Long final

Tyrant Velhari is now officially dead and that is a major relief. Such a weird learning curve on this encounter – last phase on day one of attempts, then everything went to hell, strange ideas tested, back to the original tactic, a whole lot of fine-tuning and then at long last a kill. By no means a smooth kill either, hardly anyone alive by the end, but that only adds up to the charm.

10. Tyrant VelhariThat is ten out of thirteen bosses dealt with now. Not unlike Siege of Orgrimmar, rumour has it the last three are a whole level harder than the rest. First few pulls at Xuel’horac makes that sound very, very likely.

Pass the eye!

As expected after last week, it didn’t take us much time to get rid of Shadow-Lord Iskaar. Not your standard type of a fight, but on the other hand nothing excessive. In all honesty, it took us more time then it should have.

8. Shadow-Lord Iskaar

Next stop Fel Lord Zakuun, commonly referred to as the fissure guy. A short, action-packed fight to be expected. Once that is done, it’s the serious bosses time.

Past the halfway mark

With Gorefiend out of the way, it didn’t take us much time to score the next mythic clear. A tad disappointing, but we will take it after all the time spent at Gorefiend.

7. Socrethar the EternalTwenty pulls or so, mythic tier gloves. Easy money. Iskar should have died as well,  but one of “these days” happened. Next reset.

Gorefiend dead, guild still alive

Lovely, lovely, lovely!

So after somewhat slow start in Hellfire Citadel caused by summer holidays and all the absences, we eventually reached what is rapidly gaining the fame of a guild killer – Mr. Gorefiend himself. The first few pulls proved we are in for a treat.

A lot can be said about Warlords of Draenor, there are many flaws and examples of poor design decisions. However, for the raiding part of the community, all this absolutely pales in comparison to the quality of the raid encounters we are offered. Our latest, precious kill is a prime case of just that. An entire week spent on the same encounter and never once was it boring. Hell, even after the kill instead of the usual we “uhh, finally!”, we had people cheering and wanting to do it again right away.

And so just as the title indicates – hard boss done, guild alive and kickin’, still protecting Stormwind, as expected!

Kill video soon to be available at our wowprogress profile, linked on the right side.

6. GorefiendAmazing teamwork, extra-enjoyable learning experience where suddenly, step by step you go from chaos to relative order. Simply insanely good fight, already being mentioned as a candidate for peoples’ “top 5” lists. Even the decision of putting this boss half way through the instance, whereas he feels more appropriate for much further part of it, feels good in the end. Statistically the next few bosses should fall with less attempts than this one.

We shall find that out soon enough!

Kilrogg Deadeye

Adds are the name of the game. Took way more time than it deserves, but again, summer, people going on holidays, ridiculous heat wave, all the external difficulties one can think of. Certainly more pulls than the difficulty level justifies, but what do you do, that ‘s how it is sometimes.

Kill video available at our wowprogress profile, linked on the right side.

Kilrogg Deadeye

On a more important note, we had time for few first pulls on Gorefiend and it was a slaughter. Finally a fight that requires some proper preparations, assignments and such. Could not come any earlier. Now to just get people back to normal activity and we should be on tracks.

Hellfire High Council

So even if we are fighting the summer more than the bosses, we managed to get ourselves a new kill. Not bad, felt hard and chaotic the first time we reached it, but then the next time things started to fall in the right places sooner than later.

Kill video available at our wowprogress profile, linked on the right side.

Hellfire High CouncilThen some pretty amazing struggle to get the raid going, few more pulls, obligatory 1% wipe and it died. Four down, one more easy to go, then it gets real.

Kormrok

Very cool encounter, pure fun to learn. We opted for doing it the harder way, i.e. used a standard a mount of healers and did not brute-force nor skip any mechanics. With hindsite, perhaps that was not the smartest way to go, but in any case – we had fun and we did it.

Kill video already available at our wowprogress profile, linked on the right side.

KormrokScreenshot as green as any other to expect in Hellfire Citadel. We did not have too much time to try the next encounter, High Council, and it feels like that will take some doing. The fact that the next few resets just happen to be the peak of the holidays absences surely does not make it seem any easier.

There is no justice, there is just me

While the quote does not exactly come from the particular Reaver we were faced with this time, it is still relevant. Still the same reset we killed the final boss in heroic mode and we are on a roll. Admitedly, learning that getting a hit in the face from a giant mechanical behemoth is not advised took some time, but eventually we got on top of that as well ways to deal with bombs of different sort. Not quite the most entertaining encounter ever, but it is still just the beginning of the road.

Kill video already available at our wowprogress profile, linked on the right side.

Iron ReaverAnd so, doors blown wide open, the guarding Reaver taken out of equation, finally we set foot in the fel fortress itself. We still had some time left on our hands, so we tried next boss on our kill list, Kormrok. Did not seem too bad.

All the while, we have arrived to the absolute peak of the holidays season, very many people seem to be taking some days off the next few weeks. Likely not too much of mythic progression in near future, but worst case scenario we get all the gear we could possibly want from heroic mode. Then once the team is back, fresh after relaxation, the real game starts.

P.S. Those are some very green, fel screenshots, the last three!

Modest beginnings

Rumor had it the first mythic “boss” (encounter?) in Hellfire Citadel was in fact easier than the last boss, Archimonde, in heroic mode. As far as we are concerned, this rumor turned out to be very true. Not too many attempts needed for that; notwithstanding, fairly enjoyable baby-boss.

Kill video available at our wowprogress profile, linked on the right side.

Iron AssaultA little bit of controlled chaos and by no means a clean kill, but at least it gets us going. The doors to the citadel are wide opened; next step, getting rid of the mechanical guardian known as Iron Reaver.

Arch demon killed, heroic mode cleared

With Hellfire Citadel released just in the start of summer holidays, we have had our doubts as to how smooth we would get started this tier. Turns out there was no reason to worry at all. The bosses leading to the final villain went down mostly as expected, even if it was unusual for a re-kill on one of them to be harder than the first kill. That is what happens when an encounter gets fine-tuned after week one (Socrethar the Eternal).

Archimonde himself was a different ball game. We did not do bad against him as such, but we should have won the encounter earlier – we had a breathtaking 0.3% wipe and then never managed to get the job done in that reset, only got him the next week.

Kill video already available at our wowprogress profile, linked on the right side.

Archimonde hcHe is dead, true story! Not quite our typical situation, having killed the final boss on our first raiding day of a reset. Tension rises, let us see what the reset of the week brings.