There is no justice, there is just me

While the quote does not exactly come from the particular Reaver we were faced with this time, it is still relevant. Still the same reset we killed the final boss in heroic mode and we are on a roll. Admitedly, learning that getting a hit in the face from a giant mechanical behemoth is not advised took some time, but eventually we got on top of that as well ways to deal with bombs of different sort. Not quite the most entertaining encounter ever, but it is still just the beginning of the road.

Kill video already available at our wowprogress profile, linked on the right side.

Iron ReaverAnd so, doors blown wide open, the guarding Reaver taken out of equation, finally we set foot in the fel fortress itself. We still had some time left on our hands, so we tried next boss on our kill list, Kormrok. Did not seem too bad.

All the while, we have arrived to the absolute peak of the holidays season, very many people seem to be taking some days off the next few weeks. Likely not too much of mythic progression in near future, but worst case scenario we get all the gear we could possibly want from heroic mode. Then once the team is back, fresh after relaxation, the real game starts.

P.S. Those are some very green, fel screenshots, the last three!

Modest beginnings

Rumor had it the first mythic “boss” (encounter?) in Hellfire Citadel was in fact easier than the last boss, Archimonde, in heroic mode. As far as we are concerned, this rumor turned out to be very true. Not too many attempts needed for that; notwithstanding, fairly enjoyable baby-boss.

Kill video available at our wowprogress profile, linked on the right side.

Iron AssaultA little bit of controlled chaos and by no means a clean kill, but at least it gets us going. The doors to the citadel are wide opened; next step, getting rid of the mechanical guardian known as Iron Reaver.

Arch demon killed, heroic mode cleared

With Hellfire Citadel released just in the start of summer holidays, we have had our doubts as to how smooth we would get started this tier. Turns out there was no reason to worry at all. The bosses leading to the final villain went down mostly as expected, even if it was unusual for a re-kill on one of them to be harder than the first kill. That is what happens when an encounter gets fine-tuned after week one (Socrethar the Eternal).

Archimonde himself was a different ball game. We did not do bad against him as such, but we should have won the encounter earlier – we had a breathtaking 0.3% wipe and then never managed to get the job done in that reset, only got him the next week.

Kill video already available at our wowprogress profile, linked on the right side.

Archimonde hcHe is dead, true story! Not quite our typical situation, having killed the final boss on our first raiding day of a reset. Tension rises, let us see what the reset of the week brings.

Blackhand no more

Blackhand’s (also referred to as: Bluenose, Redface, Greyhound) cruel reign over the Blackrock Foundry is no more. We celebrated Children’s Day in style – after many near-death experiences on the day before, all it took was a grand total of two pulls to get the job done. By no means a smooth kill, hardly anyone left alive by the end, but that only made it more thrilling and memorable. Screenshot to prove it did indeed happen!

10. Blackhand 2There are certain issues with the wipe counter for this encounter as we have been reseting a whole lot, but it seems that pull no. 247 was the lucky one. The screenshot above clearly proves that what was missing before was the gnome power! It is now a matter of hours until we get a few kill videos uploaded – if you want to check them out, look them up on our wowprogress profile (link on the right hand side).

On a more serious note – good fight, not extremely long which was a nice variation from the usual end-boss marathon. With the tactic we used, however, the raid composition requirements were quite extreme. Because of that a whole lot of good people was on standby often during the progression. These guys very much deserve the credit, just as much as those who got the first kill.

Having killed Blackhand we have now cleared the entire tier 17, so both Highmaul and Blackrock Foundry. This granted us some nice little side-rewards:

T17 cleared2All the good stuff shown above – from left to right: Blacksteel Battleboar (ugly boar for completing mythic tier 17), our first Faultline (Blackhand’s mythic-only mount), The Enigma Order banner, the raiders’ garrison monument and an alliance banner behind it.

With all that hard work done, with summer around the corner and with the next tier undergoing testing on the PTR already, now is the time to relax and enjoy some laid back raiding. Surely we will want to kill Blackhand weekly for quite a while longer to get us some mounts, but luckily we now have access to him directly, without the need to clear the entire instance first.

Second tier in a row we managed to clear in a timely manner with our reasonable schedule; tension rises. Over and out, but back in a bit!

Good job team.

