Rumor had it this boss was easy. The rumor was true.
We killed it.
Lovely, lovely, lovely!
It is just too much fun to get stomped to death or get burned by a lava-hot pop-tart. Now needless to say the kill could have come earlier with some decent attempts ending up in major panic and silly deaths, but oh well, a style is a style!
Sheer stubbornness and gnome power of will got us this kill really. It was not only famous last pull syndrom, it was also an extra pull, past the usual raid time, just so that “we can say we did all we could”. And so we did! Only a handful of people left alive at the very end, yet that was enough to get the job done. Rumor has it the bosses in fact dropped dead at the site of the head-gnome’s latest transmog, but that cannot be right, now can it? Can it?!
And all that in a reset where we really did not start well. Like, not well at all! What’s done is done though, three down, two of the rather simple ones left, then it gets a tad harder. We can’t wait!
To a little bit of our surprise, we have another first kill to share this reset. We knew Oregorger would be a tad of a nerve-wrecking boss for us. It just had to happen that some people would refuse to dodge him rolling and take it head on. Luckily we all got the idea on our first raid at him and with a little bit more time we surely would have scored a kill there.
Eventually we did run out of time though, but we were back at it the next day. Some new people in the raid, so some relearning process, but it did not take us long to be back on tracks. Not long ago one thing led to another, end result documented by one of the more elegant kill shots we had.
The fact that second boss in a row dropped completely useless items on our first kill is a little disencouraging, we sure this is not some new trend about to stabilize.
Next target on the kill list, the Germans. Doesn’t get much bettter than that.
After some good, near-death attempts on our first mythic reset, we were left with a little bit of a bad taste at our own performance to be perfectly frank. We knew we had more than enough gear to get the job done, the strategy was quite self-explanatory, honestly we just did not play very good. Sad but true.
Luckily on the next reset we first went through a heroic clear with no hiccups and then we were back at Beastlord Darmac. Things were clicking from the get-go this time and it did not take long for us to get it done.
Good first boss in mythic. Nothing really hard, but long enough to leave not too much room for mistakes. We are glad to be done with it after a few too many low hp wipes. Sad but true, we got all the possible worst drops from his loot table.
All the way up to Blackhand the first reset, then some time spent on the villain himself refining the tactic and down he goes. Very enjoyable fight, for once not a marathon, but surely has enough going on to keep us busy.
From personal point of view, I would have a hard time deciding whether it was Blackhand or the Blast Furnace that gave us more of a challenge, but statistics leave no doubts – it was the final boss.
So, with the new items we got, with those tier sets starting to happen, we appear to be ready to step into the real deal, mythic mode.
Friends, countrymen, Romans, lend me your ears…!
And I shall reveal the well hidden (well, not so much) secret to y’all. As at today, February the 15th 2015, The Enigma Order is 10 years old. They say one picture says a thousand words, they say screenshot or it didn’t happen, and thus there shall be pictures, there shall be screenshots!
Happy birthday TEO, huge thanks to all the people who make the guild what it is. It just wouldn’t be here without you guys. There many different ways to celebrate this no small deed. Everything is covered in details at the forum, let’s just say that we have a solid write-up on the guild’s history, huge giveaway of gaming perhperials, major discounts on computer pieaces and more.
Once again, thanks to everyone for making the guild what it is. Ten more years to come, cheers!
The gnome saluts you, respectfully.
A few days left till the Blackrock Foundry release and we have slain the second last villain in mythic Highmaul, mister Ko’ragh. Very good fight with both ride wide assignments as well as a fair bit of personal responsibility, so all the more pleasure to win it. If anything, one would hope that “physical versus magical” dps thing doesn’t become a trend, like melee versus ranged. We have already had a fair bit of setup problems on this single guy, we would hate to have to toy around with that more often.
That said, still a very good encounter. Now that we have cleared the way to the final boss, Imperator Mar’gok, we can’t help but regret there is not enough time left for us to stand a realistic chance of killing him. Despite that, we shall put our best effort in training the fight, should we decide to revisit it at a later stage.
To quote a classic “don’t you love it when a plan comes together?”. Now the leader of The A-Team could not be wrong even if he tried and so our plan of hunting Butcher down as the fifth of Highmaul bosses was not only set in motion, but also promptly executed. Literally.
An exciting kill just a day after Tectus, close call at that, dead just outside of enrage timer, but we had it all planned out in details. Multiple kill videos available at out wowprogress profile, with some amusing end remarks on TS.
The gnome is not happy with how setup/class dependant some of the recent encounters were though. It is not a non-hardcore friendly design when you feel forced to bench particular players only on the basis of the class they play. Next step Ko’ragh and a gut feeling says it will harder, yet the same issue will arise.
As already mentioned Tectus was next on the hit list. Didn’t take too much time now that we have the gear. A classic first kill as well, with only few people left alive, just the way you would anticipate at this particular encounter.
As it happens he died on the second pull of the raid and so we have ample time left to try out our next opponent, mr. Butcher himself. We are still not entirely certain if it is really a smart choice to take him next – the encounter is simple (and that’s a vast understatement), but does put your gear to a test. So far we’re a fair bit from cutting it.
Back in business after christmas and sure enough a new kill to share with the world.
Some toying around with the setup, some fine tuning to the tactic and eventulally a very dead boss plus some happy flamethrower operators. The Living Rock is next on the kill list and you just can’t get rid of the feeling that that nickname comes straight from the world of wrestling.