You are not logged in.
yes, buff druids imo
Offline
A buff? So now you 1-shot warriors right ^^?
Ps. lol at video ^^ that's just.. Nice ![]()
Last edited by Sarcon (2007-10-08 23:18:29)
Offline
feral druids does indeed need a buff.
Maybe we can solo stuff other people cant, but thats because we combine our stealth, tank and healing abilities. That doesnt make us strong or better in endgame raiding and PvP, wich is a totally different thing.
If you get killed by a druid, its because the druid is more skilled than you, or out gears you. - noone seems to remember this
Take arena as an example. Druids might be a pain as an opponent in arena, -if they know how to play. A feral druid will spend like 20% of the fight in catform doing dps, because catform is lacking. To succeed as a feral druid you need a crap load of mana and +healing, shifting between forms, healing, cyclone, travel form to escape throughout the whole fight.
Druids lack better scaling with our finishing moves in catform. We need stun abilities along side alot of other changes, to make us viable in arenas etc.
And this is not only feral druids. Balance druids have a hard time as well.
I dont even want to call this a buff. Rather a change to something that proved to lack from the start. The FAP is terrible compared to what other melee classes get on the same item lvl.
Offline
btw Xzar, how much of your gear is arena gear, or has +healing against some of the bosses in those solo vids?
I tried solo The last boss in Ramparts, using my tank gear, and i had to use a pot to outheal the dmg i took from him.
Currently i have the +healing from my BG bracers.. thats it xD
Offline
Offline
In the video I used a combination of tanking and dps gear. I think I was wearing Veteran's Bracers, Merciless Gladiator's Maul, and Gladiators pants. I didn't have much +healing gear on, perhaps about +100 or something.
The key for me was to find a balance between tanking and dps gear. Also, be very fast at moving out of the fires he places on the ground. That's the main source of damage (at least when I fight him).
Offline
__________________________________Offline
before any druid is given (more) stun abilities, shamans are the first in line for a CC ![]()
take a number and get in line!
and yes ferals are quite competent in arena already
just ask mojorising (we kept winning today when I didnt noob around, remember? I even remember him winning some 1v2 after I went down in the blink of an eye).
about scaling it is true endgame weapons are making some classes more powerful than others. but in no means druids are alone in the slower bus.
Last edited by Boltan (2007-10-09 18:01:11)
Offline
__________________________________Offline
I think one of our problems in arena is that - apart from healing - we don't really have anything to offer that another class can't do better. And before you all shout "omg cyclone!" keep in mind that:
- it has a shorter duration than most other forms of crowd control
- it will only cc an enemy for ~10 seconds in total before we hit immunity
- as a feral druid you are pretty much crowd controlling yourself as well when focusing on keeping an enemy cycloned
- you can trinket out of it
Undispellable, yes, but how often do you get 6 second cc's dispelled anyway? How many of you paladins and priests risk a global cooldown on a short cc that cc's but also protects your party member from taking further damage?
This attack power change will address end game raid gear issues, where we do have serious problems compared to other dps specced classes (perhaps excluding paladins). You are not at that stage yet, and neither am I, so it might not be clear to us that it needs fixing.
I doubt this change will make any difference in pvp, where you still need to spec resto, or depend heavily on an imba partner (which I think the few high rated feral druids are blessed with).
Last edited by xzar (2007-10-09 22:45:45)
Offline
Offline