The Blessed Fun-race

The Blast Furnace encounter has been defeated by The Enigma Order. It was not easy, it took a lot of planning and adjusting and once we did do it, it was awesome and a smooth kill. Even the screenshot will proove that fire is ever-present in this fight.

Blast Furnace

We had a rather unusual learning curve on this one. After two almost full raids the conclusion of one of our most trusted members boiled down to “all these wipes and we are still not anywhere closer to a kill then on the second pull”. This was an overstatement, but surely a good indication of the impression we all shared. Slowly but steadily we figured out our way of doing the fight, decided on specs people will play, did all the small arrangements that eventually made it all seem not quite as bad, whereas one raid earlier it felt like an uncontrollable mess. Luckily the final phase turned out to be not too bad and so we managed to kill the boss the second time we reached it in proper shape. The kill video that we will be publishing very soon on forum as well as our wowprogress profile is particularly worth watching, the amount of communication will make anyone appriciate just how much is going on at Blast Furnace.

One boss left, the endgame, Blackhand. Now it is all about the next patch not being released before we get it done.

Oh, shout out to the fine people who spent a whole lot of time on standby because of Furnace!

Guns’n’Roses – undaunted – we killed eight, mate

Cryptic title, but it is all the right stuff. Gun’s’Roses, so obviously Iron Maidens. Done and dusted, c’est la vie, au revoir, salut, tschus, arrivederci, bye bye. And that kill swiftly puts us at 8/10 in Blackrock Foundry, we did kill eight indeed. Undaunted, becase despite all the difficulties world (of warcraft) thrown in our face, we keep doing what we do best – slay virtual dragons and keep Stormwind safe! And when world (of warcraft, but also of Berlusconi) goes as low as to disable internet in the entire city of Bologne, just to hinder our progress, we know we are onto something! We have also gone fishing and cought us a new face or two to add to the mixture – trully an epic task nowadays.

Iron MaidensIn so far as the kill itself goes, it was one of the good ones. No last man standing nonsense, hardly any hicups on the way, cold blooded execution from the get-go till the loot phase. Very enjoyable, there is more where that came from.

One more step before we reach the grand finale, the Blast Fun-race awaits.

Imperator Mar’gok dead, Highmaul cleared

We were not really planning to finish Highmaul off any time soon, but Eastern holidays resulted in a few less signups than the usual making furhter Blackrock Foundry progression too tricky for comfort. We headed to Highmaul instead and quickly cashed in on what we have already learned prior to Foundry release.

Imperator Mar'gokAnecdotally, the first few times we reached the last, mythic-only phase, we had legendary bad luck, with near-impossible things happening. And of course we had our traditional 1% wipe, would not count otherwise.

Got the job done eventually though and the majority agrees that the encounter is extremely good and enjoyable, if perhaps a tad too long. Eastern over now, back to Foundry.

Choo choo!

We trained the boss (see what I did there?!) for a bit, had a blast in the process and eventually killed the boss dead.

Operator ThogarGood, good fun, shame it is already done. Maidens next on the menu, however before we get to that, there will likely be a wee bit of a downtime due Eastern.

More bosses like Operator Thogar please!

A bridge too far

Kromog has a reputation. A well earned reputation for putting dps to a test. And indeed so, having tried him few times after our somewhat surprising Gruul kill, things did not exactly look super-optimistic. We thought we had a pretty solid routine sorted out as far as damage cooldowns went. That got put to a test quickly and…

WoWScrnShot_032215_215550…it turned out we were not too wrong on that. Some fine-tuning, some trickery with positions and things started to look positive. Again though, the kill came as a surprise, with the both tanks dead for the last few percents of the fight.

First few pulls of Thogar, commonly referred to as the train-boss, show that it is simply a very fun encounter. Good stuff.

Gruul grilled

We knew things were heading in the right direction at Gruul, however it did not seem like we had the kill just around the corner. To our surprise one more reset of mythic gear proved to be all we needed. With the assignments set up carefully and a few people new to the fight we were about to get started with some solid attempts.

WoWScrnShot_031915_210424It turned out all we needed was a grand total of two pulls. Truth being told, we were not exactly prepared for that and so we spent the rest of the raid killing the bosses we have already slain previously. The very first few pulls on the infamous bridge keeper, Kromog, suggest we will need every last bit of gear possible.