:55)


Kelthalas 85 / Smulder 85 / Mizna 85 / Sakurai 80

"And what's the real lesson? Don't leave things in the fridge." - Spike Spiegel (Cowboy Bebop)

Shashin.dk ~Cosplay photography~

Offline

 

#5 2007-08-30 17:15:23

cruzes
Guild Member
From: Rhenen, holland
Registered: 2005-07-24
Posts: 756
Website

Re: polymorph nerfed again?

Kelthalas wrote:

One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..

Well from my point of view (rogue view) Sap also (atleast for that i know of, and used to be) breaks.
And if the small secs stuns break earlier its kinda useless.
And why would a 10 sec sheep be useless?


http://i26.photobucket.com/albums/c122/cruzes/freakycruzava.jpg

www.cruzes85.deviantart.com
"You should never underestimate the predictability of stupidity"

Offline

 

#6 2007-08-30 20:53:59

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: polymorph nerfed again?

10 sec sheep (and fear) is still great, for example, after a paladin has already burned bubble and pvp trinket smile


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

Offline

 

#7 2007-08-31 04:49:02

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: polymorph nerfed again?

Beardstorm wrote:

10 sec sheep (and fear) is still great, for example, after a paladin has already burned bubble and pvp trinket smile

actually due to the cliche hordes make of the paladin stunpawnage omglolwoot 10 seconds I find them easier to beat than warriors


http://img513.imageshack.us/img513/8747/balothavatargm0.jpg

Offline

 

#8 2007-08-31 04:50:17

Baloth
Guild Friend
From: Groningen, Netherlands
Registered: 2005-07-18
Posts: 4000

Re: polymorph nerfed again?

Kelthalas wrote:

Baloth wrote:

I'd say remove any of these effects then, they seem to be nerfed to useless anyhow over time. was fun while it lasted -_-

if u wanna remove one effect then remove all or none.. meaning all snares, stuns, fears and the likes. and if you did that, the classes would be inbalanced and changes would be needed.. = back to square one.

tho i have to admit that polymorph has gotten useless compared to the old days when you could actually use it for something. nowadays it breaks faster than the time it takes to cast it. One thing tho, why is it that polymorphs, fears and so on have a chance of breaking early when melee classes get to keep thier skills with full duration without any chance of them breaking before time (without trinket) ? look into that rather than nerfing polymorph more than it already has been..

it's the melees whining man, I can smell it over here and it reeks of suckage *grins*


http://img513.imageshack.us/img513/8747/balothavatargm0.jpg

Offline

 

#9 2007-08-31 17:30:23

Kelthalas
Dragonslayer
From: Copenhagen, Denmark
Registered: 2006-04-06
Posts: 1448
Website

Re: polymorph nerfed again?

I may be whining a bit, but it seems that it's only the mage's snare that gets nerfed (and recently fear as well) while not nerfing the melee part. Now im not saying that melee's aren't nerfed from time to time, it's just that it's other parts of their class that gets hit.

Hamstring Rank 4
10 Rage    5 yd range
Instant
Requires Melee Weapon
Requires Battle Stance, Berserker Stance
Maims the enemy, causing 63 damage and slowing the enemy's movement to 50% of normal speed for 15 sec.

i know it only slows the target, not turn it into a sheep/turtle/pig but 15 secs of 50% movement speed is a long time. ever seen a hamstring break before time? i think not. at least i haven't.


Kelthalas 85 / Smulder 85 / Mizna 85 / Sakurai 80

"And what's the real lesson? Don't leave things in the fridge." - Spike Spiegel (Cowboy Bebop)

Shashin.dk ~Cosplay photography~

Offline

 

#10 2007-08-31 17:32:16

Windir
Founding Member
From: Sweden, Norway
Registered: 2005-02-11
Posts: 3741

Re: polymorph nerfed again?

and still you can blink out of range...rank 1 frostbolt the warrior, or use frost armor to get out of range .... (or even slow if you're arcane)


Outside lies doom

Offline

 

#11 2007-08-31 17:58:27

Beardstorm
Mahogany - Retired CL
From: London
Registered: 2005-07-23
Posts: 2241
Website

Re: polymorph nerfed again?

btw windir, does zerker rage / deathwish make warriors immune to seduce?


Please donate to the "One shot Aya with a shield slam fund", all bits of metalz welcome.

Offline

 

#12 2007-08-31 18:10:51

Warsaw
Guild Member
From: Poland
Registered: 2007-03-24
Posts: 1287

Re: polymorph nerfed again?

Berserker Rage
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.

Death Wish
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but increases all damage taken by 5%. Lasts 30 sec.


Seduce is afaik charm effect so I think it dosnt. You can spend 5 points to get 15% chance to resist increased.

Last edited by Warsaw (2007-08-31 18:18:04)


Dwight: Most people think Marv is crazy. He just had the rotten luck of being born in the wrong century. He'd be right at home on some ancient battlefield swinging an axe into somebody's face. Or in a Roman arena, taking his sword to other gladiators like him.

http://img266.imageshack.us/img266/5697/shirtripkh5.gif

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2008 PunBB